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@@ -1,5 +1,5 @@
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|||||||
config = {
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config = {
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maxJailTime = 10, -- Max time in seconds that someone can jail another player.
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maxJailTime = 300, -- Max time in seconds that someone can jail another player.
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jailDistance = 90.0, -- How far can the player go from the Jail coordinates. If the player is further than the set amount they will be teleported back.
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jailDistance = 90.0, -- How far can the player go from the Jail coordinates. If the player is further than the set amount they will be teleported back.
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jailCoords = {x = 1680.21, y = 2513.25, z = 44.56, h = 6.53},
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jailCoords = {x = 1680.21, y = 2513.25, z = 44.56, h = 6.53},
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@@ -7,9 +7,9 @@ config = {
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-- Where can players access it from.
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-- Where can players access it from.
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accessLocation = {
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accessLocation = {
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{x = -449.61, y = 6012.42, z = 31.72}, -- Paleto Bay Sheriff's Office
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{x = -450.17, y = 6012.62, z = 31.71}, -- Paleto Bay Sheriff's Office
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{x = 1853.08, y = 3690.2, z = 34.27}, -- Sandy Shores Sheriff's Office
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{x = 1853.57, y = 3690.74, z = 34.26}, -- Sandy Shores Sheriff's Office
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{x = 459.84, y = -989.15, z = 24.91}, -- Mission Row PD
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{x = 460.53, y = -988.84, z = 24.91} -- Mission Row PD
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},
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},
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-- Departments that can access the jail tablet.
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-- Departments that can access the jail tablet.
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@@ -20,5 +20,5 @@ config = {
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},
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},
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-- How close does the player have to be to the coordiantes to be able to open the tablet.
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-- How close does the player have to be to the coordiantes to be able to open the tablet.
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accessDistance = 0.5,
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accessDistance = 1.2,
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}
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}
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@@ -1,3 +1,3 @@
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server_config = {
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server_config = {
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discordWebhook = "",
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discordWebhook = "",
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}
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}
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@@ -1,25 +1,23 @@
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-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
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-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
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version "1.2"
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description "Jail tablet"
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author "Andyyy#7666"
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author "Andyyy#7666"
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description "ND Framework Jailing"
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version "2.0.0"
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fx_version "cerulean"
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fx_version "cerulean"
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game "gta5"
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game "gta5"
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lua54 "yes"
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lua54 "yes"
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ui_page "source/ui/index.html"
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files {
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files {
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"source/ui/index.html",
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"source/ui/index.html",
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"source/ui/js/jquery-3.6.0.min.js",
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"source/ui/script.js",
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"source/ui/js/listener.js",
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"source/ui/style.css"
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"source/ui/style.css"
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}
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}
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ui_page "source/ui/index.html"
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shared_script "config_client.lua"
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shared_script "config_client.lua"
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server_scripts {
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"source/server.lua",
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"config_server.lua"
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}
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client_script "source/client.lua"
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client_script "source/client.lua"
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server_scripts {
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"config_server.lua",
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"source/server.lua"
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}
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@@ -1,5 +1,7 @@
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local display = false
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local display = false
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local isJailed = false
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local nearJailingUi = false
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local jailTime = 0
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local ped
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function SetDisplay(bool)
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function SetDisplay(bool)
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display = bool
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display = bool
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@@ -10,59 +12,186 @@ function SetDisplay(bool)
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})
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})
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end
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end
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function alert(msg)
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function text(text, x, y, scale)
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BeginTextCommandDisplayHelp("STRING")
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SetTextFont(4)
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AddTextComponentSubstringPlayerName(msg)
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SetTextProportional(0)
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EndTextCommandDisplayHelp(0, 0, 1, -1)
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SetTextScale(scale, scale)
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SetTextEdge(1, 0, 0, 0, 255)
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SetTextDropShadow(0, 0, 0, 0,255)
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SetTextOutline()
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SetTextJustification(0)
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SetTextEntry("STRING")
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AddTextComponentString(text)
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DrawText(x, y)
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end
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end
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function drawText3D(coords, text)
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local onScreen, _x, _y = World3dToScreen2d(coords.x, coords.y, coords.z + 0.3)
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local pX, pY, pZ = table.unpack(GetGameplayCamCoords())
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SetTextScale(0.4, 0.4)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextEntry("STRING")
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SetTextCentre(true)
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SetTextColour(255, 255, 255, 255)
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SetTextOutline()
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AddTextComponentString(text)
