16 Commits

Author SHA1 Message Date
Andyyy7666
70a1487420 wip(compat/qb/server): basic functions 2024-03-09 19:07:30 +01:00
Andy
626f0ad06f Merge pull request #66 from ND-Framework/feat/custom-group-info
Feat/custom group info
2024-03-09 19:03:19 +01:00
Andyyy7666
d5c3acbd81 tweak(server/player): adding job group 2024-03-09 19:02:18 +01:00
Andyyy7666
98cba87bec feat(server/player): adding custom group info 2024-03-09 19:00:15 +01:00
Andyyy7666
001fc22ef6 fix: syntax error 2024-02-29 23:17:08 +01:00
Andy
87420e99e9 Merge pull request #65 from ND-Framework/feat/discord-groups
feat: receive groups by discord roles
2024-02-29 22:29:13 +01:00
Andyyy7666
c5597161d9 feat: receive groups by discord roles
Player can receive groups based on the discord roles they have, ace perms are also added when group is received.
2024-02-29 22:28:25 +01:00
Andyyy7666
898b9aefe9 feat(server/player): updatecharacter server event 2024-02-28 14:12:18 +01:00
Andyyy7666
5545650dd5 feat: impound non parked vehicles 2024-02-27 23:13:40 +01:00
Andy
f4f01a5b1c fix: config discord invinte 2024-02-27 20:43:15 +01:00
Andyyy7666
3252118f93 tweak: move clothing menu command to core 2024-02-25 23:54:10 +01:00
Andyyy7666
9d4708a1f8 tweak(server/player): save inventory when character created 2024-02-25 23:43:00 +01:00
Andyyy7666
d0d04ae282 tweak(death): damage event for ambulance 2024-02-17 23:57:42 +01:00
Andyyy7666
c005c1b28b tweak(client/death): player death checks 2024-02-12 23:28:18 +01:00
Andyyy7666
590044b5d6 refactor(client): revive function 2024-02-12 23:27:43 +01:00
Andyyy7666
3146172c0c fix: register unloaded event 2024-02-04 16:44:55 +01:00
8 changed files with 183 additions and 61 deletions

View File

@@ -29,14 +29,13 @@ AddEventHandler("gameEventTriggered", function(name, args)
local victim = args[1] local victim = args[1]
if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end
if not IsPedDeadOrDying(victim, true) then local hit, bone = GetPedLastDamageBone(victim)
local hit, bone = GetPedLastDamageBone(victim) if hit and usingAmbulance then
if hit and usingAmbulance then local damageWeapon = ambulance:getLastDamagingWeapon(victim)
local damageWeapon = ambulance:getLastDamagingWeapon(victim) ambulance:updateBodyDamage(bone, damageWeapon)
return damageWeapon and ambulance:updateBodyDamage(bone, damageWeapon)
end
return
end end
if not IsPedDeadOrDying(victim, true) or GetEntityHealth(victim) > 100 then return end
local killerEntity, deathCause = GetPedSourceOfDeath(cache.ped), GetPedCauseOfDeath(cache.ped) local killerEntity, deathCause = GetPedSourceOfDeath(cache.ped), GetPedCauseOfDeath(cache.ped)
local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity) local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity)

View File

@@ -22,5 +22,50 @@ RegisterNetEvent("ND:updateLastLocation", function(location)
end) end)
RegisterNetEvent("ND:revivePlayer", function() RegisterNetEvent("ND:revivePlayer", function()
NDCore.revivePlayer(true) if source == "" then return end
local veh = GetVehiclePedIsIn(cache.ped)
local seat = cache.seat
local coords = GetEntityCoords(cache.ped)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
local ped = PlayerPedId()
if cache.ped ~= ped then
DeleteEntity(cache.ped)
ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
end
SetEntityInvincible(ped, false)
FreezeEntityPosition(ped, false)
SetEntityVisible(ped, true)
SetEveryoneIgnorePlayer(ped, false)
SetPedCanBeTargetted(ped, true)
SetEntityCanBeDamaged(ped, true)
SetBlockingOfNonTemporaryEvents(ped, false)
SetPedCanRagdollFromPlayerImpact(ped, true)
ClearPedTasksImmediately(ped)
if veh and veh ~= 0 then
SetPedIntoVehicle(ped, veh, seat)
end
end)
RegisterNetEvent("ND:characterUnloaded")
RegisterNetEvent("ND:clothingMenu", function()
if GetResourceState("fivem-appearance") ~= "started" then return end
local function customize(appearance)
if not appearance then return end
TriggerServerEvent("ND:updateClothing", appearance)
end
exports["fivem-appearance"]:startPlayerCustomization(customize, {
ped = false,
headBlend = true,
faceFeatures = true,
headOverlays = true,
components = true,
props = true,
tattoos = true
})
end) end)

