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AddEventHandler.... not needed <3
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@@ -121,8 +121,7 @@ Citizen.CreateThread(function()
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end)
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-- Return list of all players on the server and open ui.
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RegisterNetEvent("ND_Jailing:returnPlayers")
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AddEventHandler("ND_Jailing:returnPlayers", function(players)
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RegisterNetEvent("ND_Jailing:returnPlayers", function(players)
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for _, player in pairs(players) do
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SendNUIMessage({
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type = "players",
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@@ -159,8 +158,7 @@ function jail(time)
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TriggerServerEvent("ND_Jailing:updateJailing", jailTime)
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end
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RegisterNetEvent("ND_Jailing:timeLeft")
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AddEventHandler("ND_Jailing:timeLeft", function()
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RegisterNetEvent("ND_Jailing:timeLeft", function()
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while jailTime > 0 do
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Citizen.Wait(0)
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text("Time until release: " .. tostring(jailTime), 0.5, 0.9, 0.5)
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@@ -168,13 +166,11 @@ AddEventHandler("ND_Jailing:timeLeft", function()
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end)
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-- Jail a player and loop to keep them in jail every second.
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RegisterNetEvent("ND_Jailing:jailPlayer")
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AddEventHandler("ND_Jailing:jailPlayer", function(time)
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RegisterNetEvent("ND_Jailing:jailPlayer", function(time)
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jail(time)
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end)
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RegisterNetEvent("ND_Jailing:unjailPlayer")
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AddEventHandler("ND_Jailing:unjailPlayer", function(time)
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RegisterNetEvent("ND_Jailing:unjailPlayer", function(time)
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jailTime = 0
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end)
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