Delete ND_CharacterSelection directory

This commit is contained in:
Andyyy7666
2022-09-24 21:40:19 +02:00
committed by GitHub
parent cc5fac1ef7
commit 90c887012b
7 changed files with 0 additions and 1140 deletions

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-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
config = {
changeCharacterCommand = "changecharacter", -- this is the command to open the ui again and change your character.
enableAppearance = true, -- you need to install fivem-appearance
characterSelectionAopDisplay = true,
aopExport = function()
return exports["SimpleHUD"]:getAOP() -- exports["ModernHUD"]:getAOP()
end,
-- set your backgrounds, if you have more than 1 then it will randomly change everytime you open the ui.
backgrounds = {
"https://i.imgur.com/E51ckFx.png", -- Credits: Fuzzman270#0270
"https://i.imgur.com/SeZD7TP.png", -- Credits: Fuzzman270#0270
"https://i.imgur.com/ZWKfYD9.png" -- Credits: 2XRondo#6374
},
departments = { -- these are the required discord role ids to be able to access these departments (enable developer mode in discord's advanced settings and right click the role)
["CIV"] = {"0"},
["SAHP"] = {"0"},
["LSPD"] = {"0"},
["BCSO"] = {"872921520719142932"},
["LSFD"] = {"872921520719142932"}
},
departmentPaychecks = false, -- if you would like salaries to be paid out to the departments, set this to true
paycheckInterval = 24, -- this is how often (in minutes) paychecks are to be paid out if departmentPaychecks is set to true
departmentSalaries = { -- the amount given to the character per interval of time set via paycheckInterval
["CIV"] = 300,
["SAHP"] = 700,
["LSPD"] = 600,
["BCSO"] = 500,
["LSFD"] = 650
},
-- DEFAULT is the spawns that every character with any job will have but you can also add a job and spawns for them.
spawns = {
["DEFAULT"] = {
{x = -102.78, y = 6336.28, z = 31.49, name = "Dream View Motel (Paleto Bay)"},
{x = 343.53, y = 2636.94, z = 43.94, name = "Eastern Motel (Sandy Shores)"},
{x = 196.96, y = -934.54, z = 29.69, name = "Legion Square"},
{x = -1616.69, y = -1073.81, z = 12.15, name = "Del Perro Pier"},
{x = -1039.65, y = -2741.02, z = 12.89, name = "LSIA"}
},
["SAHP"] = {
{x = -447.2, y = 6009.4, z = 30.72, name = "Paleto Bay Sheriff"},
{x = 1849.4, y = 3688.6, z = 33.27, name = "Sandy Shores Sheriff"},
{x = 437.6, y = -986.6, z = 29.69, name = "Mission Row PD"}
},
["LSPD"] = {
{x = -447.2, y = 6009.4, z = 30.72, name = "Paleto Bay Sheriff"},
{x = 1849.4, y = 3688.6, z = 33.27, name = "Sandy Shores Sheriff"},
{x = 437.6, y = -986.6, z = 29.69, name = "Mission Row PD"}
},
["BCSO"] = {
{x = -447.2, y = 6009.4, z = 30.72, name = "Paleto Bay Sheriff"},
{x = 1849.4, y = 3688.6, z = 33.27, name = "Sandy Shores Sheriff"},
{x = 437.6, y = -986.6, z = 29.69, name = "Mission Row Police "}
},
["LSFD"] = {
{x = -384.07, y = 6117.9, z = 30.48, name = "Fire Station No1 (Paleto Bay)"},
{x = 1691.5, y = 3597.95, z = 34.56, name = "Fire Station No2 (Sandy Shores)"},
{x = 1194.71, y = -1474.14, z = 33.86, name = "Fire Station No7 (Los Santos)"}
},
}
}

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-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
author "Andyyy#7666, N1K0#0001"
description "ND Character Selection (DOJ Based)"
version "2.3.0"
fx_version "cerulean"
game "gta5"
lua54 "yes"
files {
"source/ui/index.html",
"source/ui/script.js",
"source/ui/style.css"
}
ui_page "source/ui/index.html"
shared_script "config.lua"
server_script "source/server.lua"
client_script "source/client.lua"
dependencies {
"ND_Core",
-- "fivem-appearance" [TODO] to be implemented properly later
}

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-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
NDCore = exports["ND_Core"]:GetCoreObject()
local changeAppearence = false
local started = false
local firstSpawn = true
function startChangeAppearence()
local config = {
ped = true,
headBlend = true,
faceFeatures = true,
headOverlays = true,
components = true,
props = true,
tattoos = false
}
exports["fivem-appearance"]:startPlayerCustomization(function(appearance)
if appearance then
local ped = PlayerPedId()
local clothing = {
model = GetEntityModel(ped),
tattoos = exports["fivem-appearance"]:getPedTattoos(ped),
appearance = exports["fivem-appearance"]:getPedAppearance(ped)
}
Wait(4000)
TriggerServerEvent("ND:updateClothes", clothing)
else
start(true)
end
changeAppearence = false
end, config)
end
-- Set the player to creating the ped if they haven't already.