View File

@@ -33,50 +33,6 @@ function NDCore.getConfig(info)
return Config[info] return Config[info]
end end
function NDCore.revivePlayer(reset, keepDead)
local usingAmbulance = GetResourceState("ND_Ambulance") == "started"
if not keepDead then
LocalPlayer.state.dead = false
if usingAmbulance then
local state = Player(cache.serverId).state
state:set("isDead", false, true)
end
end
local veh = GetVehiclePedIsIn(cache.ped)
local seat = cache.seat
local coords = GetEntityCoords(cache.ped)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
local ped = PlayerPedId()
if cache.ped ~= ped then
DeleteEntity(cache.ped)
ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
end
SetEntityInvincible(ped, false)
FreezeEntityPosition(ped, false)
SetEntityVisible(ped, true)
SetEveryoneIgnorePlayer(ped, false)
SetPedCanBeTargetted(ped, true)
SetEntityCanBeDamaged(ped, true)
SetBlockingOfNonTemporaryEvents(ped, false)
SetPedCanRagdollFromPlayerImpact(ped, true)
ClearPedTasksImmediately(ped)
if veh and veh ~= 0 then
SetPedIntoVehicle(ped, veh, seat)
end
if reset and GetPedMovementClipset(ped) == `move_m@injured` then
ClearEntityLastDamageEntity(ped)
SetPedMoveRateOverride(ped, 1.0)
ResetPedMovementClipset(ped, 0)
end
if reset and usingAmbulance then
exports["ND_Ambulance"]:resetBodyDamage()
end
end
function NDCore.notify(...) function NDCore.notify(...)
lib.notify(...) lib.notify(...)
end end

View File

@@ -7,7 +7,7 @@ Config = {
discordAsset = GetConvar("core:discordAsset", "andyyy"), discordAsset = GetConvar("core:discordAsset", "andyyy"),
discordAssetSmall = GetConvar("core:discordAssetSmall", "andyyy"), discordAssetSmall = GetConvar("core:discordAssetSmall", "andyyy"),
discordActionText = GetConvar("core:discordActionText", "DISCORD"), discordActionText = GetConvar("core:discordActionText", "DISCORD"),
discordActionLink = GetConvar("discordActionLink", "https://discord.gg/Z9Mxu72zZ6"), discordActionLink = GetConvar("core:discordActionLink", "https://discord.gg/Z9Mxu72zZ6"),
discordActionText2 = GetConvar("core:discordActionText2", "STORE"), discordActionText2 = GetConvar("core:discordActionText2", "STORE"),
discordActionLink2 = GetConvar("core:discordActionLink2", "https://andyyy.tebex.io/category/fivem-scripts"), discordActionLink2 = GetConvar("core:discordActionLink2", "https://andyyy.tebex.io/category/fivem-scripts"),
disableVehicleAirControl = GetConvarInt("core:disableVehicleAirControl", 1) == 1, disableVehicleAirControl = GetConvarInt("core:disableVehicleAirControl", 1) == 1,

