mirror of
https://github.com/ND-Framework/ND_Core.git
synced 2026-08-17 05:56:01 +01:00
Add files via upload
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
config = {
|
||||
maxJailTime = 10, -- Max time in seconds that someone can jail another player.
|
||||
maxJailTime = 300, -- Max time in seconds that someone can jail another player.
|
||||
jailDistance = 90.0, -- How far can the player go from the Jail coordinates. If the player is further than the set amount they will be teleported back.
|
||||
|
||||
jailCoords = {x = 1680.21, y = 2513.25, z = 44.56, h = 6.53},
|
||||
@@ -7,9 +7,9 @@ config = {
|
||||
|
||||
-- Where can players access it from.
|
||||
accessLocation = {
|
||||
{x = -449.61, y = 6012.42, z = 31.72}, -- Paleto Bay Sheriff's Office
|
||||
{x = 1853.08, y = 3690.2, z = 34.27}, -- Sandy Shores Sheriff's Office
|
||||
{x = 459.84, y = -989.15, z = 24.91}, -- Mission Row PD
|
||||
{x = -450.17, y = 6012.62, z = 31.71}, -- Paleto Bay Sheriff's Office
|
||||
{x = 1853.57, y = 3690.74, z = 34.26}, -- Sandy Shores Sheriff's Office
|
||||
{x = 460.53, y = -988.84, z = 24.91} -- Mission Row PD
|
||||
},
|
||||
|
||||
-- Departments that can access the jail tablet.
|
||||
@@ -20,5 +20,5 @@ config = {
|
||||
},
|
||||
|
||||
-- How close does the player have to be to the coordiantes to be able to open the tablet.
|
||||
accessDistance = 0.5,
|
||||
accessDistance = 1.2,
|
||||
}
|
||||
@@ -1,3 +1,3 @@
|
||||
server_config = {
|
||||
discordWebhook = "",
|
||||
}
|
||||
}
|
||||
@@ -1,25 +1,23 @@
|
||||
-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
|
||||
|
||||
version "1.2"
|
||||
description "Jail tablet"
|
||||
author "Andyyy#7666"
|
||||
description "ND Framework Jailing"
|
||||
version "2.0.0"
|
||||
|
||||
fx_version "cerulean"
|
||||
game "gta5"
|
||||
lua54 "yes"
|
||||
|
||||
ui_page "source/ui/index.html"
|
||||
|
||||
files {
|
||||
"source/ui/index.html",
|
||||
"source/ui/js/jquery-3.6.0.min.js",
|
||||
"source/ui/js/listener.js",
|
||||
"source/ui/script.js",
|
||||
"source/ui/style.css"
|
||||
}
|
||||
ui_page "source/ui/index.html"
|
||||
|
||||
shared_script "config_client.lua"
|
||||
server_scripts {
|
||||
"source/server.lua",
|
||||
"config_server.lua"
|
||||
}
|
||||
client_script "source/client.lua"
|
||||
server_scripts {
|
||||
"config_server.lua",
|
||||
"source/server.lua"
|
||||
}
|
||||
@@ -1,5 +1,7 @@
|
||||
local display = false
|
||||
local isJailed = false
|
||||
local nearJailingUi = false
|
||||
local jailTime = 0
|
||||
local ped
|
||||
|
||||
function SetDisplay(bool)
|
||||
display = bool
|
||||
@@ -10,59 +12,186 @@ function SetDisplay(bool)
|
||||
})
|
||||
end
|
||||
|
||||
function alert(msg)
|
||||
BeginTextCommandDisplayHelp("STRING")
|
||||
AddTextComponentSubstringPlayerName(msg)
|
||||
EndTextCommandDisplayHelp(0, 0, 1, -1)
|
||||
function text(text, x, y, scale)
|
||||
SetTextFont(4)
|
||||
SetTextProportional(0)
|
||||
SetTextScale(scale, scale)
|
||||
SetTextEdge(1, 0, 0, 0, 255)
|
||||
SetTextDropShadow(0, 0, 0, 0,255)
|
||||
SetTextOutline()
|
||||
SetTextJustification(0)
|
||||
SetTextEntry("STRING")
|
||||
AddTextComponentString(text)
|
||||
DrawText(x, y)
|
||||
end
|
||||
|
||||