function setCharacterClothes(character)
if config.enableAppearance then
if not character.clothing or next(character.clothing) == nil then
changeAppearence = true
else
changeAppearence = false
exports["fivem-appearance"]:setPlayerModel(character.clothing.model)
local ped = PlayerPedId()
exports["fivem-appearance"]:setPedTattoos(ped, character.clothing.tattoos)
exports["fivem-appearance"]:setPedAppearance(ped, character.clothing.appearance)
end
end
end
function tablelength(table)
local count = 0
for _ in pairs(table) do
count = count + 1
end
return count
end
function SetDisplay(bool, typeName, bg, characters)
local characterAmount = characters
if not characterAmount then
characterAmount = NDCore.Functions.GetCharacters()
end
if not bg then
background = config.backgrounds[math.random(1, #config.backgrounds)]
end
SetNuiFocus(bool, bool)
SendNUIMessage({
type = typeName,
background = background,
status = bool,
serverName = NDCore.Config.serverName,
characterAmount = tablelength(characterAmount) .. "/" .. NDCore.Config.characterLimit
})
Wait(500)
if config.characterSelectionAopDisplay then
SendNUIMessage({
type = "aop",
aop = config.aopExport()
})
end
end
function start(switch)
TriggerServerEvent("ND:GetCharacters")
if not started then
TriggerServerEvent("ND_CharacterSelection:checkPerms")
started = true
end
if switch then
local ped = PlayerPedId()
SwitchOutPlayer(ped, 0, 1)
FreezeEntityPosition(ped, true)
SetEntityVisible(ped, false, 0)
end
if config.characterSelectionAopDisplay then
SendNUIMessage({
type = "aop",
aop = config.aopExport()
})
end
end
AddEventHandler("onResourceStart", function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
end
Wait(2000)
start(false)
end)
AddEventHandler("playerSpawned", function()
start(true)
end)
-- This is used to add department drop down on the ui.
RegisterNetEvent("ND_CharacterSelection:permsChecked", function(allowedRoles)
SendNUIMessage({
type = "givePerms",
deptRoles = json.encode(allowedRoles)
})
end)
-- Gets all the characters and displays them on the ui.
RegisterNetEvent("ND:returnCharacters", function(characters)
local playerCharacters = {}
for id, characterInfo in pairs(characters) do
playerCharacters[tostring(id)] = characterInfo
end
SendNUIMessage({
type = "refresh",
characters = json.encode(playerCharacters)
})
SetDisplay(true, "ui", background, characters)
end)
-- Selecting a player from the iu.
RegisterNUICallback("setMainCharacter", function(data)
local characters = NDCore.Functions.GetCharacters()
local defaultSpawns = config.spawns["DEFAULT"]
local jobSpawns = config.spawns[characters[data.id].job]
local spawns = {}
for _, spawn in pairs(defaultSpawns) do
spawns[#spawns + 1] = spawn
end
if jobSpawns then
for _, newSpawn in pairs(jobSpawns) do
spawns[#spawns + 1] = newSpawn
end
end
SendNUIMessage({
type = "setSpawns",
spawns = json.encode(spawns),
id = characters[data.id].id
})
Wait(1000)
TriggerServerEvent("ND:setCharacterOnline", data.id)
end)
-- Creating a character from the ui.
RegisterNUICallback("newCharacter", function(data)
if tablelength(NDCore.Characters) < NDCore.Config.characterLimit then
TriggerServerEvent("ND_CharacterSelection:newCharacter", {
firstName = data.firstName,
lastName = data.lastName,
dob = data.dateOfBirth,
gender = data.gender,
twt = data.twtName,
job = data.department,
cash = data.startingCash,
bank = data.startingBank
})
end
end)
-- editing a character from the ui.
RegisterNUICallback("editCharacter", function(data)
TriggerServerEvent("ND_CharacterSelection:editCharacter", {
id = data.id,
firstName = data.firstName,
lastName = data.lastName,
dob = data.dateOfBirth,
gender = data.gender,
twt = data.twtName,
job = data.department
})
end)
-- deleting a character from the ui.
