1 Commits

Author SHA1 Message Date
Andyyy7666
70a1487420 wip(compat/qb/server): basic functions 2024-03-09 19:07:30 +01:00
11 changed files with 184 additions and 266 deletions

View File

@@ -23,17 +23,14 @@ end)
RegisterNetEvent("ND:revivePlayer", function()
if source == "" then return end
local oldPed = cache.ped
local veh = GetVehiclePedIsIn(oldPed)
local veh = GetVehiclePedIsIn(cache.ped)
local seat = cache.seat
local coords = GetEntityCoords(oldPed)
local armor = GetPedArmour(oldPed)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(oldPed), true, true, false)
local coords = GetEntityCoords(cache.ped)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
local ped = PlayerPedId()
if oldPed ~= ped then
DeleteEntity(oldPed)
if cache.ped ~= ped then
DeleteEntity(cache.ped)
ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
end
@@ -46,7 +43,6 @@ RegisterNetEvent("ND:revivePlayer", function()
SetBlockingOfNonTemporaryEvents(ped, false)
SetPedCanRagdollFromPlayerImpact(ped, true)
ClearPedTasksImmediately(ped)
SetPedArmour(ped, armor)
if veh and veh ~= 0 then
SetPedIntoVehicle(ped, veh, seat)

View File

@@ -15,8 +15,7 @@ Config = {
requireKeys = GetConvarInt("core:requireKeys", 1) == 1,
useInventoryForKeys = GetConvarInt("core:useInventoryForKeys", 1) == 1,
groups = json.decode(GetConvar("core:groups", "[]")),
compatibility = json.decode(GetConvar("core:compatibility", "[]")),
lockpickTries = GetConvarInt("core:lockpickTries", 3)
compatibility = json.decode(GetConvar("core:compatibility", "[]"))
}
-- Discord rich presence.

View File

@@ -1,14 +1,4 @@
return {
{
garageType = "land",
groups = {"lsfd"},
ped = vector4(370.9027, -593.8090, 28.8681, 73.6009),
vehicleSpawns = {
vec4(366.7840, -591.4883, 28.7261, 339.6823),
vec4(365.0753, -582.8641, 28.7156, 135.0064),
vec4(357.4239, -604.7719, 28.6767, 177.1355),
}
},
{
garageType = "land",
groups = {"sahp", "lspd", "bcso"},
@@ -250,52 +240,4 @@ return {
vector4(216.56, -801.90, 30.79, 69.39)
}
},
{
garageType = "land",
ped = vector4(587.5941, 2744.2844, 42.0691, 181.0514),
vehicleSpawns = {
vector4(584.3921, 2721.3599, 41.6483, 184.3260),
vector4(577.1069, 2736.2322, 41.6097, 184.6912),
vector4(577.9459, 2721.0010, 41.6481, 185.1414),
vector4(574.1685, 2735.7288, 41.6397, 184.5562)
}
},
{
garageType = "land",
ped = vector4(2746.1726, 3458.7378, 55.8272, 245.1009),
vehicleSpawns = {
vector4(2768.2136, 3456.2710, 55.2840, 67.7897),
vector4(2759.3218, 3451.1448, 55.4786, 248.0150),
vector4(2763.6526, 3445.0544, 55.4741, 66.9754),
vector4(2787.2947, 3467.1001, 54.9407, 247.4356),
vector4(2773.9514, 3471.6238, 55.0407, 246.8264)
}
},
{
garageType = "land",
ped = vector4(120.4042, 6623.5190, 31.9593, 228.8283),
vehicleSpawns = {
vector4(155.9047, 6593.3252, 31.4343, 359.3789),
vector4(155.7900, 6602.6978, 31.4463, 358.8232),
vector4(145.8267, 6614.0996, 31.4007, 178.7948),
vector4(145.6977, 6602.8950, 31.4397, 181.0616),
vector4(132.4042, 6585.2139, 31.5501, 91.0906)
}
},
{
garageType = "heli",
groups = {"lspd"},
ped = vector4(465.6194, -985.4730, 43.6918, 0.8591),
vehicleSpawns = {
vector4(449.3105, -981.1057, 44.0788, 359.6042)
}
},
{
garageType = "heli",
groups = {"lsfd"},
ped = vector4(339.6271, -581.0325, 74.1656, 267.8232),
vehicleSpawns = {
vector4(351.3463, -588.1304, 74.1698, 108.5617)
}
}
}