function drawText3D(coords, text)
|
||||
local onScreen, _x, _y = World3dToScreen2d(coords.x, coords.y, coords.z + 0.3)
|
||||
local pX, pY, pZ = table.unpack(GetGameplayCamCoords())
|
||||
SetTextScale(0.4, 0.4)
|
||||
SetTextFont(4)
|
||||
SetTextProportional(1)
|
||||
SetTextEntry("STRING")
|
||||
SetTextCentre(true)
|
||||
SetTextColour(255, 255, 255, 255)
|
||||
SetTextOutline()
|
||||
AddTextComponentString(text)
|
||||
DrawText(_x, _y)
|
||||
end
|
||||
|
||||
function hasAccess()
|
||||
local selectedDepartment = exports["ND_Core"]:getCharacterInfo().department
|
||||
for _, department in pairs(config.accessDepartments) do
|
||||
if department == selectedDepartment then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function inRange(ped)
|
||||
local pedCoords = GetEntityCoords(ped)
|
||||
for locations in pairs(config.accessLocation) do
|
||||
local uiCoords = vector3(config.accessLocation[locations].x, config.accessLocation[locations].y, config.accessLocation[locations].z)
|
||||
if (#(pedCoords - uiCoords)) < config.accessDistance then
|
||||
if hasAccess() then
|
||||
return uiCoords
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local tablet = false
|
||||
function ToggleTablet(toggle)
|
||||
if toggle and not tablet then
|
||||
tablet = true
|
||||
Citizen.CreateThread(function()
|
||||
RequestAnimDict("amb@code_human_in_bus_passenger_idles@female@tablet@base")
|
||||
while not HasAnimDictLoaded("amb@code_human_in_bus_passenger_idles@female@tablet@base") do
|
||||
Citizen.Wait(150)
|
||||
end
|
||||
RequestModel(`prop_cs_tablet`)
|
||||
while not HasModelLoaded(`prop_cs_tablet`) do
|
||||
Citizen.Wait(150)
|
||||
end
|
||||
local playerPed = PlayerPedId()
|
||||
local tabletObj = CreateObject(`prop_cs_tablet`, 0.0, 0.0, 0.0, true, true, false)
|
||||
local tabletBoneIndex = GetPedBoneIndex(playerPed, 60309)
|
||||
SetCurrentPedWeapon(playerPed, `weapon_unarmed`, true)
|
||||
AttachEntityToEntity(tabletObj, playerPed, tabletBoneIndex, 0.03, 0.002, -0.0, 10.0, 160.0, 0.0, true, false, false, false, 2, true)
|
||||
SetModelAsNoLongerNeeded(`prop_cs_tablet`)
|
||||
while tablet do
|
||||
Citizen.Wait(100)
|
||||
playerPed = PlayerPedId()
|
||||
|
||||
if not IsEntityPlayingAnim(playerPed, "amb@code_human_in_bus_passenger_idles@female@tablet@base", "base", 3) then
|
||||
TaskPlayAnim(playerPed, "amb@code_human_in_bus_passenger_idles@female@tablet@base", "base", 3.0, 3.0, -1, 49, 0, 0, 0, 0)
|
||||
end
|
||||
end
|
||||
ClearPedSecondaryTask(playerPed)
|
||||
Citizen.Wait(450)
|
||||
DetachEntity(tabletObj, true, false)
|
||||
DeleteEntity(tabletObj)
|
||||
end)
|
||||
elseif not toggle and tablet then
|
||||
tablet = false
|
||||
end
|
||||
end
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(500)
|
||||
ped = PlayerPedId()
|
||||
nearJailingUi = inRange(ped)
|
||||
end
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
if not display and nearJailingUi then
|
||||
drawText3D(nearJailingUi, "~w~Press ~b~E ~w~to open the jail ui")
|
||||
if IsControlJustPressed(0, 51) then
|
||||
TriggerServerEvent("ND_Jailing:getPlayers")
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Return list of all players on the server and open ui.