RegisterNUICallback("delCharacter", function(data)
TriggerServerEvent("ND:deleteCharacter", data.character)
end)
-- Quit button from ui.
RegisterNUICallback("exitGame", function()
TriggerServerEvent("ND:exitGame")
end)
-- Teleporting using ui.
RegisterNUICallback("tpToLocation", function(data)
local ped = PlayerPedId()
SetEntityCoords(ped, tonumber(data.x), tonumber(data.y), tonumber(data.z), false, false, false, false)
FreezeEntityPosition(ped, true)
SwitchInPlayer(ped)
Wait(500)
SetDisplay(false, "ui")
Wait(500)
FreezeEntityPosition(ped, false)
SetEntityVisible(ped, true, 0)
setCharacterClothes(NDCore.Functions.GetSelectedCharacter())
if config.enableAppearance and changeAppearence then
startChangeAppearence()
end
if firstSpawn then
firstSpawn = false
SendNUIMessage({
type = "firstSpawn"
})
end
end)
-- Choosing the do not tp button.
RegisterNUICallback("tpDoNot", function(data)
local ped = PlayerPedId()
if firstSpawn then
local character = NDCore.Functions.GetCharacters()[data.id]
if character.lastLocation and next(character.lastLocation) ~= nil then
SetEntityCoords(ped, character.lastLocation.x, character.lastLocation.y, character.lastLocation.z, false, false, false, false)
FreezeEntityPosition(ped, true)
end
firstSpawn = false
SendNUIMessage({
type = "firstSpawn"
})
else
FreezeEntityPosition(ped, true)
end
SwitchInPlayer(ped)
Wait(500)
SetDisplay(false, "ui")
Wait(500)
SetEntityVisible(ped, true, 0)
FreezeEntityPosition(ped, false)
Wait(100)
setCharacterClothes(NDCore.Functions.GetSelectedCharacter())
if config.enableAppearance and changeAppearence then
startChangeAppearence()
end
end)
-- Change character command
RegisterCommand(config.changeCharacterCommand, function()
local ped = PlayerPedId()
SwitchOutPlayer(ped, 0, 1)
Wait(2000)
FreezeEntityPosition(ped, true)
SetEntityVisible(ped, false, 0)
SetDisplay(true, "ui")
end, false)
-- chat suggestions
TriggerEvent("chat:addSuggestion", "/" .. config.changeCharacterCommand, "Switch your framework character.")

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-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
NDCore = exports["ND_Core"]:GetCoreObject()
function validateDepartment(player, department)
local departmentExists = config.departments[department]
if departmentExists then
local discordUserId = NDCore.Functions.GetPlayerIdentifierFromType("discord", player):gsub("discord:", "")
local discordInfo = NDCore.Functions.GetUserDiscordInfo(discordUserId)
-- validate that the player actually has the role that they selected on the client.
for _, roleId in pairs(departmentExists) do
if roleId == 0 or roleId == "0" or (discordInfo and discordInfo.roles[roleId]) then
return true
end
end
end
return false
end
-- Creating a new character.
RegisterNetEvent("ND_CharacterSelection:newCharacter", function(newCharacter)
local player = source
-- validate that the person has permission to use the department.
local departmentCheck = validateDepartment(player, newCharacter.job)
if not departmentCheck then return end
-- Create the character if the player has permission to the department.
NDCore.Functions.CreateCharacter(player, newCharacter.firstName, newCharacter.lastName, newCharacter.dob, newCharacter.gender, newCharacter.twt, newCharacter.job, newCharacter.cash, newCharacter.bank)
end)
-- Update the character info when edited.
RegisterNetEvent("ND_CharacterSelection:editCharacter", function(newCharacter)
local player = source
-- check if player owns the character.
local characters = NDCore.Functions.GetPlayerCharacters(player)
if not characters[newCharacter.id] then return end
-- validate that the person has permission to use the department.
local departmentCheck = validateDepartment(player, newCharacter.job)
if not departmentCheck then return end
-- Updating the character information in the database.
NDCore.Functions.UpdateCharacterData(newCharacter.id, newCharacter.firstName, newCharacter.lastName, newCharacter.dob, newCharacter.gender, newCharacter.twt, newCharacter.job)
-- Updating characters on the client.