View File

@@ -356,9 +356,8 @@ AddStateBagChangeHandler("locked", nil, function(bagName, key, value, reserved,
end)
end)
local function getProps(veh)
if not veh or not DoesEntityExist(veh) then return end
lib.callback.register("ND_Vehicles:getProps", function(netId)
local veh = getVehFromNetId(netId)
local props = lib.getVehicleProperties(veh)
local colorPrimary, colorSecondary = GetVehicleColours(veh)
if not props then return end
@@ -369,18 +368,7 @@ local function getProps(veh)
props.className = vehicleClassNames[GetVehicleClass(veh)]
props.makeName = GetLabelText(GetMakeNameFromVehicleModel(props.model))
props.modelName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
return props
end
lib.callback.register("ND_Vehicles:getProps", function(netId)
local veh = getVehFromNetId(netId)
return getProps(veh)
end)
lib.callback.register("ND_Vehicles:getPropsFromCurrentVeh", function()
local veh = GetVehiclePedIsIn(cache.ped)
return getProps(veh)
end)
lib.callback.register("ND_Vehicles:getVehicleModelMakeLabel", function(model)
@@ -609,7 +597,7 @@ local function lockpickVehicle()
}
lib.requestAnimDict("veh@break_in@0h@p_m_one@")
for i=1, Config.lockpickTries do
for i=1, 7 do
TaskPlayAnimAdvanced(cache.ped, "veh@break_in@0h@p_m_one@", "std_force_entry_ds", pos.x, pos.y, pos.z+0.025, rot.x, rot.y, rot.z, 8.0, 8.0, 1800, 28, 0.1)
local dificulty = dificulties[math.random(1, #dificulties)]
local success = lib.skillCheck(dificulty)

View File

@@ -1 +1,73 @@
if not lib.table.contains(Config.compatibility, "qb") then return end
local QBCore = {}
QBCore.Config = QBConfig
QBCore.Shared = QBShared
QBCore.ClientCallbacks = {}
QBCore.ServerCallbacks = {}
QBCore.Players = {}
QBCore.Functions = {}
QBCore.Player_Buckets = {}
QBCore.Entity_Buckets = {}
QBCore.UsableItems = {}
function QBCore.Functions.GetCoords(entity)
local coords = GetEntityCoords(entity)
local heading = GetEntityHeading(entity)
return vec4(coords.x, coords.y, coords.z, heading)
end
function QBCore.Functions.GetIdentifier(source, idtype)
if GetConvarInt("sv_fxdkMode", 0) == 1 then return "license:fxdk" end
return GetPlayerIdentifierByType(source, idtype or "license")
end
function QBCore.Functions.GetSource(identifier)
for src, _ in pairs(NDCore.players) do
local idens = GetPlayerIdentifiers(src)
for _, id in pairs(idens) do
if identifier == id then
return src
end
end
end
return 0
end
local function createPlayer(player)
end
function QBCore.Functions.GetPlayer(source)
if type(source) == "number" then
return createPlayer(NDCore.players[source])
else
return createPlayer(NDCore.players[QBCore.Functions.GetSource(source)])
end
end
function QBCore.Functions.GetPlayerByCitizenId(citizenid)
for src in pairs(NDCore.players) do
if NDCore.players[src].id == citizenid then
return NDCore.players[src]
end
end
end
-- function QBCore.Functions.GetOfflinePlayerByCitizenId(citizenid)
-- return QBCore.Player.GetOfflinePlayer(citizenid)
-- end
-- function QBCore.Functions.GetPlayerByLicense(license)
-- return QBCore.Player.GetPlayerByLicense(license)
-- end
function QBCore.Functions.GetPlayerByPhone(number)
for src in pairs(NDCore.players) do
if NDCore.players[src].phonenumber == number then
return createPlayer(NDCore.players[src])
end
end
end

View File

@@ -2,7 +2,7 @@
author "Andyyy#7666"
description "ND Framework Core"
version "2.3.0"
version "2.1.2"
fx_version "cerulean"
game "gta5"
@@ -37,10 +37,7 @@ files {
"compatibility/**/locale.lua"
}
dependenies {
"ox_lib",
"oxmysql"
}
dependency "oxmysql"
-- below were used with backwards compatibility but could interfere with resources checking if the resources are started.
-- provide "es_extended"