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DrawText(_x, _y)
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end
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function hasAccess()
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local selectedDepartment = exports["ND_Core"]:getCharacterInfo().department
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for _, department in pairs(config.accessDepartments) do
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if department == selectedDepartment then
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return true
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end
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end
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return false
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end
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function inRange(ped)
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local pedCoords = GetEntityCoords(ped)
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for locations in pairs(config.accessLocation) do
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local uiCoords = vector3(config.accessLocation[locations].x, config.accessLocation[locations].y, config.accessLocation[locations].z)
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if (#(pedCoords - uiCoords)) < config.accessDistance then
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if hasAccess() then
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return uiCoords
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end
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end
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end
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return false
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end
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local tablet = false
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function ToggleTablet(toggle)
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if toggle and not tablet then
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tablet = true
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Citizen.CreateThread(function()
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RequestAnimDict("amb@code_human_in_bus_passenger_idles@female@tablet@base")
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while not HasAnimDictLoaded("amb@code_human_in_bus_passenger_idles@female@tablet@base") do
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Citizen.Wait(150)
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end
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RequestModel(`prop_cs_tablet`)
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while not HasModelLoaded(`prop_cs_tablet`) do
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Citizen.Wait(150)
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end
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local playerPed = PlayerPedId()
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local tabletObj = CreateObject(`prop_cs_tablet`, 0.0, 0.0, 0.0, true, true, false)
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local tabletBoneIndex = GetPedBoneIndex(playerPed, 60309)
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SetCurrentPedWeapon(playerPed, `weapon_unarmed`, true)
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AttachEntityToEntity(tabletObj, playerPed, tabletBoneIndex, 0.03, 0.002, -0.0, 10.0, 160.0, 0.0, true, false, false, false, 2, true)
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SetModelAsNoLongerNeeded(`prop_cs_tablet`)
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while tablet do
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Citizen.Wait(100)
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playerPed = PlayerPedId()
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if not IsEntityPlayingAnim(playerPed, "amb@code_human_in_bus_passenger_idles@female@tablet@base", "base", 3) then
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TaskPlayAnim(playerPed, "amb@code_human_in_bus_passenger_idles@female@tablet@base", "base", 3.0, 3.0, -1, 49, 0, 0, 0, 0)
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end
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end
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ClearPedSecondaryTask(playerPed)
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Citizen.Wait(450)
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DetachEntity(tabletObj, true, false)
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DeleteEntity(tabletObj)
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end)
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elseif not toggle and tablet then
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tablet = false
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end
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end
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(500)
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ped = PlayerPedId()
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nearJailingUi = inRange(ped)
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end
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end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if not display and nearJailingUi then
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drawText3D(nearJailingUi, "~w~Press ~b~E ~w~to open the jail ui")
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if IsControlJustPressed(0, 51) then
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TriggerServerEvent("ND_Jailing:getPlayers")
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end
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end
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end
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end)
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-- Return list of all players on the server and open ui.
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RegisterNetEvent("ND_Jailing:returnPlayers")
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AddEventHandler("ND_Jailing:returnPlayers", function(players)
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for _, player in pairs(players) do
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SendNUIMessage({
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type = "players",
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players = player,
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})
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end
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SetDisplay(true)
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ToggleTablet(display)
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end)
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AddEventHandler("playerSpawned", function()
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TriggerServerEvent("ND_Jailing:getJailTime")
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end)
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function jail(time)
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local player = PlayerPedId()
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local pedCoords = GetEntityCoords(player)
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jailTime = time
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SetEntityCoords(player, config.jailCoords.x, config.jailCoords.y, config.jailCoords.z, false, false, false, false)
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SetEntityHeading(player, config.jailCoords.h)
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TriggerEvent("ND_Jailing:timeLeft")
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TriggerServerEvent("ND_Jailing:updateJailing", jailTime)
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|
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while jailTime > 0 do
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|
jailTime = jailTime -1
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|
player = PlayerPedId()
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if #(GetEntityCoords(player) - vector3(config.jailCoords.x, config.jailCoords.y, config.jailCoords.z)) > config.jailDistance then
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|
SetEntityCoords(player, config.jailCoords.x, config.jailCoords.y, config.jailCoords.z, false, false, false, false)
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|
end
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|
Citizen.Wait(1000)
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|
end
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|
SetEntityCoords(player, config.releaseCoords.x, config.releaseCoords.y, config.releaseCoords.z, false, false, false, false)
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|
SetEntityHeading(player, config.releaseCoords.h)
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|
TriggerServerEvent("ND_Jailing:updateJailing", jailTime)
|
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|
end
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|
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|
RegisterNetEvent("ND_Jailing:timeLeft")
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|
AddEventHandler("ND_Jailing:timeLeft", function()
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|
while jailTime > 0 do
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|
Citizen.Wait(0)
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|
text("Time until release: " .. tostring(jailTime), 0.5, 0.9, 0.5)
|
||||||
|
end
|
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|
end)
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|
|
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-- Jail a player and loop to keep them in jail every second.
