mirror of
https://github.com/ND-Framework/ND_Core.git
synced 2026-08-17 05:56:01 +01:00
AddEventHandler.... not needed <3
This commit is contained in:
@@ -131,8 +131,7 @@ RegisterNUICallback("useATM", function(data)
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end)
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-- update the balance on the ui and confirm if the deposit/withdraw was successful.
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RegisterNetEvent("ND_ATMs:update")
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AddEventHandler("ND_ATMs:update", function(status)
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RegisterNetEvent("ND_ATMs:update", function(status)
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Citizen.Wait(1000)
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local selectedCharacter = NDCore.Functions.GetSelectedCharacter()
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SendNUIMessage({
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@@ -1,15 +1,13 @@
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NDCore = exports["ND_Core"]:GetCoreObject()
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NDCore.Functions.VersionChecker("ND_ATMs", GetCurrentResourceName(), "https://github.com/Andyyy7666/ND_Framework", "https://raw.githubusercontent.com/Andyyy7666/ND_Framework/main/ND_ATMs/fxmanifest.lua")
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RegisterNetEvent("ND_ATMs:withdraw")
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AddEventHandler("ND_ATMs:withdraw", function(amount)
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RegisterNetEvent("ND_ATMs:withdraw", function(amount)
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local player = source
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local update = NDCore.Functions.WithdrawMoney(amount, player)
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TriggerClientEvent("ND_ATMs:update", player, update)
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end)
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RegisterNetEvent("ND_ATMs:deposit")
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AddEventHandler("ND_ATMs:deposit", function(amount)
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RegisterNetEvent("ND_ATMs:deposit", function(amount)
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local player = source
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local update = NDCore.Functions.DepositMoney(amount, player)
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TriggerClientEvent("ND_ATMs:update", player, update)
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@@ -177,8 +177,7 @@ RegisterNUICallback("useATM", function(data)
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end)
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-- update the balance on the ui and confirm if the deposit/withdraw was successful.
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RegisterNetEvent("ND_Banks:update")
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AddEventHandler("ND_Banks:update", function(status)
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RegisterNetEvent("ND_Banks:update", function(status)
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Citizen.Wait(1000)
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local selectedCharacter = NDCore.Functions.GetSelectedCharacter()
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SendNUIMessage({
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@@ -1,22 +1,19 @@
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NDCore = exports["ND_Core"]:GetCoreObject()
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NDCore.Functions.VersionChecker("ND_Banks", GetCurrentResourceName(), "https://github.com/Andyyy7666/ND_Framework", "https://raw.githubusercontent.com/Andyyy7666/ND_Framework/main/ND_Banks/fxmanifest.lua")
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RegisterNetEvent("ND_Banks:withdraw")
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AddEventHandler("ND_Banks:withdraw", function(amount)
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RegisterNetEvent("ND_Banks:withdraw", function(amount)
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local player = source
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local update = NDCore.Functions.WithdrawMoney(amount, player)
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TriggerClientEvent("ND_Banks:update", player, update)
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end)
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RegisterNetEvent("ND_Banks:deposit")
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AddEventHandler("ND_Banks:deposit", function(amount)
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RegisterNetEvent("ND_Banks:deposit", function(amount)
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local player = source
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local update = NDCore.Functions.DepositMoney(amount, player)
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TriggerClientEvent("ND_Banks:update", player, update)
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end)
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RegisterNetEvent("ND_Banks:transfer")
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AddEventHandler("ND_Banks:transfer", function(amount, target)
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RegisterNetEvent("ND_Banks:transfer", function(amount, target)
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local player = source
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local update = NDCore.Functions.TransferBank(amount, player, target)
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TriggerClientEvent("ND_Banks:update", player, update)
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@@ -113,8 +113,7 @@ AddEventHandler("playerSpawned", function()
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end)
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-- This is used to add department drop down on the ui.
