Update main.lua

This commit is contained in:
Andyyy7666
2021-12-31 02:59:38 +01:00
committed by GitHub
parent 8c7ce7062a
commit 863654ded1

View File

@@ -128,34 +128,6 @@ AddEventHandler("editCharacter", function(newCharacter)
exports.oxmysql:query("UPDATE characters SET first_name = ?, last_name = ?, dob = ?, gender = ?, twt = ?, department = ? WHERE license = ? AND character_id = ?", {newCharacter.firstName, newCharacter.lastName, newCharacter.dateOfBirth, newCharacter.gender, newCharacter.twtName, newCharacter.department, GetPlayerIdentifierFromType("license", player), newCharacter.id})
end)
-- Planning on moving everything money related to server.
RegisterNetEvent("bankPay")
AddEventHandler("bankPay", function(characterid, playerid, amount, playerSending, name)
local player = source
exports.oxmysql:query("UPDATE characters SET bank = bank - ? WHERE license = ? AND character_id = ?", {amount, GetPlayerIdentifierFromType("license", player), characterid})
TriggerClientEvent("receiveBank", playerid, amount, playerSending, name)
TriggerClientEvent("updateMoney", player)
end)
RegisterNetEvent("addBank")
AddEventHandler("addBank", function(amount, characterid)
local player = source
exports.oxmysql:query("UPDATE characters SET bank = bank + ? WHERE license = ? AND character_id = ?", {amount, GetPlayerIdentifierFromType("license", player), characterid})
TriggerClientEvent("updateMoney", player)
end)
RegisterNetEvent("cashPay")
AddEventHandler("cashPay", function(characterid, playerid, amount, playerSending, name)
local player = source
exports.oxmysql:query("UPDATE characters SET cash = cash - ? WHERE license = ? AND character_id = ?", {amount, GetPlayerIdentifierFromType("license", player), characterid})
TriggerClientEvent("receiveCash", playerid, amount, playerSending, name)
TriggerClientEvent("updateMoney", player)
end)
RegisterNetEvent("addCash")
AddEventHandler("addCash", function(amount, characterid)
local player = source
exports.oxmysql:query("UPDATE characters SET cash = cash + ? WHERE license = ? AND character_id = ?", {amount, GetPlayerIdentifierFromType("license", player), characterid})
TriggerClientEvent("updateMoney", player)
end)
-- This is used to find out how much money the player has and use it in the client to show it on the ui.
RegisterNetEvent("getMoney")
AddEventHandler("getMoney", function(characterid)
@@ -164,7 +136,154 @@ AddEventHandler("getMoney", function(characterid)
if result then
cash = result[1].cash
bank = result[1].bank
onlinePlayers[player].cash = cash
onlinePlayers[player].bank = bank
TriggerClientEvent("returnMoney", player, cash, bank)
end
end)
end)
-- onlinePlayers table.
onlinePlayers = {}
-- add a player to the table.
RegisterNetEvent("characterOnline")
AddEventHandler("characterOnline", function(id)
local player = source
local license = GetPlayerIdentifierFromType("license", player)
exports.oxmysql:query("SELECT * FROM characters WHERE license = ? AND character_id = ?", {GetPlayerIdentifierFromType("license", player), id}, function(result)
if result then
local i = result[1]
onlinePlayers[player] = {
characterId = id,
firstName = i.first_name,
lastName = i.last_name,
dob = i.dob,
gender = i.gender,
twt = i.twt,
dept = i.department,
cash = i.cash,
bank = i.bank
}
end
end)
end)
-- paying command.
RegisterCommand(config.payCommand, function(source, args, raw)
local player = source
local target = tonumber(args[1])
local amount = tonumber(args[2])
exports.oxmysql:query("SELECT bank FROM characters WHERE license = ? AND character_id = ?", {GetPlayerIdentifierFromType("license", player), onlinePlayers[player].characterId}, function(result)
if result then
if player == target then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You can't send money to yourself."}
})
elseif GetPlayerPing(target) == 0 then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "That player does not exist."}
})
elseif result[1].bank < amount then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You don't have enough money."}
