mirror of
https://github.com/ND-Framework/ND_Core.git
synced 2026-08-17 13:56:02 +01:00
Compare commits
14 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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898b9aefe9 | ||
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5545650dd5 | ||
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f4f01a5b1c | ||
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3252118f93 | ||
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9d4708a1f8 | ||
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d0d04ae282 | ||
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c005c1b28b | ||
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590044b5d6 | ||
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3146172c0c | ||
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2ce47ef8d1 | ||
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6258651d8b | ||
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eecbc8f690 | ||
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1d25b54e0f | ||
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e18389a52a |
@@ -29,15 +29,14 @@ AddEventHandler("gameEventTriggered", function(name, args)
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local victim = args[1]
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local victim = args[1]
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if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end
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if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end
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if not IsPedDeadOrDying(victim, true) then
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local hit, bone = GetPedLastDamageBone(victim)
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local hit, bone = GetPedLastDamageBone(victim)
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if hit and usingAmbulance then
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if hit and usingAmbulance then
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local damageWeapon = ambulance:getLastDamagingWeapon(victim)
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local damageWeapon = ambulance:getLastDamagingWeapon(victim)
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ambulance:updateBodyDamage(bone, damageWeapon)
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return damageWeapon and ambulance:updateBodyDamage(bone, damageWeapon)
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end
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return
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end
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end
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if not IsPedDeadOrDying(victim, true) or GetEntityHealth(victim) > 100 then return end
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local killerEntity, deathCause = GetPedSourceOfDeath(cache.ped), GetPedCauseOfDeath(cache.ped)
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local killerEntity, deathCause = GetPedSourceOfDeath(cache.ped), GetPedCauseOfDeath(cache.ped)
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local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity)
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local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity)
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if killerEntity ~= cache.ped and killerClientId and NetworkIsPlayerActive(killerClientId) then
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if killerEntity ~= cache.ped and killerClientId and NetworkIsPlayerActive(killerClientId) then
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@@ -22,5 +22,50 @@ RegisterNetEvent("ND:updateLastLocation", function(location)
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end)
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end)
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RegisterNetEvent("ND:revivePlayer", function()
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RegisterNetEvent("ND:revivePlayer", function()
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NDCore.revivePlayer(true)
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if source == "" then return end
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local veh = GetVehiclePedIsIn(cache.ped)
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local seat = cache.seat
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local coords = GetEntityCoords(cache.ped)
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NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
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local ped = PlayerPedId()
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if cache.ped ~= ped then
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DeleteEntity(cache.ped)
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ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
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end
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SetEntityInvincible(ped, false)
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FreezeEntityPosition(ped, false)
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SetEntityVisible(ped, true)
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SetEveryoneIgnorePlayer(ped, false)
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SetPedCanBeTargetted(ped, true)
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SetEntityCanBeDamaged(ped, true)
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SetBlockingOfNonTemporaryEvents(ped, false)
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SetPedCanRagdollFromPlayerImpact(ped, true)
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ClearPedTasksImmediately(ped)
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if veh and veh ~= 0 then
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SetPedIntoVehicle(ped, veh, seat)
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end
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end)
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RegisterNetEvent("ND:characterUnloaded")
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RegisterNetEvent("ND:clothingMenu", function()
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if GetResourceState("fivem-appearance") ~= "started" then return end
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local function customize(appearance)
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if not appearance then return end
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TriggerServerEvent("ND:updateClothing", appearance)
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end
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exports["fivem-appearance"]:startPlayerCustomization(customize, {
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ped = false,
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headBlend = true,
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faceFeatures = true,
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headOverlays = true,
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components = true,
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props = true,
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tattoos = true
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})
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end)
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end)
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@@ -33,56 +33,8 @@ function NDCore.getConfig(info)
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return Config[info]
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return Config[info]
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end
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end
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function NDCore.revivePlayer(reset, keepDead)
