mirror of
https://github.com/ND-Framework/ND_Core.git
synced 2026-08-17 05:56:01 +01:00
Compare commits
26 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
46f4bdbd64 | ||
|
|
4870d639d4 | ||
|
|
ed895b4e6d | ||
|
|
5d2925d0c3 | ||
|
|
0500cef32f | ||
|
|
0e1fb43cd2 | ||
|
|
3260aa01f2 | ||
|
|
71a54be704 | ||
|
|
d939607d64 | ||
|
|
5cb038819c | ||
|
|
9f5bb34bdd | ||
|
|
29006870c3 | ||
|
|
a60e1b9e32 | ||
|
|
7fe7901a13 | ||
|
|
ca8f4369f6 | ||
|
|
e1d4b2fcff | ||
|
|
8b0f2b010d | ||
|
|
24e8874050 | ||
|
|
289d040b5c | ||
|
|
3f0c47c2d0 | ||
|
|
543b23a644 | ||
|
|
4b106d3688 | ||
|
|
db5c54f2d8 | ||
|
|
a1150bb821 | ||
|
|
8f7c52130a | ||
|
|
6e71142970 |
16
README.md
16
README.md
@@ -16,9 +16,13 @@
|
||||
* [oxmysql](https://github.com/overextended/oxmysql/releases)
|
||||
* [ox_lib](https://github.com/overextended/ox_lib/releases)
|
||||
|
||||
## v2 Addons
|
||||
* [Character selection](https://github.com/ND-Framework/ND_Characters/tree/wip-v2)
|
||||
* [Banking](https://github.com/ND-Framework/ND_Banking/tree/wip-v2)
|
||||
* [Appearance shops](https://github.com/ND-Framework/ND_AppearanceShops/tree/wip-v2)
|
||||
* [Dealership](https://github.com/ND-Framework/ND_Dealership/tree/v2)
|
||||
* [Inventory](https://github.com/overextended/ox_inventory/pull/1403)
|
||||
## Addons
|
||||
* [Character selection](https://github.com/ND-Framework/ND_Characters/releases)
|
||||
* [Banking](https://github.com/ND-Framework/ND_Banking/releases)
|
||||
* [Appearance shops](https://github.com/ND-Framework/ND_AppearanceShops/releases)
|
||||
* [Dealership](https://github.com/ND-Framework/ND_Dealership/releases)
|
||||
* [Inventory](https://github.com/overextended/ox_inventory/releases)
|
||||
* [Ambulance job](https://github.com/ND-Framework/ND_Ambulance/releases)
|
||||
* [Casino](https://github.com/ND-Framework/ND_Casino/releases)
|
||||
* [Blackjack](https://github.com/ND-Framework/ND_Blackjack/releases)
|
||||
* [Nitro](https://github.com/ND-Framework/ND_Nitro/releases)
|
||||
|
||||
@@ -29,7 +29,7 @@ AddEventHandler("gameEventTriggered", function(name, args)
|
||||
local victim = args[1]
|
||||
if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end
|
||||
|
||||
if not IsPedDeadOrDying(victim, true) and GetEntityHealth(victim) > 0 then
|
||||
if not IsPedDeadOrDying(victim, true) then
|
||||
local hit, bone = GetPedLastDamageBone(victim)
|
||||
if hit and usingAmbulance then
|
||||
local damageWeapon = ambulance:getLastDamagingWeapon(victim)
|
||||
|
||||
@@ -26,6 +26,13 @@ function NDCore.getPlayersFromCoords(distance, coords)
|
||||
return closePlayers
|
||||
end
|
||||
|
||||
function NDCore.getConfig(info)
|
||||
if not info then
|
||||
return Config
|
||||
end
|
||||
return Config[info]
|
||||
end
|
||||
|
||||
function NDCore.revivePlayer(reset, keepDead)
|
||||
local usingAmbulance = GetResourceState("ND_Ambulance") == "started"
|
||||
if not keepDead then
|
||||
|
||||
@@ -697,9 +697,14 @@ lib.addKeybind({
|
||||
})
|
||||
end
|
||||
if not playerVehicle then return end
|
||||
|
||||
local speed = math.floor(GetEntitySpeed(playerVehicle) * 2.236936)
|
||||
if speed < 10 then return end
|
||||
|
||||
cruiseControlEnabled = true
|
||||
cruiseSpeedVehicle = math.floor(GetEntitySpeed(playerVehicle) * 2.236936)
|
||||
cruiseSpeedVehicle = speed