})
else
exports.oxmysql:query("UPDATE characters SET bank = bank - ? WHERE license = ? AND character_id = ?", {amount, GetPlayerIdentifierFromType("license", player), onlinePlayers[player].characterId})
TriggerClientEvent("updateMoney", player)
exports.oxmysql:query("UPDATE characters SET bank = bank + ? WHERE license = ? AND character_id = ?", {amount, GetPlayerIdentifierFromType("license", target), onlinePlayers[target].characterId})
TriggerClientEvent("updateMoney", target)
exports.oxmysql:query("SELECT first_name, last_name FROM characters WHERE license = ? AND character_id = ?", {GetPlayerIdentifierFromType("license", target), onlinePlayers[target].characterId}, function(result)
if result then
TriggerClientEvent("chat:addMessage", player, {
color = {0, 255, 0},
args = {"Success", "You paid " .. result[1].first_name .. " " .. result[1].last_name .. " $" .. amount .. "."}
})
exports.oxmysql:query("SELECT first_name, last_name FROM characters WHERE license = ? AND character_id = ?", {GetPlayerIdentifierFromType("license", player), onlinePlayers[player].characterId}, function(result)
if result then
TriggerClientEvent("receiveBank", target, amount, result[1].first_name .. " " .. result[1].last_name, player)
end
end)
end
end)
end
end
end)
end)
-- Give money command.
RegisterCommand(config.giveCommand, function(source, args, raw)
local player = source
local amount = tonumber(args[1])
exports.oxmysql:query("SELECT cash FROM characters WHERE license = ? AND character_id = ?", {GetPlayerIdentifierFromType("license", player), onlinePlayers[player].characterId}, function(result)
if result then
local playerFound = false
local playerCoords = GetEntityCoords(GetPlayerPed(player))
if result[1].cash < amount then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You don't have enough money."}
})
else
for k, v in pairs(onlinePlayers) do
local targetCoords = GetEntityCoords(GetPlayerPed(k))
if (#(playerCoords - targetCoords) < 2.0) and (k ~= player) and not playerFound then
exports.oxmysql:query("UPDATE characters SET cash = cash - ? WHERE license = ? AND character_id = ?", {amount, GetPlayerIdentifierFromType("license", player), onlinePlayers[player].characterId})
TriggerClientEvent("updateMoney", player)
exports.oxmysql:query("UPDATE characters SET cash = cash + ? WHERE license = ? AND character_id = ?", {amount, GetPlayerIdentifierFromType("license", k), tonumber(v.characterId)})
TriggerClientEvent("updateMoney", k)
playerFound = true
exports.oxmysql:query("SELECT first_name, last_name FROM characters WHERE license = ? AND character_id = ?", {GetPlayerIdentifierFromType("license", k), tonumber(v.characterId)}, function(result)
if result then
TriggerClientEvent("chat:addMessage", player, {
color = {0, 255, 0},
args = {"Success", "You gave " .. result[1].first_name .. " " .. result[1].last_name .. " $" .. amount .. "."}
})
exports.oxmysql:query("SELECT first_name, last_name FROM characters WHERE license = ? AND character_id = ?", {GetPlayerIdentifierFromType("license", player), onlinePlayers[player].characterId}, function(result)
if result then
TriggerClientEvent("receiveCash", k, amount, result[1].first_name .. " " .. result[1].last_name, player)
end
end)
end
end)
end
end
if not playerFound then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "No players nearby."}
})
end
playerFound = false
end
end
end)
end)
-- Salary.
local salaryInterval = config.salaryInterval * 60000
Citizen.CreateThread(function()
while true do
Citizen.Wait(salaryInterval)
for k, v in pairs(onlinePlayers) do
exports.oxmysql:query("UPDATE characters SET bank = bank + ? WHERE license = ? AND character_id = ?", {config.salaryAmount, GetPlayerIdentifierFromType("license", k), v.characterId})
TriggerClientEvent("receiveSalary", k, config.salaryAmount)
end
end
end)
-- Remove player from onlinePlayers table when they leave.
AddEventHandler("playerDropped", function(reason)
local player = source
onlinePlayers[player] = nil
end)
function getCharacterTable()
return onlinePlayers
end