View File

@@ -15,7 +15,7 @@ local moneyActions = {
}
lib.addCommand("setmoney", {
help = "Admin command, set a players money.",
help = "Admin command, manage player money.",
restricted = "group.admin",
params = {
{
@@ -164,7 +164,7 @@ lib.addCommand("setgroup", {
end)
lib.addCommand("skin", {
help = "Admin command, show character clothing menu for player.",
help = "Admin command, set player into character clothing menu.",
restricted = "group.admin",
params = {
{
@@ -178,7 +178,7 @@ lib.addCommand("skin", {
end)
lib.addCommand("character", {
help = "Admin command, show character selection menu for player.",
help = "Admin command, set player into character selection menu.",
restricted = "group.admin",
params = {
{
@@ -262,22 +262,38 @@ lib.addCommand("pay", {
end)
lib.addCommand("unlock", {
help = "Admin Command, force unlock a vehicle.",
help = "Admin Command, force unlock vehicle.",
restricted = "group.admin",
}, function(source, args, raw)
local ped = GetPlayerPed(source)
local playerVeh = GetVehiclePedIsIn(ped)
local coords = GetEntityCoords(ped)
local veh = lib.getClosestVehicle(coords, 2.5, true)
local vehicles = GetAllVehicles()
local maxDistance = 2.0
local closestVehicle
if not veh then return end
local state = Entity(veh).state
state.hotwired = true
state.locked = false
if not playerVeh or playerVeh == 0 or not DoesEntityExist(playerVeh) then
for i=1, #vehicles do
local vehicle = vehicles[i]
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(coords-vehicleCoords)
if distance < maxDistance then
maxDistance = distance
closestVehicle = vehicle
end
end
if not closestVehicle or not DoesEntityExist(closestVehicle) then return end
local state = Entity(closestVehicle).state
state.locked = false
else
local state = Entity(playerVeh).state
state.hotwired = true
end
end)
lib.addCommand("revive", {
help = "Admin command, revive a player.",
help = "Admin command, revive player.",
restricted = "group.admin",
params = {
{
@@ -305,36 +321,48 @@ lib.addCommand("dv", {
}
}, function(source, args, raw)
local ped = GetPlayerPed(source)
local coords = GetEntityCoords(ped)
local count = 0
local message = nil
local veh = lib.getClosestVehicle(coords, 3.0)
if args.range then
local vehicles = lib.getNearbyVehicles(coords, args.range)
count = #vehicles
for i=1, count do
local veh = vehicles[i]
DeleteEntity(veh.vehicle)
end
elseif veh then
local veh = GetVehiclePedIsIn(ped)
if veh and veh ~= 0 and DoesEntityExist(veh) then
DeleteEntity(veh)
count = 1
return TriggerClientEvent("chat:addMessage", source, {
color = {50, 100, 235},
multiline = true,
args = {"Staff action", "deleted 1 vehicle"}
})
end
local count = 0
local coords = GetEntityCoords(ped)
if args.range then
for _, veh in ipairs(GetAllVehicles()) do
local vehDist = #(GetEntityCoords(veh) - coords)
if vehDist < args.range then
DeleteEntity(veh)
count += 1
end
end
return TriggerClientEvent("chat:addMessage", source, {
color = {50, 100, 235},
multiline = true,
args = {"Staff action", ("deleted %d vehicles"):format(count)}
})
end
if count == 0 then
message = {"Staff action [dv]", "no vehicles found"}
elseif count == 1 then
message = {"Staff action [dv]", "deleted 1 vehicle"}
else
message = {"Staff action [dv]", ("deleted %d vehicles"):format(count)}
local closest, dist
for _, veh in ipairs(GetAllVehicles()) do
local vehDist = #(GetEntityCoords(veh) - coords)
if vehDist < 5.0 and not closest or (dist and dist > vehDist) then
closest = veh
dist = vehDist
end
end
if not closest then return "no vehicle found nearby" end
DeleteEntity(closest)
TriggerClientEvent("chat:addMessage", source, {
color = {50, 100, 235},
multiline = true,
args = message
args = {"Staff action", "deleted 1 vehicle"}
})
end)
@@ -405,7 +433,7 @@ lib.addCommand("unfreeze", {
end)
lib.addCommand("vehicle", {
help = "Admin command, spawn a vehicle.",
help = "Admin command, unfreeze a player.",
restricted = "group.admin",
params = {
{
@@ -438,45 +466,3 @@ lib.addCommand("vehicle", {
Wait(100)
end
end)
lib.addCommand("claim-veh", {
help = "Admin command, add a copy of the vehicle you're inside to players garage.",
restricted = "group.admin",
params = {
{
name = "target",
type = "playerId",
help = "Target player's server id"
}
}
}, function(source, args, raw)
local player = NDCore.getPlayer(source)
if not player then return end
local targetPlayer = NDCore.getPlayer(args.target)
if not targetPlayer then
return player.notify({
title = "Player not found!",
description = "Target player not found, make sure they select a charcter!",
type = "error"
})
end
local properties = lib.callback.await("ND_Vehicles:getPropsFromCurrentVeh", source)
if not properties then
return player.notify({
title = "Vehicle data not found!",
description = "The vehicle properties data was not found!",
type = "error"
})
end
NDCore.setVehicleOwned(targetPlayer.id, properties, true)
player.notify({
title = "Vehicle added!",
description = ("The vehicle has now been added to %s's garage!"):format(targetPlayer.name),
type = "success"
})
end)