|
||||
RegisterNetEvent("ND_Jailing:returnPlayers")
|
||||
AddEventHandler("ND_Jailing:returnPlayers", function(players)
|
||||
for _, player in pairs(players) do
|
||||
SendNUIMessage({
|
||||
type = "players",
|
||||
players = player,
|
||||
})
|
||||
end
|
||||
SetDisplay(true)
|
||||
ToggleTablet(display)
|
||||
end)
|
||||
|
||||
AddEventHandler("playerSpawned", function()
|
||||
TriggerServerEvent("ND_Jailing:getJailTime")
|
||||
end)
|
||||
|
||||
function jail(time)
|
||||
local player = PlayerPedId()
|
||||
local pedCoords = GetEntityCoords(player)
|
||||
jailTime = time
|
||||
SetEntityCoords(player, config.jailCoords.x, config.jailCoords.y, config.jailCoords.z, false, false, false, false)
|
||||
SetEntityHeading(player, config.jailCoords.h)
|
||||
TriggerEvent("ND_Jailing:timeLeft")
|
||||
TriggerServerEvent("ND_Jailing:updateJailing", jailTime)
|
||||
|
||||
while jailTime > 0 do
|
||||
jailTime = jailTime -1
|
||||
player = PlayerPedId()
|
||||
if #(GetEntityCoords(player) - vector3(config.jailCoords.x, config.jailCoords.y, config.jailCoords.z)) > config.jailDistance then
|
||||
SetEntityCoords(player, config.jailCoords.x, config.jailCoords.y, config.jailCoords.z, false, false, false, false)
|
||||
end
|
||||
Citizen.Wait(1000)
|
||||
end
|
||||
SetEntityCoords(player, config.releaseCoords.x, config.releaseCoords.y, config.releaseCoords.z, false, false, false, false)
|
||||
SetEntityHeading(player, config.releaseCoords.h)
|
||||
TriggerServerEvent("ND_Jailing:updateJailing", jailTime)
|
||||
end
|
||||
|
||||
RegisterNetEvent("ND_Jailing:timeLeft")
|
||||
AddEventHandler("ND_Jailing:timeLeft", function()
|
||||
while jailTime > 0 do
|
||||
Citizen.Wait(0)
|
||||
text("Time until release: " .. tostring(jailTime), 0.5, 0.9, 0.5)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Jail a player and loop to keep them in jail every second.
|
||||
RegisterNetEvent("ND_Jailing:jailPlayer")
|
||||
AddEventHandler("ND_Jailing:jailPlayer", function(time)
|
||||
local player = PlayerPedId()
|
||||
isJailed = true
|
||||
SetEntityCoords(player, config.jailCoords.x, config.jailCoords.y, config.jailCoords.z, false, false, false, false)
|
||||
SetEntityHeading(player, config.jailCoords.h)
|
||||
jail(time)
|
||||
end)
|
||||
|
||||
while isJailed do
|
||||
time = time -1
|
||||
local pedCoords = GetEntityCoords(player)
|
||||
|
||||
if #(pedCoords - vector3(config.jailCoords.x, config.jailCoords.y, config.jailCoords.z)) > config.jailDistance then
|
||||
SetEntityCoords(player, config.jailCoords.x, config.jailCoords.y, config.jailCoords.z, false, false, false, false)
|
||||
end
|
||||
if time == 0 then
|
||||
SetEntityCoords(player, config.releaseCoords.x, config.releaseCoords.y, config.releaseCoords.z, false, false, false, false)
|
||||
SetEntityHeading(player, config.releaseCoords.h)
|
||||
Citizen.Wait(100)
|
||||
TaskGoStraightToCoord(player, config.releaseCoords.x + 10, config.releaseCoords.y, config.releaseCoords.z, 1.0, 8000, config.releaseCoords.h, 0)
|
||||
isJailed = false
|
||||
end
|
||||
Citizen.Wait(1000)
|
||||
end
|
||||
RegisterNetEvent("ND_Jailing:unjailPlayer")
|
||||
AddEventHandler("ND_Jailing:unjailPlayer", function(time)
|
||||
jailTime = 0
|
||||
end)
|
||||
|
||||
-- Chat suggestion for command.