View File

@@ -1 +1,73 @@
if not lib.table.contains(Config.compatibility, "qb") then return end if not lib.table.contains(Config.compatibility, "qb") then return end
local QBCore = {}
QBCore.Config = QBConfig
QBCore.Shared = QBShared
QBCore.ClientCallbacks = {}
QBCore.ServerCallbacks = {}
QBCore.Players = {}
QBCore.Functions = {}
QBCore.Player_Buckets = {}
QBCore.Entity_Buckets = {}
QBCore.UsableItems = {}
function QBCore.Functions.GetCoords(entity)
local coords = GetEntityCoords(entity)
local heading = GetEntityHeading(entity)
return vec4(coords.x, coords.y, coords.z, heading)
end
function QBCore.Functions.GetIdentifier(source, idtype)
if GetConvarInt("sv_fxdkMode", 0) == 1 then return "license:fxdk" end
return GetPlayerIdentifierByType(source, idtype or "license")
end
function QBCore.Functions.GetSource(identifier)
for src, _ in pairs(NDCore.players) do
local idens = GetPlayerIdentifiers(src)
for _, id in pairs(idens) do
if identifier == id then
return src
end
end
end
return 0
end
local function createPlayer(player)
end
function QBCore.Functions.GetPlayer(source)
if type(source) == "number" then
return createPlayer(NDCore.players[source])
else
return createPlayer(NDCore.players[QBCore.Functions.GetSource(source)])
end
end
function QBCore.Functions.GetPlayerByCitizenId(citizenid)
for src in pairs(NDCore.players) do
if NDCore.players[src].id == citizenid then
return NDCore.players[src]
end
end
end
-- function QBCore.Functions.GetOfflinePlayerByCitizenId(citizenid)
-- return QBCore.Player.GetOfflinePlayer(citizenid)
-- end
-- function QBCore.Functions.GetPlayerByLicense(license)
-- return QBCore.Player.GetPlayerByLicense(license)
-- end
function QBCore.Functions.GetPlayerByPhone(number)
for src in pairs(NDCore.players) do
if NDCore.players[src].phonenumber == number then
return createPlayer(NDCore.players[src])
end
end
end

View File

@@ -24,6 +24,7 @@ Config = {
groups = json.decode(GetConvar("core:groups", "[]")), groups = json.decode(GetConvar("core:groups", "[]")),
admins = json.decode(GetConvar("core:admins", "[]")), admins = json.decode(GetConvar("core:admins", "[]")),
adminDiscordRoles = json.decode(GetConvar("core:adminDiscordRoles", "[]")), adminDiscordRoles = json.decode(GetConvar("core:adminDiscordRoles", "[]")),
groupRoles = json.decode(GetConvar("core:groupRoles", "[]")),
multiCharacter = false, multiCharacter = false,
compatibility = json.decode(GetConvar("core:compatibility", "[]")) compatibility = json.decode(GetConvar("core:compatibility", "[]"))
} }
@@ -154,3 +155,10 @@ RegisterNetEvent("ND:playerEliminated", function(info)
deathInfo = info deathInfo = info
}) })
end) end)
RegisterNetEvent("ND::updateClothing", function(clothing)
local src = source
local player = NDCore.getPlayer(src)
if not player or not clothing or type(clothing) ~= "table" then return end
player.setMetadata("clothing", clothing)
end)