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local usingAmbulance = GetResourceState("ND_Ambulance") == "started"
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if not keepDead then
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LocalPlayer.state.dead = false
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if usingAmbulance then
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local state = Player(cache.serverId).state
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state:set("isDead", false, true)
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end
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end
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local veh = GetVehiclePedIsIn(cache.ped)
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local seat = cache.seat
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local coords = GetEntityCoords(cache.ped)
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NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, GetEntityHeading(cache.ped), true, true, false)
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local ped = PlayerPedId()
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if cache.ped ~= ped then
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DeleteEntity(cache.ped)
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ClearAreaOfPeds(coords.x, coords.y, coords.z, 0.2, false)
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end
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SetEntityInvincible(ped, false)
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FreezeEntityPosition(ped, false)
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SetEntityVisible(ped, true)
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SetEveryoneIgnorePlayer(ped, false)
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SetPedCanBeTargetted(ped, true)
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SetEntityCanBeDamaged(ped, true)
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SetBlockingOfNonTemporaryEvents(ped, false)
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SetPedCanRagdollFromPlayerImpact(ped, true)
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ClearPedTasksImmediately(ped)
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if veh and veh ~= 0 then
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SetPedIntoVehicle(ped, veh, seat)
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end
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if reset and GetPedMovementClipset(ped) == `move_m@injured` then
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ClearEntityLastDamageEntity(ped)
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SetPedMoveRateOverride(ped, 1.0)
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ResetPedMovementClipset(ped, 0)
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end
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if reset and usingAmbulance then
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exports["ND_Ambulance"]:resetBodyDamage()
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end
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end
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function NDCore.notify(...)
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function NDCore.notify(...)
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if GetResourceState("ModernHUD") == "started" then
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lib.notify(...)
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exports["ModernHUD"]:notify(...)
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elseif GetResourceState("ox_lib") == "started" then
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lib.notify(...)
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end
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end
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end
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for name, func in pairs(NDCore) do
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for name, func in pairs(NDCore) do
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@@ -7,7 +7,7 @@ Config = {
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discordAsset = GetConvar("core:discordAsset", "andyyy"),
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discordAsset = GetConvar("core:discordAsset", "andyyy"),
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discordAssetSmall = GetConvar("core:discordAssetSmall", "andyyy"),
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discordAssetSmall = GetConvar("core:discordAssetSmall", "andyyy"),
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discordActionText = GetConvar("core:discordActionText", "DISCORD"),
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discordActionText = GetConvar("core:discordActionText", "DISCORD"),
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discordActionLink = GetConvar("discordActionLink", "https://discord.gg/Z9Mxu72zZ6"),
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discordActionLink = GetConvar("core:discordActionLink", "https://discord.gg/Z9Mxu72zZ6"),
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discordActionText2 = GetConvar("core:discordActionText2", "STORE"),
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discordActionText2 = GetConvar("core:discordActionText2", "STORE"),
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discordActionLink2 = GetConvar("core:discordActionLink2", "https://andyyy.tebex.io/category/fivem-scripts"),
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discordActionLink2 = GetConvar("core:discordActionLink2", "https://andyyy.tebex.io/category/fivem-scripts"),
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disableVehicleAirControl = GetConvarInt("core:disableVehicleAirControl", 1) == 1,
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disableVehicleAirControl = GetConvarInt("core:disableVehicleAirControl", 1) == 1,
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@@ -218,10 +218,10 @@ end)
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RegisterCommand("getclothing", function(source, args, rawCommand)
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RegisterCommand("getclothing", function(source, args, rawCommand)
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local info = ""
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local info = ""
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for k, v in pairs(clothingComponents) do
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for k, v in pairs(clothingComponents) do
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info = ("%s\n%s = {\n drawable = %s,\n texture = %s\n},"):format(info, k, GetPedDrawableVariation(cache.ped, v), GetPedTextureVariation(cache.ped, v))
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info = ("%s\n%s = { drawable = %s, texture = %s },"):format(info, k, GetPedDrawableVariation(cache.ped, v), GetPedTextureVariation(cache.ped, v))
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end
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end
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for k, v in pairs(clothingProps) do
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for k, v in pairs(clothingProps) do
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info = ("%s\n%s = {\n drawable = %s,\n texture = %s\n},"):format(info, k, GetPedPropIndex(cache.ped, v), GetPedPropTextureIndex(cache.ped, v))
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info = ("%s\n%s = { drawable = %s, texture = %s },"):format(info, k, GetPedPropIndex(cache.ped, v), GetPedPropTextureIndex(cache.ped, v))
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end
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end
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lib.setClipboard(info)
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lib.setClipboard(info)