|
||||
TriggerEvent("chat:addSuggestion", "/jail", "Jail a player", {
|
||||
{name="Id", help="Player Id"},
|
||||
{name="time", help="time to jail (seconds)"},
|
||||
{name="Reason", help="Short reason or list of charges."}
|
||||
{name="Time", help="Time to jail (seconds)"},
|
||||
{name="Fine", help="How much will the player be fined?"},
|
||||
{name="Reason", help="Short description of the charge."}
|
||||
})
|
||||
|
||||
-- Same jail function but with a command.
|
||||
RegisterCommand("jail", function(source, args, rawCommand)
|
||||
local id = tonumber(args[1])
|
||||
local time = tonumber(args[2])
|
||||
local reason = args[3]
|
||||
local hasAccess = false
|
||||
for _, dept in pairs(config.accessDepartments) do
|
||||
if exports["ND_Core"]:getCharacterInfo(6) == dept then
|
||||
hasAccess = true
|
||||
break
|
||||
end
|
||||
end
|
||||
if hasAccess then
|
||||
local name = GetPlayerName(GetPlayerFromServerId(id))
|
||||
local fine = args[3]
|
||||
local reason = args[4]
|
||||
if hasAccess() then
|
||||
if not GetPlayerFromServerId(id) then
|
||||
TriggerEvent("chat:addMessage", {
|
||||
color = { 255, 0, 0},
|
||||
@@ -76,7 +205,7 @@ RegisterCommand("jail", function(source, args, rawCommand)
|
||||
args = {"[Error]", "max time to jail is: " .. config.maxJailTime .. " seconds."}
|
||||
})
|
||||
elseif time <= config.maxJailTime then
|
||||
TriggerServerEvent("jailPlayer", id, name, time, reason)
|
||||
TriggerServerEvent("ND_Jailing:jailPlayer", id, time, fine, reason)
|
||||
SetDisplay(false)
|
||||
end
|
||||
else
|
||||
@@ -88,46 +217,12 @@ RegisterCommand("jail", function(source, args, rawCommand)
|
||||
end
|
||||
end, false)
|
||||
|
||||
-- Return list of all players on the server and open ui.
|
||||
RegisterNetEvent("ND_Jailing:returnPlayers")
|
||||
AddEventHandler("ND_Jailing:returnPlayers", function(players)
|
||||
for _, player in pairs(players) do
|
||||
SendNUIMessage({
|
||||
type = "players",
|
||||
players = player,
|
||||
})
|
||||
end
|
||||
SetDisplay(true)
|
||||
end)
|
||||
|
||||
-- Check permission and distance of player.
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
local pedCoords = GetEntityCoords(PlayerPedId())
|
||||
for locations in pairs(config.accessLocation) do
|
||||
if #(pedCoords - vector3(config.accessLocation[locations].x, config.accessLocation[locations].y, config.accessLocation[locations].z)) < config.accessDistance then
|
||||
for _, dept in pairs(config.accessDepartments) do
|
||||
if exports["ND_Core"]:getCharacterInfo(6) == dept then
|
||||
if not display then
|
||||
alert("Press ~INPUT_CONTEXT~ to open the jail ui")
|
||||
end
|
||||
if IsControlJustPressed(1, 51) then
|
||||
TriggerServerEvent("ND_Jailing:getPlayers")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- When form is submitted.