|
-- Jail a player and loop to keep them in jail every second.
|
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RegisterNetEvent("ND_Jailing:jailPlayer")
|
RegisterNetEvent("ND_Jailing:jailPlayer")
|
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AddEventHandler("ND_Jailing:jailPlayer", function(time)
|
AddEventHandler("ND_Jailing:jailPlayer", function(time)
|
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local player = PlayerPedId()
|
jail(time)
|
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isJailed = true
|
end)
|
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SetEntityCoords(player, config.jailCoords.x, config.jailCoords.y, config.jailCoords.z, false, false, false, false)
|
|
||||||
SetEntityHeading(player, config.jailCoords.h)
|
|
||||||
|
|
||||||
while isJailed do
|
RegisterNetEvent("ND_Jailing:unjailPlayer")
|
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time = time -1
|
AddEventHandler("ND_Jailing:unjailPlayer", function(time)
|
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local pedCoords = GetEntityCoords(player)
|
jailTime = 0
|
||||||
|
|
||||||
if #(pedCoords - vector3(config.jailCoords.x, config.jailCoords.y, config.jailCoords.z)) > config.jailDistance then
|
|
||||||
SetEntityCoords(player, config.jailCoords.x, config.jailCoords.y, config.jailCoords.z, false, false, false, false)
|
|
||||||
end
|
|
||||||
if time == 0 then
|
|
||||||
SetEntityCoords(player, config.releaseCoords.x, config.releaseCoords.y, config.releaseCoords.z, false, false, false, false)
|
|
||||||
SetEntityHeading(player, config.releaseCoords.h)
|
|
||||||
Citizen.Wait(100)
|
|
||||||
TaskGoStraightToCoord(player, config.releaseCoords.x + 10, config.releaseCoords.y, config.releaseCoords.z, 1.0, 8000, config.releaseCoords.h, 0)
|
|
||||||
isJailed = false
|
|
||||||
end
|
|
||||||
Citizen.Wait(1000)
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- Chat suggestion for command.
|
-- Chat suggestion for command.
|
||||||
TriggerEvent("chat:addSuggestion", "/jail", "Jail a player", {
|
TriggerEvent("chat:addSuggestion", "/jail", "Jail a player", {
|
||||||
{name="Id", help="Player Id"},
|
{name="Id", help="Player Id"},
|
||||||
{name="time", help="time to jail (seconds)"},
|
{name="Time", help="Time to jail (seconds)"},
|
||||||
{name="Reason", help="Short reason or list of charges."}
|
{name="Fine", help="How much will the player be fined?"},
|
||||||
|
{name="Reason", help="Short description of the charge."}
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Same jail function but with a command.
|
-- Same jail function but with a command.