TriggerClientEvent("ND:returnCharacters", player, NDCore.Functions.GetPlayerCharacters(player))
end)
RegisterNetEvent("ND_CharacterSelection:checkPerms", function()
local player = source
local discordUserId = NDCore.Functions.GetPlayerIdentifierFromType("discord", player):gsub("discord:", "")
local allowedRoles = {}
local discordInfo = NDCore.Functions.GetUserDiscordInfo(discordUserId)
-- Check if the players discord roles will grant them permission to the department.
for dept, roleTable in pairs(config.departments) do
for _, roleId in pairs(roleTable) do
if roleId == 0 or roleId == "0" or (discordInfo and discordInfo.roles[roleId]) then
table.insert(allowedRoles, dept)
end
end
end
TriggerClientEvent("ND_CharacterSelection:permsChecked", player, allowedRoles)
end)
if config.departmentPaychecks then
CreateThread(function()
while true do
Wait(config.paycheckInterval * 60000)
for player, playerInfo in pairs(NDCore.Functions.GetPlayers()) do
local salary = config.departmentSalaries[playerInfo.job]
NDCore.Functions.AddMoney(salary, player, "bank")
TriggerClientEvent("chat:addMessage", player, {
color = {0, 255, 0},
args = {"Salary", "Received $" .. salary .. "."}
})
end
end
end)
end

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="style.css">
<script src="https://use.fontawesome.com/releases/v5.15.4/js/all.js" data-auto-a11y="true"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.6.0/jquery.min.js"></script>
<script src="script.js" type="text/javascript" defer></script>
</head>
<body>
<!--Main page design-->
<section id="overlay">
<div id="logoContainer">
<img src="https://i.imgur.com/02A5Cgl.png" id="logo">
</div>
<h1 id="serverName"></h1>
<p id="aop" class="mainPage" style="margin-bottom: -1vh;"></p>
<p class="mainPage">Select or create a character:</p>
<button class="homeScreenButton" id="newCharacterButton"><a class="fas fa-plus-circle" style="color:white;"></a> Create New Character <a id="playerAmount"></a></button>
<br>
<button class="homeScreenButton" id="quitGameButton"><a class="fas fa-sign-out-alt" style="color:white;"></a> Quit Game</button>
<div id="charactersSection">
<!--Characters will be added here-->
</div>
</section>
<!--Create character menu design-->
<form id="characterCreator" class="characterMenu">
<p id="characterCreatorTopText"><a class="fas fa-user-edit" style="color:white;"></a> Character Creation</p>
<hr id="characterCreatorTopTextLine">
<div id="characterInfoContainer">
<div id="characterInfoContainerLeft">
<!--First name-->
<label class="firstRowText" for="firstname">First Name</label>
<br>
<input id="firstName" class="firstRowInput" type="text" placeholder="First Name" name="firstname" required>
<br>
<!--Dob-->
<label class="secondRowText" for="dob">Date of Birth</label>
<br>
<input id="dateOfBirth" class="secondRowInput" type="date" name="dob" required>
<br>
<!--Twotter name-->
<label class="thirdRowText" for="twotter">Twotter Name</label>
<br>
<input id="twtName" class="thirdRowInput" type="text" placeholder="Twotter Name" name="twotter" required>
</div>
<div id="characterInfoContainerRight">
<!--Last name-->
<label class="firstRowText" for="lastname">Last Name</label>
<br>
<input id="lastName" style="width: 93%;" class="firstRowInput" type="text" placeholder="Last Name" name="lastname" required>
<br>
<!--gender-->
<label class="secondRowText" for="gender">Gender</label>
<br>
<select id="gender" class="secondRowInput" name="gender" required>
<option class="secondRowInput">Male</option>
<option class="secondRowInput">Female</option>
</select>
<br>
<!--Department-->
<label class="thirdRowText" for="department">Department</label>
<br>
<select id="department" class="thirdRowInput departments" name="department" required></select>
</div>
</div>
<hr id="characterCreatorTopTextLine">
<button id="submitCharacterCreation" class="characterSubmitButton" type="submit" form="characterCreator"><a class="fas fa-plus-circle" style="color:white;"></a> Create Character</button>
<button id="cancelCharacterCreation" class="characterResetButton" type="reset"><a class="fas fa-times-circle" style="color:white;"></a> Cancel</button>