|
||||
cruiseSpeedSet = cruiseSpeedVehicle
|
||||
|
||||
lib.notify({
|
||||
title = "Cruise control",
|
||||
description = ("Set to %d mph."):format(math.floor(cruiseSpeedSet)),
|
||||
|
||||
@@ -5,13 +5,32 @@ exports("GetCoreObject", function()
|
||||
end)
|
||||
|
||||
NDCore.Functions = {}
|
||||
NDCore.Functions.GetPlayer = NDCore.getPlayer
|
||||
NDCore.Functions.GetPlayers = NDCore.getPlayers
|
||||
NDCore.Functions.GetUserDiscordInfo = NDCore.getDiscordInfo
|
||||
NDCore.Functions.SetActiveCharacter = NDCore.setActiveCharacter
|
||||
NDCore.Functions.GetPlayerCharacters = NDCore.fetchAllCharacters
|
||||
NDCore.Functions.GetPlayerByCharacterId = NDCore.fetchCharacter
|
||||
|
||||
function NDCore.Functions.GetPlayer(src)
|
||||
local player = NDCore.getPlayer(src)
|
||||
return {
|
||||
source = player.source,
|
||||
id = player.id,
|
||||
firstName = player.firstname,
|
||||
lastName = player.lastname,
|
||||
dob = player.dob,
|
||||
gender = player.gender,
|
||||
cash = player.cash,
|
||||
bank = player.bank,
|
||||
phoneNumber = player.metadata.phone,
|
||||
lastLocation = player.metadata.lastLocation,
|
||||
inventory = player.inventory,
|
||||
discordInfo = player.discordInfo,
|
||||
data = player.metadata,
|
||||
job = player.job
|
||||
}
|
||||
end
|
||||
|
||||
function NDCore.Functions.GetPlayerIdentifierFromType(identifierType, src)
|
||||
return GetPlayerIdentifierByType(src, identifierType)
|
||||
end
|
||||
|
||||
@@ -60,7 +60,7 @@ function NDCore.GetPlayerData()
|
||||
|
||||
player.coords = GetEntityCoords(cache.ped)
|
||||
player.loadout = {}
|
||||
player.maxWeight = exports.ox_inventory:GetPlayerMaxWeight()
|
||||
player.maxWeight = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:GetPlayerMaxWeight() or 0
|
||||
player.money = player.Accounts.Money
|
||||
player.sex = player.gender
|
||||
player.firstName = player.firstname
|
||||
@@ -112,7 +112,7 @@ function NDCore.Progressbar(message, lenght, options)
|
||||
end
|
||||
|
||||
function NDCore.SearchInventory(item, count)
|
||||
local itemCount = exports.ox_inventory:Search(item)
|
||||
local itemCount = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:Search(item) or 0
|
||||
return itemCount >= count and itemCount
|
||||
end
|
||||
|
||||
@@ -133,7 +133,7 @@ function NDCore.ShowHelpNotification()
|
||||
end
|
||||
|
||||
function NDCore.ShowInventory()
|
||||
exports.ox_inventory:openInventory("player", cache.serverId)
|
||||
return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:openInventory("player", cache.serverId)
|
||||
end
|
||||
|
||||
function NDCore.ShowNotification(msg, type, time)
|
||||
|
||||
@@ -5,7 +5,8 @@ local registeredItems = {}
|
||||
|
||||
local function getAmmoFromWeapon(weapon)
|
||||
if not weapon then return end
|
||||
for item, data in pairs(exports.ox_inventory:Items()) do
|
||||
local items = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:Items() or {}
|
||||
for item, data in pairs(items) do
|
||||
if data.weapon and data.model and data.model:lower() == weapon:lower() then
|
||||
return data.ammoname
|
||||
end
|
||||
@@ -60,7 +61,7 @@ local function createPlayerFunctions(self)
|
||||
end
|
||||
|
||||
function self.addInventoryItem(item, count)
|
||||
exports.ox_inventory:AddItem(self.source, item, count)
|
||||