|
||||
RegisterNUICallback("sumbit", function(data)
|
||||
local id = tonumber(string.sub(data.id, 2, string.find(data.id, ")") - 1))
|
||||
local time = tonumber(data.time)
|
||||
local fine = data.fine
|
||||
local reason = data.reason
|
||||
local name = GetPlayerName(GetPlayerFromServerId(id))
|
||||
if time > config.maxJailTime then
|
||||
SendNUIMessage({
|
||||
error = "Error: max time to jail is: " .. config.maxJailTime .. " seconds."
|
||||
@@ -137,15 +232,17 @@ RegisterNUICallback("sumbit", function(data)
|
||||
error = ""
|
||||
})
|
||||
else
|
||||
TriggerServerEvent("ND_Jailing:jailPlayer", id, name, time, reason)
|
||||
TriggerServerEvent("ND_Jailing:jailPlayer", id, time, fine, reason)
|
||||
SendNUIMessage({
|
||||
type = "clean"
|
||||
})
|
||||
SetDisplay(false)
|
||||
ToggleTablet(display)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Close ui.
|
||||
RegisterNUICallback("closeUI", function(data)
|
||||
RegisterNUICallback("close", function(data)
|
||||
SetDisplay(false)
|
||||
ToggleTablet(display)
|
||||
end)
|
||||
@@ -1,3 +1,18 @@
|
||||
local jailedPlayers = {}
|
||||
|
||||
-- Get player any identifier, available types: steam, license, xbl, ip, discord, live.
|
||||
function GetPlayerIdentifierFromType(type, source)
|
||||
local identifierCount = GetNumPlayerIdentifiers(source)
|
||||
for count = 0, identifierCount do
|
||||
local identifier = GetPlayerIdentifier(source, count)
|
||||
if identifier and string.find(identifier, type) then
|
||||
return identifier
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- send discord embed with webhook.
|
||||
function sendToDiscord(name, message, color)
|
||||
local embed = {
|
||||
{
|
||||
@@ -15,25 +30,36 @@ end
|
||||
|
||||
-- Jail player discord log, trigger the even on the players client and send a message to everyone.
|
||||
RegisterNetEvent("ND_Jailing:jailPlayer")
|
||||
AddEventHandler("ND_Jailing:jailPlayer", function(id, name, time, reason)
|
||||
AddEventHandler("ND_Jailing:jailPlayer", function(id, time, fine, reason)
|
||||
local player = source
|
||||
local players = exports["ND_Core"]:getCharacterTable()
|
||||
local dept = players[player].dept
|
||||
for _, department in pairs(config.accessDepartments) do
|
||||
print(department)
|
||||
if department == dept then
|
||||
jailedPlayers[GetPlayerIdentifierFromType("license", id)] = time
|
||||
exports["ND_Core"]:deductMoney(fine, id, "bank")
|
||||
TriggerClientEvent("ND_Jailing:jailPlayer", id, time)
|
||||
sendToDiscord("Jail Logs", "**" .. GetPlayerName(source) .. "** Jailed **" .. name .. "** for **" .. time .. " seconds** with the reason: **" .. reason .. "**.", 1595381)
|
||||
sendToDiscord("Jail Logs", "**" .. GetPlayerName(player) .. "** Jailed **" .. GetPlayerName(id) .. "** for **" .. time .. " seconds** with the reason: **" .. reason .. "**.", 1595381)
|
||||
TriggerClientEvent('chat:addMessage', -1, {
|
||||
color = { 255, 0, 0},
|
||||
multiline = true,
|
||||
args = {"[Judge]", name .. " was charaged with " .. reason .. " and will be spending " .. time .. " months in jail."}
|
||||
args = {"[Judge]", GetPlayerName(id) .. " was charaged with " .. reason .. " and will be spending " .. time .. " months in jail."}
|
||||
})
|
||||
break
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent("ND_Jailing:updateJailing")
|
||||
AddEventHandler("ND_Jailing:updateJailing", function(time)
|
||||
local player = source
|
||||
if time == 0 then
|
||||
jailedPlayers[GetPlayerIdentifierFromType("license", player)] = nil
|
||||
else
|
||||
jailedPlayers[GetPlayerIdentifierFromType("license", player)] = time
|
||||
end
|
||||
end)
|
||||
|
||||
-- Gets all players on the server and adds them to a table.