|
||||||
RegisterCommand("jail", function(source, args, rawCommand)
|
RegisterCommand("jail", function(source, args, rawCommand)
|
||||||
local id = tonumber(args[1])
|
local id = tonumber(args[1])
|
||||||
local time = tonumber(args[2])
|
local time = tonumber(args[2])
|
||||||
local reason = args[3]
|
local fine = args[3]
|
||||||
local hasAccess = false
|
local reason = args[4]
|
||||||
for _, dept in pairs(config.accessDepartments) do
|
if hasAccess() then
|
||||||
if exports["ND_Core"]:getCharacterInfo(6) == dept then
|
|
||||||
hasAccess = true
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if hasAccess then
|
|
||||||
local name = GetPlayerName(GetPlayerFromServerId(id))
|
|
||||||
if not GetPlayerFromServerId(id) then
|
if not GetPlayerFromServerId(id) then
|
||||||
TriggerEvent("chat:addMessage", {
|
TriggerEvent("chat:addMessage", {
|
||||||
color = { 255, 0, 0},
|
color = { 255, 0, 0},
|
||||||
@@ -76,7 +205,7 @@ RegisterCommand("jail", function(source, args, rawCommand)
|
|||||||
args = {"[Error]", "max time to jail is: " .. config.maxJailTime .. " seconds."}
|
args = {"[Error]", "max time to jail is: " .. config.maxJailTime .. " seconds."}
|
||||||
})
|
})
|
||||||
elseif time <= config.maxJailTime then
|
elseif time <= config.maxJailTime then
|
||||||
TriggerServerEvent("jailPlayer", id, name, time, reason)
|
TriggerServerEvent("ND_Jailing:jailPlayer", id, time, fine, reason)
|
||||||
SetDisplay(false)
|
SetDisplay(false)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
@@ -88,46 +217,12 @@ RegisterCommand("jail", function(source, args, rawCommand)
|
|||||||
end
|
end
|
||||||
end, false)
|
end, false)
|
||||||
|
|
||||||
-- Return list of all players on the server and open ui.
|
|
||||||
RegisterNetEvent("ND_Jailing:returnPlayers")
|
|
||||||
AddEventHandler("ND_Jailing:returnPlayers", function(players)
|
|
||||||
for _, player in pairs(players) do
|
|
||||||
SendNUIMessage({
|
|
||||||
type = "players",
|
|
||||||
players = player,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
SetDisplay(true)
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Check permission and distance of player.
|
|
||||||
Citizen.CreateThread(function()
|
|
||||||
while true do
|
|
||||||
Citizen.Wait(0)
|
|
||||||
local pedCoords = GetEntityCoords(PlayerPedId())
|
|
||||||
for locations in pairs(config.accessLocation) do
|
|
||||||
if #(pedCoords - vector3(config.accessLocation[locations].x, config.accessLocation[locations].y, config.accessLocation[locations].z)) < config.accessDistance then
|
|
||||||
for _, dept in pairs(config.accessDepartments) do
|
|
||||||
if exports["ND_Core"]:getCharacterInfo(6) == dept then
|
|
||||||
if not display then
|
|
||||||
alert("Press ~INPUT_CONTEXT~ to open the jail ui")
|
|
||||||
end
|
|
||||||
if IsControlJustPressed(1, 51) then
|
|
||||||
TriggerServerEvent("ND_Jailing:getPlayers")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- When form is submitted.
|
-- When form is submitted.
|
||||||
RegisterNUICallback("sumbit", function(data)
|
RegisterNUICallback("sumbit", function(data)
|
||||||
local id = tonumber(string.sub(data.id, 2, string.find(data.id, ")") - 1))
|
local id = tonumber(string.sub(data.id, 2, string.find(data.id, ")") - 1))
|
||||||
local time = tonumber(data.time)
|
local time = tonumber(data.time)
|
||||||
|
local fine = data.fine
|
||||||
local reason = data.reason
|
local reason = data.reason
|
||||||
local name = GetPlayerName(GetPlayerFromServerId(id))
|
|
||||||
if time > config.maxJailTime then
|
if time > config.maxJailTime then
|
||||||
SendNUIMessage({
|
SendNUIMessage({
|
||||||
error = "Error: max time to jail is: " .. config.maxJailTime .. " seconds."
|
error = "Error: max time to jail is: " .. config.maxJailTime .. " seconds."
|
||||||
@@ -137,15 +232,17 @@ RegisterNUICallback("sumbit", function(data)
|
|||||||
error = ""
|
error = ""
|
||||||
})
|
})
|
||||||
else
|
else
|
||||||
TriggerServerEvent("ND_Jailing:jailPlayer", id, name, time, reason)
|
TriggerServerEvent("ND_Jailing:jailPlayer", id, time, fine, reason)
|
||||||
SendNUIMessage({
|
SendNUIMessage({
|
||||||
type = "clean"
|
type = "clean"
|
||||||
})
|
})
|
||||||
SetDisplay(false)
|
SetDisplay(false)
|
||||||
|
ToggleTablet(display)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
-- Close ui.
