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https://github.com/ND-Framework/ND_Core.git
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13 Commits
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3260aa01f2 | ||
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71a54be704 | ||
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9f5bb34bdd | ||
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29006870c3 | ||
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a60e1b9e32 |
@@ -29,7 +29,7 @@ AddEventHandler("gameEventTriggered", function(name, args)
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local victim = args[1]
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if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end
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if not IsPedDeadOrDying(victim, true) and GetEntityHealth(victim) > 0 then
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if not IsPedDeadOrDying(victim, true) then
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local hit, bone = GetPedLastDamageBone(victim)
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if hit and usingAmbulance then
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local damageWeapon = ambulance:getLastDamagingWeapon(victim)
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@@ -26,6 +26,13 @@ function NDCore.getPlayersFromCoords(distance, coords)
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return closePlayers
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end
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function NDCore.getConfig(info)
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if not info then
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return Config
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end
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return Config[info]
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end
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function NDCore.revivePlayer(reset, keepDead)
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local usingAmbulance = GetResourceState("ND_Ambulance") == "started"
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if not keepDead then
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@@ -697,9 +697,14 @@ lib.addKeybind({
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})
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end
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if not playerVehicle then return end
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local speed = math.floor(GetEntitySpeed(playerVehicle) * 2.236936)
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if speed < 10 then return end
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cruiseControlEnabled = true
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cruiseSpeedVehicle = math.floor(GetEntitySpeed(playerVehicle) * 2.236936)
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cruiseSpeedVehicle = speed
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cruiseSpeedSet = cruiseSpeedVehicle
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lib.notify({
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title = "Cruise control",
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description = ("Set to %d mph."):format(math.floor(cruiseSpeedSet)),
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@@ -5,13 +5,32 @@ exports("GetCoreObject", function()
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end)
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NDCore.Functions = {}
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NDCore.Functions.GetPlayer = NDCore.getPlayer
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NDCore.Functions.GetPlayers = NDCore.getPlayers
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NDCore.Functions.GetUserDiscordInfo = NDCore.getDiscordInfo
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NDCore.Functions.SetActiveCharacter = NDCore.setActiveCharacter
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NDCore.Functions.GetPlayerCharacters = NDCore.fetchAllCharacters
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NDCore.Functions.GetPlayerByCharacterId = NDCore.fetchCharacter
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function NDCore.Functions.GetPlayer(src)
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local player = NDCore.getPlayer(src)
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return {
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source = player.source,
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id = player.id,
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firstName = player.firstname,
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lastName = player.lastname,
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dob = player.dob,
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gender = player.gender,
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cash = player.cash,
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bank = player.bank,
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phoneNumber = player.metadata.phone,
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lastLocation = player.metadata.lastLocation,
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inventory = player.inventory,
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discordInfo = player.discordInfo,
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data = player.metadata,
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job = player.job
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}
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end
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function NDCore.Functions.GetPlayerIdentifierFromType(identifierType, src)
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return GetPlayerIdentifierByType(src, identifierType)
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end
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@@ -60,7 +60,7 @@ function NDCore.GetPlayerData()
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player.coords = GetEntityCoords(cache.ped)
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player.loadout = {}
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player.maxWeight = exports.ox_inventory:GetPlayerMaxWeight()
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player.maxWeight = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:GetPlayerMaxWeight() or 0
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player.money = player.Accounts.Money
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player.sex = player.gender
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player.firstName = player.firstname
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@@ -112,7 +112,7 @@ function NDCore.Progressbar(message, lenght, options)
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end
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function NDCore.SearchInventory(item, count)
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local itemCount = exports.ox_inventory:Search(item)
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local itemCount = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:Search(item) or 0
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return itemCount >= count and itemCount
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end
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@@ -133,7 +133,7 @@ function NDCore.ShowHelpNotification()
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end
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function NDCore.ShowInventory()
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exports.ox_inventory:openInventory("player", cache.serverId)
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return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:openInventory("player", cache.serverId)
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end
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function NDCore.ShowNotification(msg, type, time)
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@@ -5,7 +5,8 @@ local registeredItems = {}
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local function getAmmoFromWeapon(weapon)
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if not weapon then return end
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for item, data in pairs(exports.ox_inventory:Items()) do
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local items = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:Items() or {}
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for item, data in pairs(items) do
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if data.weapon and data.model and data.model:lower() == weapon:lower() then
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return data.ammoname
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end
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@@ -60,7 +61,7 @@ local function createPlayerFunctions(self)
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end