return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:AddItem(self.source, item, count)
|
||||
end
|
||||
|
||||
function self.addMoney(amount)
|
||||
@@ -100,11 +101,11 @@ local function createPlayerFunctions(self)
|
||||
end
|
||||
|
||||
function self.canCarryItem(item, count)
|
||||
return exports.ox_inventory:CanCarryItem(self.source, item, count)
|
||||
return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:CanCarryItem(self.source, item, count)
|
||||
end
|
||||
|
||||
function self.canSwapItem(firstItem, firstItemCount, testItem, testItemCount)
|
||||
exports.ox_inventory:CanSwapItem(self.source, firstItem, firstItemCount, testItem, testItemCount)
|
||||
return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:CanSwapItem(self.source, firstItem, firstItemCount, testItem, testItemCount)
|
||||
end
|
||||
|
||||
function self.clearMeta(index)
|
||||
@@ -137,7 +138,7 @@ local function createPlayerFunctions(self)
|
||||
end
|
||||
|
||||
function self.getInventory(minimal)
|
||||
local playerItems = exports.ox_inventory:GetInventoryItems(self.source)
|
||||
local playerItems = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:GetInventoryItems(self.source) or {}
|
||||
if not minimal then
|
||||
return playerItems
|
||||
end
|
||||
@@ -145,7 +146,7 @@ local function createPlayerFunctions(self)
|
||||
end
|
||||
|
||||
function self.getInventoryItem(item)
|
||||
local playerItems = exports.ox_inventory:GetInventoryItems(self.source)
|
||||
local playerItems = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:GetInventoryItems(self.source) or {}
|
||||
for name, data in pairs(playerItems) do
|
||||
if name == item then
|
||||
return data
|
||||
@@ -162,11 +163,11 @@ local function createPlayerFunctions(self)
|
||||
end
|
||||
|
||||
function self.hasItem(item, metadata)
|
||||
return exports.ox_inventory:GetItem(self.source, item, metadata)
|
||||
return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:GetItem(self.source, item, metadata)
|
||||
end
|
||||
|
||||
function self.removeInventoryItem(item, count)
|
||||
exports.ox_inventory:RemoveItem(self.source, item, count)
|
||||
return GetResourceState("ox_inventory") == "started" and exports.ox_inventory:RemoveItem(self.source, item, count)
|
||||
end
|
||||
|
||||
function self.removeMoney(amount)
|
||||
@@ -304,7 +305,8 @@ end
|
||||
function NDCore.GetItemLabel(item)
|
||||
if not itemNames then
|
||||
itemNames = {}
|
||||
for item, data in pairs(exports.ox_inventory:Items()) do
|
||||
local items = GetResourceState("ox_inventory") == "started" and exports.ox_inventory:Items() or {}
|
||||
for item, data in pairs(items) do
|
||||
itemNames[item] = data.label
|
||||
end
|
||||
end
|
||||
|
||||
@@ -8,8 +8,8 @@ CREATE TABLE IF NOT EXISTS `nd_characters` (
|
||||
`gender` VARCHAR(50) DEFAULT NULL,
|
||||
`cash` INT(10) DEFAULT '0',
|
||||
`bank` INT(10) DEFAULT '0',
|
||||
`groups` LONGTEXT DEFAULT '[]',
|
||||
`metadata` LONGTEXT DEFAULT '[]',
|
||||
`inventory` LONGTEXT DEFAULT '[]',
|
||||
`groups` LONGTEXT DEFAULT ('[]'),
|
||||
`metadata` LONGTEXT DEFAULT ('[]'),
|
||||
`inventory` LONGTEXT DEFAULT ('[]'),
|
||||
PRIMARY KEY (`charid`) USING BTREE
|
||||
);
|
||||
|
||||
@@ -2,13 +2,13 @@ CREATE TABLE IF NOT EXISTS `nd_vehicles` (
|
||||
`id` INT(11) NOT NULL AUTO_INCREMENT,