|
||||
RegisterNetEvent("ND_Jailing:getPlayers")
|
||||
AddEventHandler("ND_Jailing:getPlayers", function()
|
||||
@@ -43,3 +69,12 @@ AddEventHandler("ND_Jailing:getPlayers", function()
|
||||
end
|
||||
TriggerClientEvent("ND_Jailing:returnPlayers", source, players)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("ND_Jailing:getJailTime")
|
||||
AddEventHandler("ND_Jailing:getJailTime", function()
|
||||
local player = source
|
||||
local time = jailedPlayers[GetPlayerIdentifierFromType("license", player)]
|
||||
if time then
|
||||
TriggerClientEvent("ND_Jailing:jailPlayer", player, time)
|
||||
end
|
||||
end)
|
||||
33
ND_Jailing/source/ui/index.html
Normal file
33
ND_Jailing/source/ui/index.html
Normal file
@@ -0,0 +1,33 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<link rel="stylesheet" href="style.css">
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
|
||||
<script src="script.js" type="text/javascript"></script>
|
||||
</head>
|
||||
<body>
|
||||
<form id="overlay">
|
||||
<p id="title">Jailing Interface</p>
|
||||
<hr id="line">
|
||||
<div class="infoBox">
|
||||
<label class="text" for="playerid">Player id</label>
|
||||
<select id="id" class="input" name="Player" style="width: 96%; height: 3vh;" required>
|
||||
</select>
|
||||
|
||||
<label class="text" for="jailtime">Time</label>
|
||||
<input id="time" class="input" type="number" placeholder="In seconds" name="jailtime" min="10" required>
|
||||
|
||||
<label class="text" for="fine">Fine</label>
|
||||
<input id="fine" class="input" type="number" placeholder="In seconds" name="fine" max="" required>
|
||||
|
||||
<label class="text" for="reason">Reason</label>
|
||||
<input id="reason" class="input" type="text" placeholder="short reason" name="reason" required>
|
||||
</div>
|
||||
<hr id="line" style="position: absolute; margin: auto; left: 0; right: 0; bottom: 15%;">
|
||||
<p id="error"></p>
|
||||
<button class="resetButton" type="reset">Close</button>
|
||||
<button class="submitButton" type="submit" form="overlay">Jail</button>
|
||||
</form>
|
||||
</body>
|
||||
</html>
|
||||
61
ND_Jailing/source/ui/script.js
Normal file
61
ND_Jailing/source/ui/script.js
Normal file
@@ -0,0 +1,61 @@
|
||||
$(document).ready(function() {
|
||||
function display(bool) {
|
||||
if (bool) {
|
||||
$("#overlay").fadeIn("slow");
|
||||
} else {
|
||||
$("#overlay").fadeOut("slow");
|
||||
}
|
||||
}
|
||||
display(false);
|
||||
|
||||
window.addEventListener('message', function(event) {
|
||||
var item = event.data;
|
||||
if (item.type === "ui") {
|
||||
if (item.status == true) {
|
||||
display(true);
|
||||
} else {
|
||||
display(false);
|
||||
}
|
||||
}
|
||||
|
||||
$("#error").text(item.error);
|
||||
|
||||
if (item.type === "players") {
|
||||
$("#id").append($("<option>", {
|
||||
text: item.players
|
||||
}));
|
||||
}
|
||||
|
||||
if (item.type === "clean") {
|
||||
$("#id, #time, #reason").val("");
|
||||
}
|
||||
})
|
||||
|
||||
$("#overlay").submit(function() {
|
||||
let id = $("#id").val();