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RegisterNetEvent("ND_CharacterSelection:permsChecked")
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AddEventHandler("ND_CharacterSelection:permsChecked", function(allowedRoles)
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RegisterNetEvent("ND_CharacterSelection:permsChecked", function(allowedRoles)
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SendNUIMessage({
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type = "givePerms",
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deptRoles = json.encode(allowedRoles)
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@@ -122,8 +121,7 @@ AddEventHandler("ND_CharacterSelection:permsChecked", function(allowedRoles)
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end)
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-- Gets all the characters and displays them on the ui.
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RegisterNetEvent("ND:returnCharacters")
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AddEventHandler("ND:returnCharacters", function(characters)
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RegisterNetEvent("ND:returnCharacters", function(characters)
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local playerCharacters = {}
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for id, characterInfo in pairs(characters) do
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playerCharacters[tostring(id)] = characterInfo
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@@ -19,8 +19,7 @@ function validateDepartment(player, department)
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end
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-- Creating a new character.
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RegisterNetEvent("ND_CharacterSelection:newCharacter")
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AddEventHandler("ND_CharacterSelection:newCharacter", function(newCharacter)
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RegisterNetEvent("ND_CharacterSelection:newCharacter", function(newCharacter)
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local player = source
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-- validate that the person has permission to use the department.
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@@ -32,8 +31,7 @@ AddEventHandler("ND_CharacterSelection:newCharacter", function(newCharacter)
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end)
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-- Update the character info when edited.
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RegisterNetEvent("ND_CharacterSelection:editCharacter")
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AddEventHandler("ND_CharacterSelection:editCharacter", function(newCharacter)
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RegisterNetEvent("ND_CharacterSelection:editCharacter", function(newCharacter)
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local player = source
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-- validate that the person has permission to use the department.
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@@ -47,8 +45,7 @@ AddEventHandler("ND_CharacterSelection:editCharacter", function(newCharacter)
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TriggerClientEvent("ND:returnCharacters", player, NDCore.Functions.GetPlayerCharacters(player))
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end)
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RegisterNetEvent("ND_CharacterSelection:checkPerms")
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AddEventHandler("ND_CharacterSelection:checkPerms", function()
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RegisterNetEvent("ND_CharacterSelection:checkPerms", function()
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local player = source
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local discordUserId = NDCore.Functions.GetPlayerIdentifierFromType("discord", player):gsub("discord:", "")
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local allowedRoles = {}
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@@ -21,8 +21,7 @@ if config["/darkweb"].enabled then
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end
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if config["/911"].enabled then
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RegisterNetEvent("ND_Chat:911")
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AddEventHandler("ND_Chat:911", function(coords, callDescription)
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RegisterNetEvent("ND_Chat:911", function(coords, callDescription)
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local selectedCharacter
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NDCore.Functions.GetSelectedCharacter(function(character)
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selectedCharacter = character
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@@ -58,27 +58,23 @@ if config.customPauseMenu then
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end)
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end
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RegisterNetEvent("ND:returnCharacters")
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AddEventHandler("ND:returnCharacters", function(characters)
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RegisterNetEvent("ND:returnCharacters", function(characters)
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NDCore.Characters = characters
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end)
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-- updates the money on the client.
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RegisterNetEvent("ND:updateMoney")
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AddEventHandler("ND:updateMoney", function(cash, bank)
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RegisterNetEvent("ND:updateMoney", function(cash, bank)
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NDCore.SelectedCharacter.cash = cash
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NDCore.SelectedCharacter.bank = bank
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end)
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-- Sets main character.
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RegisterNetEvent("ND:setCharacter")
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AddEventHandler("ND:setCharacter", function(character)
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RegisterNetEvent("ND:setCharacter", function(character)
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NDCore.SelectedCharacter = character
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end)
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-- Updates last lcoation.