|
||||
`owner` INT(11) DEFAULT NULL,
|
||||
`plate` VARCHAR(255) DEFAULT NULL,
|
||||
`glovebox` LONGTEXT DEFAULT '[]',
|
||||
`trunk` LONGTEXT DEFAULT '[]',
|
||||
`properties` LONGTEXT DEFAULT '[]',
|
||||
`glovebox` LONGTEXT DEFAULT ('[]'),
|
||||
`trunk` LONGTEXT DEFAULT ('[]'),
|
||||
`properties` LONGTEXT DEFAULT ('[]'),
|
||||
`stored` INT(11) DEFAULT '1',
|
||||
`impounded` INT(11) DEFAULT '0',
|
||||
`stolen` INT(11) DEFAULT '0',
|
||||
`metadata` LONGTEXT DEFAULT '[]',
|
||||
`metadata` LONGTEXT DEFAULT ('[]'),
|
||||
PRIMARY KEY (`id`) USING BTREE,
|
||||
INDEX `owner` (`owner`) USING BTREE,
|
||||
CONSTRAINT `vehowner` FOREIGN KEY (`owner`) REFERENCES `nd_characters` (`charid`) ON UPDATE CASCADE ON DELETE CASCADE
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
author "Andyyy#7666"
|
||||
description "ND Framework Core"
|
||||
version "2.0.0"
|
||||
version "2.0.2"
|
||||
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
@@ -38,5 +38,7 @@ files {
|
||||
}
|
||||
|
||||
dependency "oxmysql"
|
||||
|
||||
-- below were used with backwards compatibility but could interfere with resources checking if the resources are started.
|
||||
-- provide "es_extended"
|
||||
-- provide "qb-Core"
|
||||
|
||||
@@ -194,27 +194,50 @@ end)
|
||||
lib.addCommand("pay", {
|
||||
help = "give money to nearby player.",
|
||||
params = {
|
||||
{
|
||||
name = "target",
|
||||
type = "playerId",
|
||||
help = "Target player's server id"
|
||||
},
|
||||
{
|
||||
name = "amount",
|
||||
type = "number"
|
||||
type = "number",
|
||||
help = "Amount of cash to give"
|
||||
}
|
||||
}
|
||||
}, function(source, args, raw)
|
||||
if not source then return end
|
||||
local targetPlayer
|
||||
local pedCoords = GetEntityCoords(GetPlayerPed(source))
|
||||
for targetId, targetInfo in pairs(NDCore.players) do
|
||||
local targetCoords = GetEntityCoords(GetPlayerPed(targetId))
|
||||
if #(pedCoords-targetCoords) < 2.0 and targetId ~= source then
|
||||
targetPlayer = targetInfo
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local player = NDCore.getPlayer(source)
|
||||
if not player then return end
|
||||
local success = player.deductMoney("cash", args.amount)
|
||||
local targetPlayer = NDCore.getPlayer(args.target)
|
||||
|
||||
if not player or not targetPlayer then
|
||||
return player.notify({
|
||||
title = "Error",
|
||||
description = "No player found",
|
||||
type = "error"
|
||||
})
|
||||
end
|
||||
|
||||
if player.cash < args.amount then
|
||||
return player.notify({
|
||||
title = "Error",
|
||||
description = "You don't have enough cash",
|
||||
type = "error"
|
||||
})
|
||||
end
|
||||
|
||||
local playerCoords = GetEntityCoords(GetPlayerPed(player.source))
|
||||
local targetCoords = GetEntityCoords(GetPlayerPed(targetPlayer.source))
|
||||
if #(playerCoords-targetCoords) > 2.0 then
|
||||
return player.notify({
|
||||
title = "Error",
|
||||
description = "Player is not nearby",
|
||||
type = "error"
|
||||
})
|
||||
end
|
||||
|
||||
local success = player.deductMoney("cash", args.amount) and targetPlayer.addMoney("cash", args.amount)
|
||||
if not success then
|
||||
return player.notify({
|
||||
title = "Couldn't give money",
|
||||
@@ -223,19 +246,18 @@ lib.addCommand("pay", {
|
||||
})
|
||||
end
|
||||
|
||||