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function self.addInventoryItem(item, count)
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exports.ox_inventory:AddItem(self.source, item, count)
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return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:AddItem(self.source, item, count)
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end
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function self.addMoney(amount)
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@@ -100,11 +101,11 @@ local function createPlayerFunctions(self)
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end
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function self.canCarryItem(item, count)
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return exports.ox_inventory:CanCarryItem(self.source, item, count)
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return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:CanCarryItem(self.source, item, count)
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end
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function self.canSwapItem(firstItem, firstItemCount, testItem, testItemCount)
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exports.ox_inventory:CanSwapItem(self.source, firstItem, firstItemCount, testItem, testItemCount)
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return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:CanSwapItem(self.source, firstItem, firstItemCount, testItem, testItemCount)
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end
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function self.clearMeta(index)
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@@ -137,7 +138,7 @@ local function createPlayerFunctions(self)
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end
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function self.getInventory(minimal)
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local playerItems = exports.ox_inventory:GetInventoryItems(self.source)
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local playerItems = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:GetInventoryItems(self.source) or {}
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if not minimal then
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return playerItems
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end
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@@ -145,7 +146,7 @@ local function createPlayerFunctions(self)
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end
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function self.getInventoryItem(item)
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local playerItems = exports.ox_inventory:GetInventoryItems(self.source)
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local playerItems = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:GetInventoryItems(self.source) or {}
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for name, data in pairs(playerItems) do
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if name == item then
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return data
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@@ -162,11 +163,11 @@ local function createPlayerFunctions(self)
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end
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function self.hasItem(item, metadata)
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return exports.ox_inventory:GetItem(self.source, item, metadata)
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return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:GetItem(self.source, item, metadata)
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end
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function self.removeInventoryItem(item, count)
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exports.ox_inventory:RemoveItem(self.source, item, count)
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return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:RemoveItem(self.source, item, count)
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end
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function self.removeMoney(amount)
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@@ -304,7 +305,8 @@ end
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function NDCore.GetItemLabel(item)
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if not itemNames then
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itemNames = {}
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for item, data in pairs(exports.ox_inventory:Items()) do
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local items = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:Items() or {}
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for item, data in pairs(items) do
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itemNames[item] = data.label
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end
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end
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@@ -2,7 +2,7 @@
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author "Andyyy#7666"
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description "ND Framework Core"
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version "2.0.1"
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version "2.0.2"
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fx_version "cerulean"
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game "gta5"
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@@ -194,27 +194,50 @@ end)
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lib.addCommand("pay", {
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help = "give money to nearby player.",
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params = {
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{
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name = "target",
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type = "playerId",
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help = "Target player's server id"
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},
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{
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name = "amount",
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type = "number"
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type = "number",
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help = "Amount of cash to give"
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}
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}
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}, function(source, args, raw)
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if not source then return end
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local targetPlayer
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local pedCoords = GetEntityCoords(GetPlayerPed(source))
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for targetId, targetInfo in pairs(NDCore.players) do
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local targetCoords = GetEntityCoords(GetPlayerPed(targetId))
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if #(pedCoords-targetCoords) < 2.0 and targetId ~= source then
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targetPlayer = targetInfo
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break
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end
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end
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local player = NDCore.getPlayer(source)
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if not player then return end
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local success = player.deductMoney("cash", args.amount)
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local targetPlayer = NDCore.getPlayer(args.target)
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if not player or not targetPlayer then
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return player.notify({
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title = "Error",
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description = "No player found",
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type = "error"
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})
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end
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if player.cash < args.amount then
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return player.notify({
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title = "Error",
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description = "You don't have enough cash",
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type = "error"
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})
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end
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local playerCoords = GetEntityCoords(GetPlayerPed(player.source))