|
-- Close ui.
|
||||||
RegisterNUICallback("closeUI", function(data)
|
RegisterNUICallback("close", function(data)
|
||||||
SetDisplay(false)
|
SetDisplay(false)
|
||||||
|
ToggleTablet(display)
|
||||||
end)
|
end)
|
||||||
@@ -1,3 +1,18 @@
|
|||||||
|
local jailedPlayers = {}
|
||||||
|
|
||||||
|
-- Get player any identifier, available types: steam, license, xbl, ip, discord, live.
|
||||||
|
function GetPlayerIdentifierFromType(type, source)
|
||||||
|
local identifierCount = GetNumPlayerIdentifiers(source)
|
||||||
|
for count = 0, identifierCount do
|
||||||
|
local identifier = GetPlayerIdentifier(source, count)
|
||||||
|
if identifier and string.find(identifier, type) then
|
||||||
|
return identifier
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
|
||||||
|
-- send discord embed with webhook.
|
||||||
function sendToDiscord(name, message, color)
|
function sendToDiscord(name, message, color)
|
||||||
local embed = {
|
local embed = {
|
||||||
{
|
{
|
||||||
@@ -15,25 +30,36 @@ end
|
|||||||
|
|
||||||
-- Jail player discord log, trigger the even on the players client and send a message to everyone.
|
-- Jail player discord log, trigger the even on the players client and send a message to everyone.
|
||||||
RegisterNetEvent("ND_Jailing:jailPlayer")
|
RegisterNetEvent("ND_Jailing:jailPlayer")
|
||||||
AddEventHandler("ND_Jailing:jailPlayer", function(id, name, time, reason)
|
AddEventHandler("ND_Jailing:jailPlayer", function(id, time, fine, reason)
|
||||||
local player = source
|
local player = source
|
||||||
local players = exports["ND_Core"]:getCharacterTable()
|
local players = exports["ND_Core"]:getCharacterTable()
|
||||||
local dept = players[player].dept
|
local dept = players[player].dept
|
||||||
for _, department in pairs(config.accessDepartments) do
|
for _, department in pairs(config.accessDepartments) do
|
||||||
print(department)
|
|
||||||
if department == dept then
|
if department == dept then
|
||||||
|
jailedPlayers[GetPlayerIdentifierFromType("license", id)] = time
|
||||||
|
exports["ND_Core"]:deductMoney(fine, id, "bank")
|
||||||
TriggerClientEvent("ND_Jailing:jailPlayer", id, time)
|
TriggerClientEvent("ND_Jailing:jailPlayer", id, time)
|
||||||
sendToDiscord("Jail Logs", "**" .. GetPlayerName(source) .. "** Jailed **" .. name .. "** for **" .. time .. " seconds** with the reason: **" .. reason .. "**.", 1595381)
|
sendToDiscord("Jail Logs", "**" .. GetPlayerName(player) .. "** Jailed **" .. GetPlayerName(id) .. "** for **" .. time .. " seconds** with the reason: **" .. reason .. "**.", 1595381)
|
||||||
TriggerClientEvent('chat:addMessage', -1, {
|
TriggerClientEvent('chat:addMessage', -1, {
|
||||||
color = { 255, 0, 0},
|
color = { 255, 0, 0},
|
||||||
multiline = true,
|
multiline = true,
|
||||||
args = {"[Judge]", name .. " was charaged with " .. reason .. " and will be spending " .. time .. " months in jail."}
|
args = {"[Judge]", GetPlayerName(id) .. " was charaged with " .. reason .. " and will be spending " .. time .. " months in jail."}
|
||||||
})
|
})
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent("ND_Jailing:updateJailing")
|
||||||
|
AddEventHandler("ND_Jailing:updateJailing", function(time)
|
||||||
|
local player = source
|
||||||
|
if time == 0 then
|
||||||
|
jailedPlayers[GetPlayerIdentifierFromType("license", player)] = nil
|
||||||
|
else
|
||||||
|
jailedPlayers[GetPlayerIdentifierFromType("license", player)] = time
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
-- Gets all players on the server and adds them to a table.