|
||||
let time = $("#time").val();
|
||||
let fine = $("#fine").val();
|
||||
let reason = $("#reason").val();
|
||||
$.post(`https://${GetParentResourceName()}/sumbit`, JSON.stringify({
|
||||
id: id,
|
||||
time: time,
|
||||
fine: fine,
|
||||
reason: reason
|
||||
}));
|
||||
return false;
|
||||
})
|
||||
|
||||
$(".resetButton").click(function() {
|
||||
$.post(`https://${GetParentResourceName()}/close`);
|
||||
$("#id, #time, #reason").val("");
|
||||
return;
|
||||
})
|
||||
|
||||
document.onkeyup = function(data) {
|
||||
if (data.which == 27) {
|
||||
$.post(`https://${GetParentResourceName()}/close`);
|
||||
$("#id, #time, #reason").val("");
|
||||
return;
|
||||
}
|
||||
};
|
||||
});
|
||||
98
ND_Jailing/source/ui/style.css
Normal file
98
ND_Jailing/source/ui/style.css
Normal file
@@ -0,0 +1,98 @@
|
||||
#overlay {
|
||||
display: none;
|
||||
position: absolute;
|
||||
margin: auto;
|
||||
inset: 0;
|
||||
height: 45vh;
|
||||
width: 38vw;
|
||||
background-color: rgba(2, 2, 2, 0.911);
|
||||
border-radius: 25px;
|
||||
}
|
||||
|
||||
#title {
|
||||
margin-left: 4%;
|
||||
color: white;
|
||||
font-size: 120%;
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
#line {
|
||||
background: rgb(255, 255, 255);
|
||||
background: linear-gradient(90deg, rgba(0, 0, 0, 0) 0%, rgba(255,255,255,1) 15%, rgba(255,255,255,1) 85%, rgba(0, 0, 0, 0) 100%);
|
||||
height: 0.1vh;
|
||||
width: 95%;
|
||||
border: none;
|
||||
border-radius: 2vh;
|
||||
}
|
||||
|
||||
.infoBox {
|
||||
position: absolute;
|
||||
margin: auto;
|
||||
left: 4%;
|
||||
}
|
||||
|
||||
.text {
|
||||
color: white;
|
||||
display: inline-block;
|
||||
margin: 1vh 0;
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.input {
|
||||
background: white;
|
||||
color: black;
|
||||
display: inline-block;
|
||||
border: none;
|
||||
border-radius: 5px;
|
||||
height: 2.5vh;
|
||||
width: 95%;
|
||||
outline: none;
|
||||
padding: 0.5%;
|
||||
}
|
||||
|
||||
.submitButton {
|
||||
position: absolute;
|
||||
left: 4%;
|
||||
width: 45%;
|
||||
background-color: rgb(17, 113, 238);
|
||||
}
|
||||
|
||||
.resetButton {
|
||||
position: absolute;
|
||||
right: 4%;
|
||||
width: 45%;
|
||||
background-color: rgb(231, 50, 50);
|
||||
}
|
||||
|
||||
.submitButton, .resetButton {
|
||||
bottom: 2.5vh;
|
||||
height: 3vh;
|
||||
color: white;
|
||||
font-weight: bold;
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
|
||||
border: none;
|
||||
border-radius: 1vh;
|
||||
transition: 0.3s;
|
||||
}
|
||||
.submitButton:hover, .resetButton:hover {
|
||||
transition: 0.3s;
|
||||
opacity: 0.7;
|
||||
}
|
||||
.submitButton:active, .resetButton:active {
|
||||
transition: none;
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
#error {
|
||||
position: absolute;
|
||||
margin: auto;
|
||||
bottom: 18%;
|
||||
right: 0;
|
||||
left: 0;
|
||||
text-align: center;
|
||||
color: white;
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
|
||||
font-weight: bold;
|
||||
}
|
||||
Reference in New Issue
Block a user