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Update main.lua
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@@ -122,18 +122,19 @@ AddEventHandler("newCharacter", function(newCharacter)
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local departmentCheck = validateDepartment(player, newCharacter.department)
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if not departmentCheck then return end
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local startingCash = newCharacter.startingCash
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local startingBank = newCharacter.startingBank
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print(startingCash)
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if config.enableMoneySystem then
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local startingCash = newCharacter.startingCash
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local startingBank = newCharacter.startingBank
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-- Don't trust the client, validate maximum amounts.
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local moneyCheck = validateMoney(startingCash, startingBank)
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-- Don't trust the client, validate maximum amounts.
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local moneyCheck = validateMoney(startingCash, startingBank)
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-- Set money to maximum amount in the config .
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-- Only triggers if the client is sending an amount that exceeds the maximum.
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if not moneyCheck then
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startingCash = config.maxStartingCash
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startingBank = config.maxStartingBank
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end
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-- Set money to maximum amount in the config .
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-- Only triggers if the client is sending an amount that exceeds the maximum.
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if not moneyCheck then
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startingCash = config.maxStartingCash
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startingBank = config.maxStartingBank
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end
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end
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exports.oxmysql:query("SELECT character_id FROM characters WHERE license = ?", {GetPlayerIdentifierFromType("license", player)}, function(result)
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