View File

@@ -1,10 +1,3 @@
function NDCore.getPlayerIdentifierByType(src, indentifierType)
if Config.sv_lan then
return ("%s:sv_lan"):format(indentifierType)
end
return GetPlayerIdentifierByType(src, indentifierType)
end
---@param src number
---@return table
function NDCore.getPlayer(src)

View File

@@ -26,8 +26,7 @@ Config = {
adminDiscordRoles = json.decode(GetConvar("core:adminDiscordRoles", "[]")),
groupRoles = json.decode(GetConvar("core:groupRoles", "[]")),
multiCharacter = false,
compatibility = json.decode(GetConvar("core:compatibility", "[]")),
sv_lan = GetConvar("sv_lan", "false") == "true",
compatibility = json.decode(GetConvar("core:compatibility", "[]"))
}
SetConvarServerInfo("Discord", Config.discordInvite)
@@ -44,11 +43,6 @@ local function getIdentifierList(src)
list[identifierType] = identifier
end
end
if Config.sv_lan then
list[Config.characterIdentifier] = NDCore.getPlayerIdentifierByType(src, Config.characterIdentifier)
end
return list
end
@@ -58,10 +52,6 @@ AddEventHandler("playerJoining", function(oldId)
PlayersInfo[src] = tempPlayersInfo[oldTempId]
tempPlayersInfo[oldTempId] = nil
if Config.sv_lan then
lib.addPrincipal(("player.%s"):format(src), "group.admin")
end
if Config.multiCharacter then return end
Wait(3000)
@@ -113,7 +103,7 @@ AddEventHandler("playerConnecting", function(name, setKickReason, deferrals)
if mainIdentifier and Config.discordBotToken ~= "false" and Config.discordGuildId ~= "false" then
discordInfo = checkDiscordIdentifier(identifiers)
if not discordInfo and Config.discordMemeberRequired and not Config.sv_lan then
if not discordInfo and Config.discordMemeberRequired then
deferrals.done(("Your discord was not found, join our discord here: %s."):format(Config.discordInvite))
Wait(0)
end
@@ -122,17 +112,6 @@ AddEventHandler("playerConnecting", function(name, setKickReason, deferrals)
deferrals.update("Connecting...")
Wait(0)
if Config.sv_lan then
tempPlayersInfo[tempSrc] = {
identifiers = {
[Config.characterIdentifier] = "sv_lan"
},
discord = discordInfo
}
deferrals.done()
return
end
if mainIdentifier then
tempPlayersInfo[tempSrc] = {
identifiers = identifiers,
@@ -177,7 +156,7 @@ RegisterNetEvent("ND:playerEliminated", function(info)
})
end)
RegisterNetEvent("ND:updateClothing", function(clothing)
RegisterNetEvent("ND::updateClothing", function(clothing)
local src = source
local player = NDCore.getPlayer(src)
if not player or not clothing or type(clothing) ~= "table" then return end