</form>
<!--Edit character menu design-->
<form id="characterEditor" class="characterMenu">
<p id="characterCreatorTopText"><a class="fas fa-user-edit" style="color:white;"></a> Character Editor</p>
<hr id="characterCreatorTopTextLine">
<div id="characterInfoContainer">
<div id="characterInfoContainerLeft">
<!--First name-->
<label class="firstRowText" for="firstname">First Name</label>
<br>
<input id="newFirstName" class="firstRowInput" type="text" placeholder="First Name" name="firstname" required>
<br>
<!--Dob-->
<label class="secondRowText" for="dob">Date of Birth</label>
<br>
<input id="newDateOfBirth" class="secondRowInput" type="date" name="dob" required>
<br>
<!--Twotter name-->
<label class="thirdRowText" for="twotter">Twotter Name</label>
<br>
<input id="newTwtName" class="thirdRowInput" type="text" placeholder="Twotter Name" name="twotter" required>
</div>
<div id="characterInfoContainerRight">
<!--Last name-->
<label class="firstRowText" for="lastname">Last Name</label>
<br>
<input id="newLastName" style="width: 93%;" class="firstRowInput" type="text" placeholder="Last Name" name="lastname" required>
<br>
<!--gender-->
<label class="secondRowText" for="gender">Gender</label>
<br>
<select id="newGender" class="secondRowInput" name="gender" required>
<option class="secondRowInput">Male</option>
<option class="secondRowInput">Female</option>
</select>
<br>
<!--Department-->
<label class="thirdRowText" for="department">Department</label>
<br>
<select id="newDepartment" class="thirdRowInput departments" name="department" required></select>
</div>
</div>
<hr id="characterCreatorTopTextLine">
<button id="submitCharacterEditing" class="characterSubmitButton" type="submit" form="characterEditor"><a class="fas fa-plus-circle" style="color:white;"></a> Save Changes</button>
<button id="cancelCharacterEditing" class="characterResetButton" type="reset"><a class="fas fa-times-circle" style="color:white;"></a> Cancel</button>
</form>
<!--Character Spawn options-->
<section id="spawnLocation" class="spawnMenu">
<p id="characterCreatorTopText"><a class="fas fa-map-marker-alt" style="color:white;"></a> Spawn Location</p>
<hr id="characterCreatorTopTextLine">
<div id="spawnMenuContainer">
<!--Spawn locations will be added here-->
</div>
<hr id="characterCreatorTopTextLine" style="margin-top: 3vh;">
<button id="tpDoNot" class="characterSubmitButton" style="margin-left: 26vw; margin-bottom: 2vh;"><a class="fas fa-compass" style="color:white;"></a> Last locations</button>
<button id="tpCancel" class="characterResetButton"><a class="fas fa-times-circle" style="color:white;"></a> Cancel</button>
</section>
<!--Confirm exit game menu design-->
<section id="exitGameMenu" class="confirmationScreen">
<p id="characterCreatorTopText">Are you sure you'd like to quit the game?</p>
<hr id="characterCreatorTopTextLine">
<button id="exitGameConfirm" class="confirmationScreenConfirm"><a class="fas fa-check-circle" style="color:white;"></a> Confirm</button>
<button id="exitGameCancel" class="confirmationScreenCancel"><a class="fas fa-times-circle" style="color:white;"></a> Cancel</button>
</section>
<!--Confirm delete character button-->
<section id="deleteCharacterMenu" class="confirmationScreen">
<p id="characterCreatorTopText">Are you sure you'd like to delete this character?</p>
<hr id="characterCreatorTopTextLine">
<button id="deleteCharacterConfirm" class="confirmationScreenConfirm"><a class="fas fa-check-circle" style="color:white;"></a> Confirm</button>
<button id="deleteCharacterCancel" class="confirmationScreenCancel"><a class="fas fa-times-circle" style="color:white;"></a> Cancel</button>
</section>
</body>
</html>

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$(function() {
function display(bool) {
if (bool) {
$("body").show();
} else {
$("body").hide();
}
}
function characterCreatorMenu(bool) {
if (bool) {
$("#characterCreator").fadeIn("slow");
$("#characterEditor, #exitGameMenu, #deleteCharacterMenu, #spawnLocation").hide();
return;
}
$("#characterCreator").fadeOut("slow");
}
function characterEditorMenu(bool) {
if (bool) {
$("#characterEditor").fadeIn("slow");