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end, false)
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end, false)
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@@ -262,7 +262,7 @@ lib.addCommand("pay", {
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end)
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end)
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lib.addCommand("unlock", {
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lib.addCommand("unlock", {
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help = "Admin force unlock vehicles",
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help = "Admin Command, force unlock vehicle.",
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restricted = "group.admin",
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restricted = "group.admin",
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}, function(source, args, raw)
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}, function(source, args, raw)
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local ped = GetPlayerPed(source)
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local ped = GetPlayerPed(source)
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@@ -309,13 +309,13 @@ lib.addCommand("revive", {
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end)
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end)
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lib.addCommand("dv", {
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lib.addCommand("dv", {
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help = "Admin command, delete vehicles within the range.",
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help = "Admin command, delete vehicles within the range or the closest.",
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restricted = "group.admin",
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restricted = "group.admin",
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params = {
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params = {
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{
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{
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name = "range",
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name = "range",
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type = "number",
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type = "number",
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help = "The range to select vehicles for deleteion from",
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help = "Range to delete vehicles in",
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optional = true
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optional = true
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}
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}
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}
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}
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@@ -154,3 +154,10 @@ RegisterNetEvent("ND:playerEliminated", function(info)
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deathInfo = info
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deathInfo = info
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})
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})
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end)
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end)
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RegisterNetEvent("ND::updateClothing", function(clothing)
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local src = source
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local player = NDCore.getPlayer(src)
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if not player or not clothing or type(clothing) ~= "table" then return end
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player.setMetadata("clothing", clothing)
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end)
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@@ -114,6 +114,7 @@ local function createCharacterTable(info)
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end
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end
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end
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end
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self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
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self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
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TriggerEvent("ND:updateCharacter", self)
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end
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end
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---@param key string|table
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---@param key string|table
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@@ -128,6 +129,7 @@ local function createCharacterTable(info)
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self.metadata[key] = value
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self.metadata[key] = value
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end
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end
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self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
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self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
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TriggerEvent("ND:updateCharacter", self)
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return self.metadata
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return self.metadata
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end
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end
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@@ -224,6 +226,7 @@ local function createCharacterTable(info)
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self.metadata.licenses = {license}
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self.metadata.licenses = {license}
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end
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end
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self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
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self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
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TriggerEvent("ND:updateCharacter", self)
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end
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end
|
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function self.getLicense(identifier)
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function self.getLicense(identifier)
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@@ -269,11 +272,7 @@ local function createCharacterTable(info)
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function self.notify(...)
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function self.notify(...)
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if not self.source then return end
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if not self.source then return end
|
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if GetResourceState("ModernHUD") == "started" then
|
TriggerClientEvent("ox_lib:notify", self.source, ...)
|
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TriggerClientEvent("ModernHUD:notify", self.source, ...)
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|
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elseif GetResourceState("ox_lib") == "started" then
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|
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TriggerClientEvent("ox_lib:notify", self.source, ...)