|
-- Gets all players on the server and adds them to a table.
|
||||||
RegisterNetEvent("ND_Jailing:getPlayers")
|
RegisterNetEvent("ND_Jailing:getPlayers")
|
||||||
AddEventHandler("ND_Jailing:getPlayers", function()
|
AddEventHandler("ND_Jailing:getPlayers", function()
|
||||||
@@ -43,3 +69,12 @@ AddEventHandler("ND_Jailing:getPlayers", function()
|
|||||||
end
|
end
|
||||||
TriggerClientEvent("ND_Jailing:returnPlayers", source, players)
|
TriggerClientEvent("ND_Jailing:returnPlayers", source, players)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent("ND_Jailing:getJailTime")
|
||||||
|
AddEventHandler("ND_Jailing:getJailTime", function()
|
||||||
|
local player = source
|
||||||
|
local time = jailedPlayers[GetPlayerIdentifierFromType("license", player)]
|
||||||
|
if time then
|
||||||
|
TriggerClientEvent("ND_Jailing:jailPlayer", player, time)
|
||||||
|
end
|
||||||
|
end)
|
||||||
33
ND_Jailing/source/ui/index.html
Normal file
33
ND_Jailing/source/ui/index.html
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
<!DOCTYPE html>
|
||||||
|
<html>
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<link rel="stylesheet" href="style.css">
|
||||||
|
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
|
||||||
|
<script src="script.js" type="text/javascript"></script>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<form id="overlay">
|
||||||
|
<p id="title">Jailing Interface</p>
|
||||||
|
<hr id="line">
|
||||||
|
<div class="infoBox">
|
||||||
|
<label class="text" for="playerid">Player id</label>
|
||||||
|
<select id="id" class="input" name="Player" style="width: 96%; height: 3vh;" required>
|
||||||
|
</select>
|
||||||
|
|
||||||
|
<label class="text" for="jailtime">Time</label>
|
||||||
|
<input id="time" class="input" type="number" placeholder="In seconds" name="jailtime" min="10" required>
|
||||||
|
|
||||||
|
<label class="text" for="fine">Fine</label>
|
||||||
|
<input id="fine" class="input" type="number" placeholder="In seconds" name="fine" max="" required>
|
||||||
|
|
||||||
|
<label class="text" for="reason">Reason</label>
|
||||||
|
<input id="reason" class="input" type="text" placeholder="short reason" name="reason" required>
|
||||||
|
</div>
|
||||||
|
<hr id="line" style="position: absolute; margin: auto; left: 0; right: 0; bottom: 15%;">
|
||||||
|
<p id="error"></p>
|
||||||
|
<button class="resetButton" type="reset">Close</button>
|
||||||
|
<button class="submitButton" type="submit" form="overlay">Jail</button>
|
||||||
|
</form>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
61
ND_Jailing/source/ui/script.js
Normal file
61
ND_Jailing/source/ui/script.js
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
$(document).ready(function() {
|
||||||
|
function display(bool) {
|
||||||
|
if (bool) {
|
||||||
|
$("#overlay").fadeIn("slow");
|
||||||
|
} else {
|
||||||
|
$("#overlay").fadeOut("slow");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
display(false);
|
||||||
|
|
||||||
|
window.addEventListener('message', function(event) {
|
||||||
|
var item = event.data;
|
||||||
|
if (item.type === "ui") {
|
||||||
|
if (item.status == true) {
|
||||||
|
display(true);
|
||||||
|
} else {
|
||||||
|
display(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
$("#error").text(item.error);
|
||||||
|
|
||||||
|
if (item.type === "players") {
|
||||||
|
$("#id").append($("<option>", {
|
||||||
|
text: item.players
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (item.type === "clean") {
|
||||||
|
$("#id, #time, #reason").val("");
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
$("#overlay").submit(function() {