if not targetPlayer or not targetPlayer.addMoney("cash", args.amount) then return end
|
||||
targetPlayer.notify({
|
||||
title = "Money received",
|
||||
description = ("Received $%d in cash"):format(args.amount),
|
||||
type = "inform",
|
||||
duration = 10000
|
||||
duration = 5000
|
||||
})
|
||||
|
||||
player.notify({
|
||||
title = "Money given",
|
||||
description = ("You gave someone $%d in cash"):format(args.amount),
|
||||
description = ("You gave $%d in cash"):format(args.amount),
|
||||
type = "inform",
|
||||
duration = 10000
|
||||
duration = 5000
|
||||
})
|
||||
end)
|
||||
|
||||
|
||||
@@ -34,6 +34,13 @@ function NDCore.getPlayerServerInfo(source)
|
||||
return PlayersInfo[source]
|
||||
end
|
||||
|
||||
function NDCore.getConfig(info)
|
||||
if not info then
|
||||
return Config
|
||||
end
|
||||
return Config[info]
|
||||
end
|
||||
|
||||
---@param fileLocation string|tabale
|
||||
---@return boolean
|
||||
function NDCore.loadSQL(fileLocation, resource)
|
||||
|
||||
@@ -46,8 +46,9 @@ end
|
||||
|
||||
AddEventHandler("playerJoining", function(oldId)
|
||||
local src = source
|
||||
PlayersInfo[src] = tempPlayersInfo[oldId]
|
||||
tempPlayersInfo[oldId] = nil
|
||||
local oldTempId = tonumber(oldId)
|
||||
PlayersInfo[src] = tempPlayersInfo[oldTempId]
|
||||
tempPlayersInfo[oldTempId] = nil
|
||||
|
||||
if Config.multiCharacter then return end
|
||||
Wait(3000)
|
||||
@@ -93,12 +94,12 @@ AddEventHandler("playerConnecting", function(name, setKickReason, deferrals)
|
||||
local tempSrc = source
|
||||
local identifiers = getIdentifierList(tempSrc)
|
||||
local mainIdentifier = identifiers[Config.characterIdentifier]
|
||||
local discordInfo = {}
|
||||
local discordInfo = nil
|
||||
|
||||
deferrals.defer()
|
||||
Wait(0)
|
||||
|
||||
if mainIdentifier and Config.discordBotToken ~= "false" and Config.discordGuildId ~= "false" and not discordInfo then
|
||||
if mainIdentifier and Config.discordBotToken ~= "false" and Config.discordGuildId ~= "false" then
|
||||
discordInfo = checkDiscordIdentifier(identifiers)
|
||||
if not discordInfo then
|
||||
deferrals.done(("Your discord was not found, join our discord here: %s."):format(Config.discordInvite))
|
||||
|
||||
@@ -165,7 +165,7 @@ local function createCharacterTable(info)
|
||||
|
||||
-- Save character information to database
|
||||
function self.save()
|
||||
local affectedRows = MySQL.update.await("UPDATE nd_characters SET name = ?, firstname = ?, lastname = ?, dob = ?, gender = ?, cash = ?, bank = ?, groups = ?, metadata = ? WHERE charid = ?", {
|
||||
local affectedRows = MySQL.update.await("UPDATE nd_characters SET name = ?, firstname = ?, lastname = ?, dob = ?, gender = ?, cash = ?, bank = ?, `groups` = ?, metadata = ? WHERE charid = ?", {
|
||||
self.name,
|
||||
self.firstname,
|
||||
self.lastname,
|
||||
@@ -309,20 +309,28 @@ local function createCharacterTable(info)
|
||||
---@return boolean
|
||||
function self.addGroup(name, rank, isJob)
|
||||
local groupRank = tonumber(rank) or 1
|
||||
local groupInfo = Config.groups[name]
|
||||
local groupInfo = Config.groups?[name]
|
||||
local bossRank = groupInfo and groupInfo.minimumBossRank
|
||||
|
||||
-- if not groupInfo then return end
|
||||
if isJob then
|
||||
for _, group in pairs(self.groups) do
|
||||
group.isJob = nil
