fix: save players on resource stop

This commit is contained in:
Andyyy7666
2023-08-23 03:29:36 +02:00
parent d31be85fd8
commit 858e5e98a2

View File

@@ -108,6 +108,14 @@ AddEventHandler("playerDropped", function()
PlayersInfo[src] = nil PlayersInfo[src] = nil
end) end)
AddEventHandler("onResourceStop", function(name)
if name ~= resourceName then return end
for src, player in pairs(NDCore.players) do
player.save()
Wait(10)
end
end)
SetTimeout(500, function() SetTimeout(500, function()
NDCore.loadSQL({ NDCore.loadSQL({
"database/characters.sql", "database/characters.sql",