$("#characterCreator, #exitGameMenu, #deleteCharacterMenu, #spawnLocation").hide();
return;
}
$("#characterEditor").fadeOut("slow");
}
function exitGameMenu(bool) {
if (bool) {
$("#exitGameMenu").fadeIn("slow");
$("#characterCreator, #characterEditor, #deleteCharacterMenu, #spawnLocation").hide();
return;
}
$("#exitGameMenu").fadeOut("slow");
}
function confirmDeleteMenu(bool) {
if (bool) {
$("#deleteCharacterMenu").fadeIn("slow");
$("#characterCreator, #characterEditor, #exitGameMenu, #spawnLocation").hide();
return;
}
$("#deleteCharacterMenu").fadeOut("slow");
}
function spawnMenu(bool) {
if (bool) {
$("#spawnLocation").fadeIn("slow");
$("#characterCreator, #characterEditor, #exitGameMenu, #deleteCharacterMenu").hide();
return;
}
$("#spawnLocation").fadeOut("slow");
}
window.addEventListener("message", function(event) {
const item = event.data;
if (item.type === "ui") {
if (item.status) {
$("#serverName").text(item.serverName);
$("body").css("background-image", "url(" + item.background + ")");
display(true);
} else {
display(false);
}
}
$("#playerAmount").text(item.characterAmount);
if (item.type === "setSpawns") {
$("#spawnMenuContainer").empty();
setTimeout(function(){
$("#tpDoNot").data("id", item.id);
JSON.parse(item.spawns).forEach((location) => {
$("#spawnMenuContainer").append(`<button class="spawnButtons" data-x="${location.x}" data-y="${location.y}" data-z="${location.z}">${location.name}</button>`);
});
$(".spawnButtons").click(function() {
$.post(`https://${GetParentResourceName()}/tpToLocation`, JSON.stringify({
x: $(this).data("x"),
y: $(this).data("y"),
z: $(this).data("z")
}));
spawnMenu(false);
setTimeout(function(){
$("#spawnMenuContainer").empty();
}, 550);
return;
});
$("#tpDoNot").click(function() {
$.post(`https://${GetParentResourceName()}/tpDoNot`, JSON.stringify({
id: $("#tpDoNot").data("id")
}));
spawnMenu(false)
setTimeout(function(){
$("#spawnMenuContainer").empty();
}, 550);
return;
});
}, 10);
}
if (item.type === "firstSpawn") {
$("#tpDoNot").text("Do not teleport")
}
if (item.type === "givePerms") {
JSON.parse(item.deptRoles).forEach((dept) => {
$(".departments").append($("<option>", {
text: dept
}));
});
}
if (item.type === "aop") {
$("#aop").text(`AOP: ${item.aop}`);
}
if (item.type === "refresh") {
$("#charactersSection").empty();
characterCreatorMenu(false);
let characters = JSON.parse(item.characters)
Object.keys(characters).forEach((id) => {
createCharacter(characters[id].firstName, characters[id].lastName, characters[id].dob, characters[id].gender, characters[id].twt, characters[id].job, characters[id].cash, characters[id].bank, characters[id].id);
});
}
})
function createCharacter(firstName, lastName, dateOfBirth, gender, twtName, department, startingCash, startingBank, id) {
if ((firstName.length + lastName.length + department.length) > 24) {
$("#charactersSection").append(`<button id="characterButton${id}" class="createdButton animated"><span>${firstName} ${lastName} (${department})</span></button><button id="characterButtonEdit${id}" class="createdButtonEdit"><a class="fas fa-edit"></a> Edit</button><button id="characterButtonDelete${id}" class="createdButtonDelete"><a class="fas fa-trash-alt"></a> Delete</button>`);
} else {
$("#charactersSection").append(`<button id="characterButton${id}" class="createdButton"><span>${firstName} ${lastName} (${department})</span></button><button id="characterButtonEdit${id}" class="createdButtonEdit"><a class="fas fa-edit"></a> Edit</button><button id="characterButtonDelete${id}" class="createdButtonDelete"><a class="fas fa-trash-alt"></a> Delete</button>`);
}
$(`#characterButton${id}`).click(function() {
spawnMenu(true)
$.post(`https://${GetParentResourceName()}/setMainCharacter`, JSON.stringify({
id: id
}));
return;
});
$(`#characterButtonEdit${id}`).click(function() {
characterEditorMenu(true)
$("#newFirstName").val(firstName);
$("#newLastName").val(lastName);
$("#newDateOfBirth").val(dateOfBirth);
$("#newGender").val(gender);
$("#newTwtName").val(twtName);
$("#newDepartment").val(department);
characterEdited = id
return;
});
$(`#characterButtonDelete${id}`).click(function() {
