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fix: save players on resource stop
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@@ -108,6 +108,14 @@ AddEventHandler("playerDropped", function()
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PlayersInfo[src] = nil
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PlayersInfo[src] = nil
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end)
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end)
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AddEventHandler("onResourceStop", function(name)
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if name ~= resourceName then return end
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for src, player in pairs(NDCore.players) do
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player.save()
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Wait(10)
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end
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end)
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SetTimeout(500, function()
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SetTimeout(500, function()
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NDCore.loadSQL({
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NDCore.loadSQL({
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"database/characters.sql",
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"database/characters.sql",
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