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local targetCoords = GetEntityCoords(GetPlayerPed(targetPlayer.source))
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if #(playerCoords-targetCoords) > 2.0 then
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return player.notify({
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title = "Error",
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description = "Player is not nearby",
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type = "error"
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})
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end
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local success = player.deductMoney("cash", args.amount) and targetPlayer.addMoney("cash", args.amount)
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if not success then
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return player.notify({
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title = "Couldn't give money",
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@@ -223,19 +246,18 @@ lib.addCommand("pay", {
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})
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end
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if not targetPlayer or not targetPlayer.addMoney("cash", args.amount) then return end
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targetPlayer.notify({
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title = "Money received",
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description = ("Received $%d in cash"):format(args.amount),
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type = "inform",
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duration = 10000
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duration = 5000
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})
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player.notify({
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title = "Money given",
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description = ("You gave someone $%d in cash"):format(args.amount),
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description = ("You gave $%d in cash"):format(args.amount),
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type = "inform",
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duration = 10000
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duration = 5000
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})
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end)
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@@ -34,6 +34,13 @@ function NDCore.getPlayerServerInfo(source)
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return PlayersInfo[source]
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end
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function NDCore.getConfig(info)
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if not info then
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return Config
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end
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return Config[info]
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end
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---@param fileLocation string|tabale
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---@return boolean
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function NDCore.loadSQL(fileLocation, resource)
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@@ -309,20 +309,28 @@ local function createCharacterTable(info)
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---@return boolean
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function self.addGroup(name, rank, isJob)
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local groupRank = tonumber(rank) or 1
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local groupInfo = Config.groups[name]
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local groupInfo = Config.groups?[name]
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local bossRank = groupInfo and groupInfo.minimumBossRank
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-- if not groupInfo then return end
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if isJob then
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for _, group in pairs(self.groups) do
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group.isJob = nil
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end
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end
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self.groups[name] = {
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name = name,
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label = groupInfo and groupInfo.label or name,
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rankName = groupInfo and groupInfo.ranks[groupRank] or groupRank,
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rank = groupRank,
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isJob = isJob
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isJob = isJob,
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isBoss = bossRank and groupRank >= bossRank
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}
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if not isJob then
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self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
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end
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lib.addPrincipal(self.source, ("group.%s"):format(name))
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return self.groups[name]
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end
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@@ -337,6 +345,12 @@ local function createCharacterTable(info)
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function self.removeGroup(name)
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local group = self.groups[name]
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if not group then return end
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if self.job == name then
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self.job = nil
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self.jobInfo = nil
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end
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self.groups[name] = nil
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self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
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lib.removePrincipal(self.source, ("group.%s"):format(name))
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@@ -349,11 +363,11 @@ local function createCharacterTable(info)
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function self.setJob(name, rank)
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self.removeGroup(self.job)
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local job = self.addGroup(name, rank, true)
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local jobName, jobInfo = self.getJob()
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if jobInfo then
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self.job = jobName
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self.jobInfo = jobInfo
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if job then
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self.job = job.name
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self.jobInfo = job
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end
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self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
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return job
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end
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@@ -576,7 +576,15 @@ AddEventHandler("entityCreated", function(entity)
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local state = Entity(entity).state
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if state.owner or state.locked ~= nil then return end
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time = os.time()
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local driver = GetPedInVehicleSeat(entity, -1)
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while DoesEntityExist(entity) and driver == 0 and os.time()-time < 2 do
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driver = GetPedInVehicleSeat(entity, -1)
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Wait(100)
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end
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if not DoesEntityExist(entity) then return end
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if DoesEntityExist(driver) and IsPedAPlayer(driver) then
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state.locked = false
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state.hotwired = true
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