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|
||||||
end
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return true
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return true
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end
|
end
|
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|
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@@ -347,8 +346,11 @@ local function createCharacterTable(info)
|
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|
|
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if not isJob then
|
if not isJob then
|
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self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
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self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
|
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TriggerEvent("ND:updateCharacter", self)
|
||||||
end
|
end
|
||||||
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lib.addPrincipal(self.source, ("group.%s"):format(name))
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lib.addPrincipal(self.source, ("group.%s"):format(name))
|
||||||
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|
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return self.groups[name]
|
return self.groups[name]
|
||||||
end
|
end
|
||||||
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|
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@@ -370,6 +372,7 @@ local function createCharacterTable(info)
|
|||||||
|
|
||||||
self.groups[name] = nil
|
self.groups[name] = nil
|
||||||
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
|
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
|
||||||
|
TriggerEvent("ND:updateCharacter", self)
|
||||||
lib.removePrincipal(self.source, ("group.%s"):format(name))
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lib.removePrincipal(self.source, ("group.%s"):format(name))
|
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return group
|
return group
|
||||||
end
|
end
|
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@@ -385,6 +388,7 @@ local function createCharacterTable(info)
|
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self.jobInfo = job
|
self.jobInfo = job
|
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end
|
end
|
||||||
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
|
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
|
||||||
|
TriggerEvent("ND:updateCharacter", self)
|
||||||
return job
|
return job
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -430,7 +434,7 @@ function NDCore.newCharacter(src, info)
|
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inventory = info.inventory or {}
|
inventory = info.inventory or {}
|
||||||
}
|
}
|
||||||
|
|
||||||
charInfo.id = MySQL.insert.await("INSERT INTO nd_characters (identifier, name, firstname, lastname, dob, gender, cash, bank, phonenumber, `groups`, metadata) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", {
|
charInfo.id = MySQL.insert.await("INSERT INTO nd_characters (identifier, name, firstname, lastname, dob, gender, cash, bank, phonenumber, `groups`, metadata, inventory) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", {
|
||||||
identifier,
|
identifier,
|
||||||
charInfo.name,
|
charInfo.name,
|
||||||
charInfo.firstname,
|
charInfo.firstname,
|
||||||
@@ -441,7 +445,8 @@ function NDCore.newCharacter(src, info)
|
|||||||
charInfo.bank,
|
charInfo.bank,
|
||||||
charInfo.phonenumber,
|
charInfo.phonenumber,
|
||||||
json.encode(charInfo.groups),
|
json.encode(charInfo.groups),
|
||||||
json.encode(charInfo.metadata)
|
json.encode(charInfo.metadata),
|
||||||
|
json.encode(charInfo.inventory)
|
||||||
})
|
})
|
||||||
|
|
||||||
return createCharacterTable(charInfo)
|
return createCharacterTable(charInfo)
|
||||||
|
|||||||
@@ -730,3 +730,30 @@ lib.callback.register("ND_Vehicles:getOwnedVehicles", function(src)
|
|||||||
if not player then return end
|
if not player then return end
|
||||||
return NDCore.getVehicles(player.id)
|
return NDCore.getVehicles(player.id)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
AddEventHandler("ND:characterLoaded", function(player)
|
||||||
|
local ownedExistingVehicles = {}
|
||||||
|
local ownedVehicles = NDCore.getVehicles(player.id)
|
||||||
|
local vehicles = GetAllVehicles()
|
||||||
|
local vehiclesToImpound = {}
|
||||||
|
|
||||||
|
for i=1, #vehicles do
|
||||||
|
local veh = vehicles[i]
|
||||||
|
local state = Entity(veh).state
|
||||||
|
if state.owner == player.id then
|
||||||
|
ownedExistingVehicles[#ownedExistingVehicles+1] = state.id
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for i=1, #ownedVehicles do
|
||||||
|
local veh = ownedVehicles[i]
|
||||||
|
if veh and not veh.stored and not veh.impounded and not lib.table.contains(ownedExistingVehicles, veh.id) then
|
||||||
|
vehiclesToImpound[#vehiclesToImpound+1] = veh.id
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if #vehiclesToImpound == 0 then return end
|
||||||
|
|
||||||
|
local query = ("UPDATE nd_vehicles SET impounded = ? WHERE owner = ? AND id IN (%s)"):format(table.concat(vehiclesToImpound, ", "))
|
||||||
|
MySQL.rawExecute(query, {1, player.id})
|
||||||
|
end)
|
||||||
|
|||||||
Reference in New Issue
Block a user