confirmDeleteMenu(true)
characterDeleting = id
return;
});
}
$("#characterCreator").submit(function() {
$.post(`https://${GetParentResourceName()}/newCharacter`, JSON.stringify({
firstName: $("#firstName").val(),
lastName: $("#lastName").val(),
dateOfBirth: $("#dateOfBirth").val(),
gender: $("#gender").val(),
twtName: $("#twtName").val(),
department: $("#department").val(),
startingCash: $("#startingCash").val(),
startingBank: $("#startingBank").val()
}));
characterCreatorMenu(false)
$("#firstName, #lastName, #dateOfBirth, #twtName, #startingCash, #startingBank").val("")
return false;
});
$("#characterEditor").submit(function() {
characterEditorMenu(false)
$.post(`https://${GetParentResourceName()}/editCharacter`, JSON.stringify({
firstName: $("#newFirstName").val(),
lastName: $("#newLastName").val(),
dateOfBirth: $("#newDateOfBirth").val(),
gender: $("#newGender").val(),
twtName: $("#newTwtName").val(),
department: $("#newDepartment").val(),
id: characterEdited
}));
return false;
});
$("#deleteCharacterConfirm").click(function() {
confirmDeleteMenu(false)
$("#characterButton" + characterDeleting).fadeOut("slow",function(){
$("#characterButton" + characterDeleting).remove();
})
$("#characterButtonEdit" + characterDeleting).fadeOut("slow",function(){
$("#characterButtonEdit" + characterDeleting).remove();
})
$("#characterButtonDelete" + characterDeleting).fadeOut("slow",function(){
$("#characterButtonDelete" + characterDeleting).remove();
})
$.post(`https://${GetParentResourceName()}/delCharacter`, JSON.stringify({
character: characterDeleting
}));
return;
});
$("#newCharacterButton").click(function() {
characterCreatorMenu(true)
return;
});
$("#deleteCharacterCancel").click(function() {
confirmDeleteMenu(false)
return;
});
$("#cancelCharacterCreation").click(function() {
characterCreatorMenu(false)
return;
});
$("#cancelCharacterEditing").click(function() {
characterEditorMenu(false)
return;
});
$("#tpCancel").click(function() {
spawnMenu(false)
setTimeout(function(){
$("#spawnMenuContainer").empty();
}, 550);
return;
});
$("#quitGameButton").click(function() {
exitGameMenu(true)
return;
});
$("#exitGameCancel").click(function() {
exitGameMenu(false)
return;
});
$("#exitGameConfirm").click(function() {
$.post(`https://${GetParentResourceName()}/exitGame`);
return;
});
});

View File

@@ -1,300 +0,0 @@
body {
display: none;
background-size: 105%;
background-repeat: no-repeat;
background-attachment: fixed;
background-position: center;
}
#exitGameMenu, #characterCreator, #characterEditor, #deleteCharacterMenu, #spawnLocation {
display: none;
}
/* Main page */
#overlay {
top: 0px;
left: 0px;
height: 100vh;
width: 30vw;
background-color: rgba(2, 2, 2, 0.911);
position: fixed;
}
#charactersSection {
height: 50%;
margin: none;
padding: none;
width: 83%;
overflow-y: scroll;
}
::-webkit-scrollbar {
width: 10px;
}
::-webkit-scrollbar-track {
background: rgba(2, 2, 2, 0);
}
::-webkit-scrollbar-thumb {
background: rgba(99, 99, 99, 0.575);
border-radius: 10px;
}
::-webkit-scrollbar-thumb:hover {
background: rgb(128, 128, 128);
border-radius: 10px;
}
#logoContainer {
margin-top: 3vh;
margin-left: 10vw;
}
#logo {
height: 10vw;
width: 10vw;
}
#serverName {
color: white;
font-size: 130%;
font-family: Verdana, Geneva, Tahoma, sans-serif;
text-align: center;
font-weight: bolder;
}
.mainPage {
color: white;
font-size: 95%;
font-family: Verdana, Geneva, Tahoma, sans-serif;
text-align: center;
font-weight: lighter;
}
.homeScreenButton, .createdButton, .createdButtonEdit, .createdButtonDelete {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
font-weight: bold;
text-align: center;
border: none;
color: white;
}
#newCharacterButton {
margin-left: 9vw;
margin-bottom: 0.8vh;
height: 4.5vh;
width: 12vw;
background: rgb(95,141,254);
background-image: linear-gradient(90deg, rgba(95,141,254,1) 0%, rgba(142,104,219,1) 100%);
border-radius: 5vw;
transition: 0.3s;
}
#quitGameButton {
margin-left: 10vw;
margin-bottom: 5vh;
height: 4.5vh;
width: 10vw;
background: rgb(255,110,100);
background: linear-gradient(90deg, rgb(255, 100, 208) 0%, rgb(255, 60, 109) 100%);