View File

@@ -114,6 +114,7 @@ local function createCharacterTable(info)
end end
end end
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self)) self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
end end
---@param key string|table ---@param key string|table
@@ -128,6 +129,7 @@ local function createCharacterTable(info)
self.metadata[key] = value self.metadata[key] = value
end end
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self)) self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
return self.metadata return self.metadata
end end
@@ -224,6 +226,7 @@ local function createCharacterTable(info)
self.metadata.licenses = {license} self.metadata.licenses = {license}
end end
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self)) self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
end end
function self.getLicense(identifier) function self.getLicense(identifier)
@@ -306,6 +309,12 @@ local function createCharacterTable(info)
self.addGroup("admin") self.addGroup("admin")
end end
end end
for group, role in pairs(Config.groupRoles) do
if lib.table.contains(roles, role) then
self.addGroup(group)
end
end
end end
for name, _ in pairs(self.groups) do for name, _ in pairs(self.groups) do
@@ -320,10 +329,10 @@ local function createCharacterTable(info)
---@param rank number ---@param rank number
---@param isJob boolean ---@param isJob boolean
---@return boolean ---@return boolean
function self.addGroup(name, rank, isJob) function self.addGroup(name, rank, info, isJob)
local groupRank = tonumber(rank) or 1 local groupRank = tonumber(rank) or 1
local groupInfo = Config.groups?[name] local groupInfo = info or Config.groups?[name]
local bossRank = groupInfo and groupInfo.minimumBossRank local bossRank = groupInfo?.minimumBossRank
-- if not groupInfo then return end -- if not groupInfo then return end
if isJob then if isJob then
@@ -334,8 +343,8 @@ local function createCharacterTable(info)
self.groups[name] = { self.groups[name] = {
name = name, name = name,
label = groupInfo and groupInfo.label or name, label = groupInfo?.label or name,
rankName = groupInfo and groupInfo.ranks[groupRank] or groupRank, rankName = groupInfo?.ranks?[groupRank] or groupRank,
rank = groupRank, rank = groupRank,
isJob = isJob, isJob = isJob,
isBoss = bossRank and groupRank >= bossRank isBoss = bossRank and groupRank >= bossRank
@@ -343,8 +352,11 @@ local function createCharacterTable(info)
if not isJob then if not isJob then
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self)) self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
end end
lib.addPrincipal(self.source, ("group.%s"):format(name)) lib.addPrincipal(self.source, ("group.%s"):format(name))
return self.groups[name] return self.groups[name]
end end
@@ -366,6 +378,7 @@ local function createCharacterTable(info)
self.groups[name] = nil self.groups[name] = nil
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self)) self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
lib.removePrincipal(self.source, ("group.%s"):format(name)) lib.removePrincipal(self.source, ("group.%s"):format(name))
return group return group
end end
@@ -375,12 +388,13 @@ local function createCharacterTable(info)
---@return boolean ---@return boolean
function self.setJob(name, rank) function self.setJob(name, rank)
self.removeGroup(self.job) self.removeGroup(self.job)
local job = self.addGroup(name, rank, true) local job = self.addGroup(name, rank, nil, true)
if job then if job then
self.job = job.name self.job = job.name
self.jobInfo = job self.jobInfo = job
end end
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self)) self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
TriggerEvent("ND:updateCharacter", self)
return job return job
end end
@@ -426,7 +440,7 @@ function NDCore.newCharacter(src, info)
inventory = info.inventory or {} inventory = info.inventory or {}
} }
charInfo.id = MySQL.insert.await("INSERT INTO nd_characters (identifier, name, firstname, lastname, dob, gender, cash, bank, phonenumber, `groups`, metadata) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", { charInfo.id = MySQL.insert.await("INSERT INTO nd_characters (identifier, name, firstname, lastname, dob, gender, cash, bank, phonenumber, `groups`, metadata, inventory) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", {
identifier, identifier,
charInfo.name, charInfo.name,
charInfo.firstname, charInfo.firstname,
@@ -437,7 +451,8 @@ function NDCore.newCharacter(src, info)
charInfo.bank, charInfo.bank,
charInfo.phonenumber, charInfo.phonenumber,
json.encode(charInfo.groups), json.encode(charInfo.groups),
json.encode(charInfo.metadata) json.encode(charInfo.metadata),
json.encode(charInfo.inventory)
}) })
return createCharacterTable(charInfo) return createCharacterTable(charInfo)

View File

@@ -730,3 +730,30 @@ lib.callback.register("ND_Vehicles:getOwnedVehicles", function(src)
if not player then return end if not player then return end
return NDCore.getVehicles(player.id) return NDCore.getVehicles(player.id)
end) end)
AddEventHandler("ND:characterLoaded", function(player)
local ownedExistingVehicles = {}
local ownedVehicles = NDCore.getVehicles(player.id)
local vehicles = GetAllVehicles()
local vehiclesToImpound = {}
for i=1, #vehicles do
local veh = vehicles[i]
local state = Entity(veh).state
if state.owner == player.id then
ownedExistingVehicles[#ownedExistingVehicles+1] = state.id
end
end
for i=1, #ownedVehicles do
local veh = ownedVehicles[i]
if veh and not veh.stored and not veh.impounded and not lib.table.contains(ownedExistingVehicles, veh.id) then
vehiclesToImpound[#vehiclesToImpound+1] = veh.id
end
end
if #vehiclesToImpound == 0 then return end
local query = ("UPDATE nd_vehicles SET impounded = ? WHERE owner = ? AND id IN (%s)"):format(table.concat(vehiclesToImpound, ", "))
MySQL.rawExecute(query, {1, player.id})
end)