View File

@@ -113,8 +113,8 @@ local function createCharacterTable(info)
TriggerEvent("ND:moneyChange", self.source, key, value, "set", reason)
end
end
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self), key)
TriggerEvent("ND:updateCharacter", self, key)
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
end
---@param key string|table
@@ -128,8 +128,8 @@ local function createCharacterTable(info)
else
self.metadata[key] = value
end
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self), "metadata")
TriggerEvent("ND:updateCharacter", self, "metadata")
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
return self.metadata
end
@@ -225,8 +225,8 @@ local function createCharacterTable(info)
else
self.metadata.licenses = {license}
end
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self), "metadata")
TriggerEvent("ND:updateCharacter", self, "metadata")
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
end
function self.getLicense(identifier)
@@ -329,15 +329,12 @@ local function createCharacterTable(info)
---@param rank number
---@param isJob boolean
---@return boolean
function self.addGroup(name, rank, customGroup, isJob)
function self.addGroup(name, rank, info, isJob)
local groupRank = tonumber(rank) or 1
local groupInfo = lib.table.deepclone(Config.groups?[name] or {})
local groupInfo = info or Config.groups?[name]
local bossRank = groupInfo?.minimumBossRank
for k, v in pairs(customGroup or {}) do
groupInfo[k] = v
end
-- if not groupInfo then return end
if isJob then
for _, group in pairs(self.groups) do
group.isJob = nil
@@ -350,13 +347,12 @@ local function createCharacterTable(info)
rankName = groupInfo?.ranks?[groupRank] or groupRank,
rank = groupRank,
isJob = isJob,
isBoss = bossRank and groupRank >= bossRank,
metadata = groupInfo.metadata or {}
isBoss = bossRank and groupRank >= bossRank
}
if not isJob then
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self), "groups")
TriggerEvent("ND:updateCharacter", self, "groups")
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
end
lib.addPrincipal(self.source, ("group.%s"):format(name))
@@ -381,9 +377,8 @@ local function createCharacterTable(info)
end
self.groups[name] = nil
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self), "groups")
TriggerEvent("ND:updateCharacter", self, "groups")
TriggerEvent("ND:groupRemoved", self, group)
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
lib.removePrincipal(self.source, ("group.%s"):format(name))
return group
end
@@ -398,8 +393,8 @@ local function createCharacterTable(info)
self.job = job.name
self.jobInfo = job
end
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self), "job")
TriggerEvent("ND:updateCharacter", self, "job")
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
return job
end
@@ -426,7 +421,7 @@ end
---@param info table
---@return table
function NDCore.newCharacter(src, info)
local identifier = NDCore.getPlayerIdentifierByType(src, Config.characterIdentifier)
local identifier = GetPlayerIdentifierByType(src, Config.characterIdentifier)
if not identifier then return end
local charInfo = {
@@ -468,7 +463,7 @@ end
function NDCore.fetchCharacter(id, src)
local result
if src then
result = MySQL.query.await("SELECT * FROM nd_characters WHERE charid = ? and identifier = ?", {id, NDCore.getPlayerIdentifierByType(src, Config.characterIdentifier)})
result = MySQL.query.await("SELECT * FROM nd_characters WHERE charid = ? and identifier = ?", {id, GetPlayerIdentifierByType(src, Config.characterIdentifier)})
else
result = MySQL.query.await("SELECT * FROM nd_characters WHERE charid = ?", {id})
end
@@ -497,7 +492,7 @@ end
---@return table
function NDCore.fetchAllCharacters(src)
local characters = {}
local result = MySQL.query.await("SELECT * FROM nd_characters WHERE identifier = ?", {NDCore.getPlayerIdentifierByType(src, Config.characterIdentifier)})
local result = MySQL.query.await("SELECT * FROM nd_characters WHERE identifier = ?", {GetPlayerIdentifierByType(src, Config.characterIdentifier)})
for i=1, #result do
local info = result[i]