|
||||||
|
let id = $("#id").val();
|
||||||
|
let time = $("#time").val();
|
||||||
|
let fine = $("#fine").val();
|
||||||
|
let reason = $("#reason").val();
|
||||||
|
$.post(`https://${GetParentResourceName()}/sumbit`, JSON.stringify({
|
||||||
|
id: id,
|
||||||
|
time: time,
|
||||||
|
fine: fine,
|
||||||
|
reason: reason
|
||||||
|
}));
|
||||||
|
return false;
|
||||||
|
})
|
||||||
|
|
||||||
|
$(".resetButton").click(function() {
|
||||||
|
$.post(`https://${GetParentResourceName()}/close`);
|
||||||
|
$("#id, #time, #reason").val("");
|
||||||
|
return;
|
||||||
|
})
|
||||||
|
|
||||||
|
document.onkeyup = function(data) {
|
||||||
|
if (data.which == 27) {
|
||||||
|
$.post(`https://${GetParentResourceName()}/close`);
|
||||||
|
$("#id, #time, #reason").val("");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
});
|
||||||
98
ND_Jailing/source/ui/style.css
Normal file
98
ND_Jailing/source/ui/style.css
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
#overlay {
|
||||||
|
display: none;
|
||||||
|
position: absolute;
|
||||||
|
margin: auto;
|
||||||
|
inset: 0;
|
||||||
|
height: 45vh;
|
||||||
|
width: 38vw;
|
||||||
|
background-color: rgba(2, 2, 2, 0.911);
|
||||||
|
border-radius: 25px;
|
||||||
|
}
|
||||||
|
|
||||||
|
#title {
|
||||||
|
margin-left: 4%;
|
||||||
|
color: white;
|
||||||
|
font-size: 120%;
|
||||||
|
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
|
||||||
|
#line {
|
||||||
|
background: rgb(255, 255, 255);
|
||||||
|
background: linear-gradient(90deg, rgba(0, 0, 0, 0) 0%, rgba(255,255,255,1) 15%, rgba(255,255,255,1) 85%, rgba(0, 0, 0, 0) 100%);
|
||||||
|
height: 0.1vh;
|
||||||
|
width: 95%;
|
||||||
|
border: none;
|
||||||
|
border-radius: 2vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
.infoBox {
|
||||||
|
position: absolute;
|
||||||
|
margin: auto;
|
||||||
|
left: 4%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.text {
|
||||||
|
color: white;
|
||||||
|
display: inline-block;
|
||||||
|
margin: 1vh 0;
|
||||||
|
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
|
|
||||||
|
.input {
|
||||||
|
background: white;
|
||||||
|
color: black;
|
||||||
|
display: inline-block;
|
||||||
|
border: none;
|
||||||
|
border-radius: 5px;
|
||||||
|
height: 2.5vh;
|
||||||
|
width: 95%;
|
||||||
|
outline: none;
|
||||||
|
padding: 0.5%;
|
||||||
|
}
|
||||||
|
|
||||||
|
.submitButton {
|
||||||
|
position: absolute;
|
||||||
|
left: 4%;
|
||||||
|
width: 45%;
|
||||||
|
background-color: rgb(17, 113, 238);
|
||||||
|
}
|
||||||
|
|
||||||
|
.resetButton {
|
||||||
|
position: absolute;
|
||||||
|
right: 4%;
|
||||||
|
width: 45%;
|
||||||
|
background-color: rgb(231, 50, 50);
|
||||||
|
}
|
||||||
|
|
||||||
|
.submitButton, .resetButton {
|
||||||
|
bottom: 2.5vh;
|
||||||
|
height: 3vh;
|
||||||
|
color: white;
|
||||||
|
font-weight: bold;
|
||||||
|
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
|
||||||
|
border: none;
|
||||||
|
border-radius: 1vh;
|
||||||
|
transition: 0.3s;
|
||||||
|
}
|
||||||
|
.submitButton:hover, .resetButton:hover {
|
||||||
|
transition: 0.3s;
|
||||||
|
opacity: 0.7;
|
||||||
|
}
|
||||||
|
.submitButton:active, .resetButton:active {
|
||||||
|
transition: none;
|
||||||
|
opacity: 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
#error {
|
||||||
|
position: absolute;
|
||||||
|
margin: auto;
|
||||||
|
bottom: 18%;
|
||||||
|
right: 0;
|
||||||
|
left: 0;
|
||||||
|
text-align: center;
|
||||||
|
color: white;
|
||||||
|
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
|
||||||
|
font-weight: bold;
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user