9 Commits

Author SHA1 Message Date
Andyyy7666
898b9aefe9 feat(server/player): updatecharacter server event 2024-02-28 14:12:18 +01:00
Andyyy7666
5545650dd5 feat: impound non parked vehicles 2024-02-27 23:13:40 +01:00
Andy
f4f01a5b1c fix: config discord invinte 2024-02-27 20:43:15 +01:00
Andyyy7666
3252118f93 tweak: move clothing menu command to core 2024-02-25 23:54:10 +01:00
Andyyy7666
9d4708a1f8 tweak(server/player): save inventory when character created 2024-02-25 23:43:00 +01:00
Andyyy7666
d0d04ae282 tweak(death): damage event for ambulance 2024-02-17 23:57:42 +01:00
Andyyy7666
c005c1b28b tweak(client/death): player death checks 2024-02-12 23:28:18 +01:00
Andyyy7666
590044b5d6 refactor(client): revive function 2024-02-12 23:27:43 +01:00
Andyyy7666
3146172c0c fix: register unloaded event 2024-02-04 16:44:55 +01:00
7 changed files with 98 additions and 55 deletions

View File

@@ -29,14 +29,13 @@ AddEventHandler("gameEventTriggered", function(name, args)
local victim = args[1]
if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end
if not IsPedDeadOrDying(victim, true) then
local hit, bone = GetPedLastDamageBone(victim)
if hit and usingAmbulance then
local damageWeapon = ambulance:getLastDamagingWeapon(victim)
return damageWeapon and ambulance:updateBodyDamage(bone, damageWeapon)
end
return
local hit, bone = GetPedLastDamageBone(victim)
if hit and usingAmbulance then
local damageWeapon = ambulance:getLastDamagingWeapon(victim)
ambulance:updateBodyDamage(bone, damageWeapon)
end
if not IsPedDeadOrDying(victim, true) or GetEntityHealth(victim) > 100 then return end
local killerEntity, deathCause = GetPedSourceOfDeath(cache.ped), GetPedCauseOfDeath(cache.ped)
local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity)

View File

@@ -22,5 +22,50 @@ RegisterNetEvent("ND:updateLastLocation", function(location)
end)
RegisterNetEvent("ND:revivePlayer", function()
NDCore.revivePlayer(true)
if source == "" then return end
local veh = GetVehiclePedIsIn(cache.ped)
local seat = cache.seat
local coords = GetEntityCoords(cache.ped)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
local ped = PlayerPedId()
if cache.ped ~= ped then
DeleteEntity(cache.ped)
ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
end
SetEntityInvincible(ped, false)
FreezeEntityPosition(ped, false)
SetEntityVisible(ped, true)
SetEveryoneIgnorePlayer(ped, false)
SetPedCanBeTargetted(ped, true)
SetEntityCanBeDamaged(ped, true)
SetBlockingOfNonTemporaryEvents(ped, false)
SetPedCanRagdollFromPlayerImpact(ped, true)
ClearPedTasksImmediately(ped)
if veh and veh ~= 0 then
SetPedIntoVehicle(ped, veh, seat)
end
end)
RegisterNetEvent("ND:characterUnloaded")
RegisterNetEvent("ND:clothingMenu", function()
if GetResourceState("fivem-appearance") ~= "started" then return end
local function customize(appearance)
if not appearance then return end
TriggerServerEvent("ND:updateClothing", appearance)
end
exports["fivem-appearance"]:startPlayerCustomization(customize, {
ped = false,
headBlend = true,
faceFeatures = true,
headOverlays = true,
components = true,
props = true,
tattoos = true
})
end)

View File

@@ -33,50 +33,6 @@ function NDCore.getConfig(info)
return Config[info]
end
function NDCore.revivePlayer(reset, keepDead)
local usingAmbulance = GetResourceState("ND_Ambulance") == "started"
if not keepDead then
LocalPlayer.state.dead = false
if usingAmbulance then
local state = Player(cache.serverId).state
state:set("isDead", false, true)
end
end
local veh = GetVehiclePedIsIn(cache.ped)
local seat = cache.seat
local coords = GetEntityCoords(cache.ped)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
local ped = PlayerPedId()
if cache.ped ~= ped then
DeleteEntity(cache.ped)
ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
end
SetEntityInvincible(ped, false)
FreezeEntityPosition(ped, false)
SetEntityVisible(ped, true)
SetEveryoneIgnorePlayer(ped, false)
SetPedCanBeTargetted(ped, true)
SetEntityCanBeDamaged(ped, true)
SetBlockingOfNonTemporaryEvents(ped, false)
SetPedCanRagdollFromPlayerImpact(ped, true)
ClearPedTasksImmediately(ped)
if veh and veh ~= 0 then
SetPedIntoVehicle(ped, veh, seat)
end
if reset and GetPedMovementClipset(ped) == `move_m@injured` then
ClearEntityLastDamageEntity(ped)
SetPedMoveRateOverride(ped, 1.0)
ResetPedMovementClipset(ped, 0)
end
if reset and usingAmbulance then
exports["ND_Ambulance"]:resetBodyDamage()
end
end
function NDCore.notify(...)
lib.notify(...)
end