border-radius: 5vw;
transition: 0.3s;
}
.createdButton {
display: inline-block;
margin-bottom: 1vh;
margin-left: 5.5vw;
height: 3vh;
width: 10vw;
background-color: rgb(17, 113, 238);
border: none;
border-radius: 0.5vh;
transition: 0.3s;
white-space: nowrap;
text-transform: capitalize;
}
.createdButtonEdit {
margin-left: 0.2vw;
height: 3vh;
width: 4vw;
background-color: rgb(128, 128, 128);
border: none;
border-radius: 0.5vh;
transition: 0.3s;
}
.createdButtonDelete {
margin-left: 0.2vw;
height: 3vh;
width: 4vw;
background-color: rgb(236, 19, 19);
border: none;
border-radius: 0.5vh;
transition: 0.3s;
}
/* Button transitions */
#newCharacterButton:hover, #quitGameButton:hover, .characterSubmitButton:hover, .characterResetButton:hover, .confirmationScreenConfirm:hover, .confirmationScreenCancel:hover, .createdButton:hover, .createdButtonEdit:hover, .createdButtonDelete:hover, .spawnButtons:hover {
transition: 0.3s;
opacity: 0.7;
}
#newCharacterButton:active, #quitGameButton:active, .characterSubmitButton:active, .characterResetButton:active, .confirmationScreenConfirm:active, .confirmationScreenCancel:active, .createdButton:active, .createdButtonEdit:active, .createdButtonDelete:active, .spawnButtons:active {
transition: none;
opacity: 1;
}
/* Character creator and Editor menu */
.characterMenu {
height: 60%;
width: 50vw;
margin: auto 0 auto 40vw;
background-color: rgba(2, 2, 2, 0.911);
border-radius: 3vh;
}
#characterCreatorTopText {
padding-top: 2vh;
margin-left: 3vw;
color: white;
font-size: 120%;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
font-weight: bold;
}
#characterCreatorTopTextLine {
background: rgb(255, 255, 255);
background: linear-gradient(90deg, rgba(0, 0, 0, 0) 0%, rgba(255,255,255,1) 15%, rgba(255,255,255,1) 85%, rgba(0, 0, 0, 0.014) 100%);
height: 0.1vh;
width: 95%;
border: none;
border-radius: 2vh;
}
/* character info */
#characterInfoContainer {
padding: 2vh 3vw;
}
#characterInfoContainerLeft {
width: 50%;
float: left;
}
#characterInfoContainerRight {
width: 50%;
display: inline-block;
}
.firstRowText, .secondRowText, .thirdRowText, .fourthRowText {
color: white;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
font-weight: bold;
}
.firstRowInput, .secondRowInput, .thirdRowInput, .fourthRowInput {
background: white;
color: black;
border: none;
border-radius: 0.2vw;
height: 3vh;
width: 95%;
margin-top: 0.5vh;
margin-bottom: 2vh;
padding: 0 0 0 0.5vw;
}
.characterSubmitButton {
margin-top: 1vh;
margin-left: 33.7vw;
margin-bottom: 2vh;
width: 8vw;
background-color: rgb(17, 113, 238);
}
.characterResetButton {
width: 4vw;
background-color: rgb(231, 50, 50);
}
.characterSubmitButton, .characterResetButton, .confirmationScreenConfirm, .confirmationScreenCancel, .spawnButtons {
height: 4vh;
color: white;
font-weight: bold;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;
border: none;
border-radius: 1vh;
transition: 0.3s;
}
/* confirmation Screen */
.confirmationScreen {
height: 25vh;
width: 30vw;
margin-top: 20vh;
margin-left: 45vw;
background-color: rgba(2, 2, 2, 0.911);
border-radius: 3vh;
}
.confirmationScreenConfirm {
margin-top: 5vh;
margin-left: 19%;
margin-right: 5%;
width: 8vw;
background-color: rgb(17, 113, 238);
}
.confirmationScreenCancel {
width: 8vw;
background-color: rgb(231, 50, 50);
}
.spawnMenu {
height: 39%;
width: 40vw;
margin: auto 0 auto 40vw;
background-color: rgba(2, 2, 2, 0.911);
border-radius: 3vh;
}
#spawnMenuContainer {
margin-top: 3vh;
margin-left: 5%;
}
.spawnButtons {
display: block;
margin-left: 0;
margin-bottom: 1vh;
text-align: center;
width: 95%;
height: 4vh;
background-color: rgb(17, 113, 238);
}
.text {
font-family: "Pricedown Bl", sans-serif;
position: absolute;
font-size: 1vw;
color: rgba(255, 255, 255, 0.925);
margin: auto;
text-align: center;
padding: 0.15% 1.1%;
background-color: rgba(0, 0, 0, 0.3);
border-radius: 10vw;
}
.animated {
overflow: hidden;
}
.animated > * {
display: inline-block;
position: relative;
animation: 3s linear 0s infinite alternate move;
}
@keyframes move {
0%, 25% {
transform: translateX(0%);
left: 0%;
}
75%, 100% {
transform: translateX(-100%);
left: 100%;
}
}