|
||||
end
|
||||
end
|
||||
|
||||
self.groups[name] = {
|
||||
name = name,
|
||||
label = groupInfo and groupInfo.label or name,
|
||||
rankName = groupInfo and groupInfo.ranks[groupRank] or groupRank,
|
||||
rank = groupRank,
|
||||
isJob = isJob
|
||||
isJob = isJob,
|
||||
isBoss = bossRank and groupRank >= bossRank
|
||||
}
|
||||
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
|
||||
|
||||
if not isJob then
|
||||
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
|
||||
end
|
||||
lib.addPrincipal(self.source, ("group.%s"):format(name))
|
||||
return self.groups[name]
|
||||
end
|
||||
@@ -337,6 +345,12 @@ local function createCharacterTable(info)
|
||||
function self.removeGroup(name)
|
||||
local group = self.groups[name]
|
||||
if not group then return end
|
||||
|
||||
if self.job == name then
|
||||
self.job = nil
|
||||
self.jobInfo = nil
|
||||
end
|
||||
|
||||
self.groups[name] = nil
|
||||
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
|
||||
lib.removePrincipal(self.source, ("group.%s"):format(name))
|
||||
@@ -349,11 +363,11 @@ local function createCharacterTable(info)
|
||||
function self.setJob(name, rank)
|
||||
self.removeGroup(self.job)
|
||||
local job = self.addGroup(name, rank, true)
|
||||
local jobName, jobInfo = self.getJob()
|
||||
if jobInfo then
|
||||
self.job = jobName
|
||||
self.jobInfo = jobInfo
|
||||
if job then
|
||||
self.job = job.name
|
||||
self.jobInfo = job
|
||||
end
|
||||
self.triggerEvent("ND:updateCharacter", removeCharacterFunctions(self))
|
||||
return job
|
||||
end
|
||||
|
||||
@@ -398,7 +412,7 @@ function NDCore.newCharacter(src, info)
|
||||
inventory = info.inventory or {},
|
||||
}
|
||||
|
||||
charInfo.id = MySQL.insert.await("INSERT INTO nd_characters (identifier, name, firstname, lastname, dob, gender, cash, bank, groups, metadata) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", {
|
||||
charInfo.id = MySQL.insert.await("INSERT INTO nd_characters (identifier, name, firstname, lastname, dob, gender, cash, bank, `groups`, metadata) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", {
|
||||
identifier,
|
||||
charInfo.name,
|
||||
charInfo.firstname,
|
||||
|
||||
@@ -567,12 +567,24 @@ RegisterNetEvent("ND_Vehicles:toggleVehicleLock", function(netId)
|
||||
end)
|
||||
|
||||
-- locking of npc vehicles, if the players spawns inside a vehicle it won't be locked.
|
||||
RegisterNetEvent("entityCreated", function(entity)
|
||||
AddEventHandler("entityCreated", function(entity)
|
||||
local time = os.time()
|
||||
while not DoesEntityExist(entity) and os.time()-time < 5 do Wait(50) end
|
||||
|
||||
if not DoesEntityExist(entity) or GetEntityType(entity) ~= 2 then return end
|
||||
|
||||
local state = Entity(entity).state
|
||||
if state.owner or state.locked ~= nil then return end
|
||||
|
||||
time = os.time()
|
||||
local driver = GetPedInVehicleSeat(entity, -1)
|
||||
while DoesEntityExist(entity) and driver == 0 and os.time()-time < 2 do
|
||||
driver = GetPedInVehicleSeat(entity, -1)
|
||||
Wait(100)
|
||||
end
|
||||
|
||||
if not DoesEntityExist(entity) then return end
|
||||
|
||||
if DoesEntityExist(driver) and IsPedAPlayer(driver) then
|
||||
state.locked = false
|
||||
state.hotwired = true
|
||||
|
||||
Reference in New Issue
Block a user