View File

@@ -1,7 +1,6 @@
local ox_inventory
local inventoryStarted = false
local spawnedPlayerVehicles = {}
local vehicleTypes = json.decode(GetResourceKvpString("ND_Core:vehTypes") or "[]")
NDCore.isResourceStarted("ox_inventory", function(started)
inventoryStarted = started
@@ -9,24 +8,16 @@ NDCore.isResourceStarted("ox_inventory", function(started)
ox_inventory = exports.ox_inventory
end)
local function getVehicleType(coords, model)
if vehicleTypes[model] then
return vehicleTypes[model]
end
local function getVehicleType(model)
local tempVehicle = CreateVehicle(model, 0, 0, 0, 0, true, true)
local tempVehicle = CreateVehicle(model, coords.x, coords.y, coords.z-5.0, coords.w, true, false)
local time = os.time()
while not DoesEntityExist(tempVehicle) and os.time()-time < 5 do Wait(0) end
while not DoesEntityExist(tempVehicle) and time-os.time() < 5 do Wait(5) end
if not DoesEntityExist(tempVehicle) then return end
local vehType = GetVehicleType(tempVehicle)
local entityType = GetVehicleType(tempVehicle)
DeleteEntity(tempVehicle)
vehicleTypes[model] = vehType
SetResourceKvp("ND_Core:vehTypes", json.encode(vehicleTypes))
return vehType
return entityType
end
local function generatePlate()
@@ -108,15 +99,6 @@ function NDCore.getVehicle(entity)
DeleteEntity(entity)
end
-- remvoe vehicle from db.
function self.remove(keepEntity)
if not keepEntity and DoesEntityExist(entity) then
DeleteEntity(entity)
end
MySQL.query("DELETE FROM nd_vehicles WHERE id = ?", {self.id})
end
--- set vehicle properties
---@param props table
function self.setProperties(props)
@@ -174,22 +156,13 @@ function NDCore.getVehicle(entity)
function self.setMetadata(key, value)
self.metadata[key] = value
if DoesEntityExist(entity) then
local state = Entity(self.entity).state
if not state.metadata then
state.metadata = self.metadata
else
state.metadata[key] = value
end
local metadata = state.metadata
metadata[key] = value
state.metadata = metadata
end
if not self.id or not self.owner then
lib.print.debug(('Skipped storing metadata for vehicle %s as it does not have an id/owner associated with it.'):format(self.entity))
return
end
if not self.id or not self.owner then return end
MySQL.query("UPDATE nd_vehicles SET metadata = ? WHERE id = ?", {json.encode(self.metadata), self.id})
end
@@ -280,14 +253,14 @@ function NDCore.createVehicle(info)
end
local model = info.model or properties.model
local vehType = getVehicleType(spawnCoords, model)
local vehType = getVehicleType(model)
if not vehType then
return Citizen.Trace("NDCore.createVehicle", "vehType not found")
end
local veh = CreateVehicleServerSetter(model, vehType, spawnCoords.x, spawnCoords.y, spawnCoords.z, spawnCoords.w)
local time = os.time()
while not DoesEntityExist(veh) and os.time()-time < 5 do Wait(5) end
while not DoesEntityExist(veh) and time-os.time() < 5 do Wait(5) end
if not veh or not DoesEntityExist(veh) then
return Citizen.Trace("NDCore.createVehicle", "vehicle entity doesn't exist")
end
@@ -438,8 +411,7 @@ function NDCore.spawnOwnedVehicle(source, vehicleId, coords, heading)
if not player then return end
local vehicle = NDCore.getVehicleById(vehicleId)
if not vehicle or vehicle.owner ~= player.id then return end
if not vehicle.available and not vehicle.impounded then return end
if not vehicle or not vehicle.available or vehicle.owner ~= player.id then return end
MySQL.query.await("UPDATE nd_vehicles SET stored = ? WHERE id = ?", {0, vehicleId})
@@ -729,11 +701,6 @@ RegisterNetEvent("ND_Vehicles:takeVehicle", function(vehId, locations)
local vehicle = NDCore.getVehicleById(vehId)
local player = NDCore.getPlayer(src)
if not player or not vehicle or vehicle.owner ~= player.id then return end
local info = NDCore.spawnOwnedVehicle(src, vehicle.id, isParkingAvailable(locations))
if not info then return end
TriggerClientEvent("ND_Vehicles:blip", src, info.netId, true)
if vehicle.impounded then
local reclaimPrice = vehicle.metadata.impoundReclaimPrice or 200
if not player.deductMoney("bank", reclaimPrice, "Vehicle impound reclaim") then
@@ -752,6 +719,10 @@ RegisterNetEvent("ND_Vehicles:takeVehicle", function(vehId, locations)
})
MySQL.query.await("UPDATE nd_vehicles SET impounded = ? WHERE id = ?", {0, vehicle.id})
end
local info = NDCore.spawnOwnedVehicle(src, vehicle.id, isParkingAvailable(locations))
if not info then return end
TriggerClientEvent("ND_Vehicles:blip", src, info.netId, true)
end)
lib.callback.register("ND_Vehicles:getOwnedVehicles", function(src)