View File

@@ -7,7 +7,7 @@ Config = {
discordAsset = GetConvar("core:discordAsset", "andyyy"),
discordAssetSmall = GetConvar("core:discordAssetSmall", "andyyy"),
discordActionText = GetConvar("core:discordActionText", "DISCORD"),
discordActionLink = GetConvar("discordActionLink", "https://discord.gg/Z9Mxu72zZ6"),
discordActionLink = GetConvar("core:discordActionLink", "https://discord.gg/Z9Mxu72zZ6"),
discordActionText2 = GetConvar("core:discordActionText2", "STORE"),
discordActionLink2 = GetConvar("core:discordActionLink2", "https://andyyy.tebex.io/category/fivem-scripts"),
disableVehicleAirControl = GetConvarInt("core:disableVehicleAirControl", 1) == 1,

View File

@@ -154,3 +154,10 @@ RegisterNetEvent("ND:playerEliminated", function(info)
deathInfo = info
})
end)
RegisterNetEvent("ND::updateClothing", function(clothing)
local src = source
local player = NDCore.getPlayer(src)
if not player or not clothing or type(clothing) ~= "table" then return end
player.setMetadata("clothing", clothing)
end)

View File

@@ -114,6 +114,7 @@ local function createCharacterTable(info)
end
end
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
end
---@param key string|table
@@ -128,6 +129,7 @@ local function createCharacterTable(info)
self.metadata[key] = value
end
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
return self.metadata
end
@@ -224,6 +226,7 @@ local function createCharacterTable(info)
self.metadata.licenses = {license}
end
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
end
function self.getLicense(identifier)
@@ -343,8 +346,11 @@ local function createCharacterTable(info)
if not isJob then
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
end
lib.addPrincipal(self.source, ("group.%s"):format(name))
return self.groups[name]
end
@@ -366,6 +372,7 @@ local function createCharacterTable(info)
self.groups[name] = nil
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
lib.removePrincipal(self.source, ("group.%s"):format(name))
return group
end
@@ -381,6 +388,7 @@ local function createCharacterTable(info)
self.jobInfo = job
end
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
return job
end
@@ -426,7 +434,7 @@ function NDCore.newCharacter(src, info)
inventory = info.inventory or {}
}
charInfo.id = MySQL.insert.await("INSERT INTO nd_characters (identifier, name, firstname, lastname, dob, gender, cash, bank, phonenumber, `groups`, metadata) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", {
charInfo.id = MySQL.insert.await("INSERT INTO nd_characters (identifier, name, firstname, lastname, dob, gender, cash, bank, phonenumber, `groups`, metadata, inventory) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", {
identifier,
charInfo.name,
charInfo.firstname,
@@ -437,7 +445,8 @@ function NDCore.newCharacter(src, info)
charInfo.bank,
charInfo.phonenumber,
json.encode(charInfo.groups),
json.encode(charInfo.metadata)
json.encode(charInfo.metadata),
json.encode(charInfo.inventory)
})
return createCharacterTable(charInfo)

View File

@@ -730,3 +730,30 @@ lib.callback.register("ND_Vehicles:getOwnedVehicles", function(src)
if not player then return end
return NDCore.getVehicles(player.id)
end)
AddEventHandler("ND:characterLoaded", function(player)
local ownedExistingVehicles = {}
local ownedVehicles = NDCore.getVehicles(player.id)
local vehicles = GetAllVehicles()
local vehiclesToImpound = {}
for i=1, #vehicles do
local veh = vehicles[i]
local state = Entity(veh).state
if state.owner == player.id then
ownedExistingVehicles[#ownedExistingVehicles+1] = state.id
end
end
for i=1, #ownedVehicles do
local veh = ownedVehicles[i]
if veh and not veh.stored and not veh.impounded and not lib.table.contains(ownedExistingVehicles, veh.id) then
vehiclesToImpound[#vehiclesToImpound+1] = veh.id
end
end
if #vehiclesToImpound == 0 then return end
local query = ("UPDATE nd_vehicles SET impounded = ? WHERE owner = ? AND id IN (%s)"):format(table.concat(vehiclesToImpound, ", "))
MySQL.rawExecute(query, {1, player.id})
end)