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RegisterNetEvent("ND:updateLastLocation")
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AddEventHandler("ND:updateLastLocation", function(location)
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RegisterNetEvent("ND:updateLastLocation", function(location)
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NDCore.SelectedCharacter.lastLocation = location
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end)
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@@ -42,8 +42,7 @@ function isAuthorized(door)
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return false
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end
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RegisterNetEvent("ND:setCharacter")
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AddEventHandler("ND:setCharacter", function(character)
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RegisterNetEvent("ND:setCharacter", function(character)
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job = character.job
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end)
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@@ -80,8 +79,7 @@ Citizen.CreateThread(function()
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end
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end)
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RegisterNetEvent("ND_Doorlocks:syncDoor")
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AddEventHandler("ND_Doorlocks:syncDoor", function(doorID, state)
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RegisterNetEvent("ND_Doorlocks:syncDoor", function(doorID, state)
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doorList[doorID].locked = state
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for _, doors in pairs(doorList[doorID].doors) do
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local entity = GetClosestObjectOfType(doors.coords.x, doors.coords.y, doors.coords.z, 1.0, doors.hash, false, false, false)
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@@ -90,8 +88,7 @@ AddEventHandler("ND_Doorlocks:syncDoor", function(doorID, state)
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end
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end)
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RegisterNetEvent("ND_Doorlocks:returnDoors")
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AddEventHandler("ND_Doorlocks:returnDoors", function(updatedDoors)
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RegisterNetEvent("ND_Doorlocks:returnDoors", function(updatedDoors)
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for doorID, state in pairs(updatedDoors) do
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doorList[doorID].locked = state
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for _, doors in pairs(doorList[doorID].doors) do
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@@ -5,14 +5,12 @@ NDCore.Functions.VersionChecker("ND_Doorlocks", GetCurrentResourceName(), "https
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local updatedDoors = {}
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RegisterNetEvent("ND_Doorlocks:syncDoor")
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AddEventHandler("ND_Doorlocks:syncDoor", function(doorID, state)
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RegisterNetEvent("ND_Doorlocks:syncDoor", function(doorID, state)
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updatedDoors[doorID] = state
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TriggerClientEvent("ND_Doorlocks:syncDoor", -1, doorID, state)
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end)
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RegisterNetEvent("ND_Doorlocks:getDoors")
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AddEventHandler("ND_Doorlocks:getDoors", function()
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RegisterNetEvent("ND_Doorlocks:getDoors", function()
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local player = source
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TriggerClientEvent("ND_Doorlocks:returnDoors", player, updatedDoors)
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end)
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@@ -121,8 +121,7 @@ Citizen.CreateThread(function()
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end)
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-- Return list of all players on the server and open ui.
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RegisterNetEvent("ND_Jailing:returnPlayers")
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AddEventHandler("ND_Jailing:returnPlayers", function(players)
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RegisterNetEvent("ND_Jailing:returnPlayers", function(players)
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for _, player in pairs(players) do
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SendNUIMessage({
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type = "players",
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@@ -159,8 +158,7 @@ function jail(time)
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TriggerServerEvent("ND_Jailing:updateJailing", jailTime)
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end
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RegisterNetEvent("ND_Jailing:timeLeft")
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AddEventHandler("ND_Jailing:timeLeft", function()
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RegisterNetEvent("ND_Jailing:timeLeft", function()
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while jailTime > 0 do
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Citizen.Wait(0)
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text("Time until release: " .. tostring(jailTime), 0.5, 0.9, 0.5)
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@@ -168,13 +166,11 @@ AddEventHandler("ND_Jailing:timeLeft", function()
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end)
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-- Jail a player and loop to keep them in jail every second.
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RegisterNetEvent("ND_Jailing:jailPlayer")
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AddEventHandler("ND_Jailing:jailPlayer", function(time)
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RegisterNetEvent("ND_Jailing:jailPlayer", function(time)
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jail(time)
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end)
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RegisterNetEvent("ND_Jailing:unjailPlayer")
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AddEventHandler("ND_Jailing:unjailPlayer", function(time)
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RegisterNetEvent("ND_Jailing:unjailPlayer", function(time)
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jailTime = 0
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end)
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@@ -32,8 +32,7 @@ function sendToDiscord(name, message, color)
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end
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-- Jail player discord log, trigger the even on the players client and send a message to everyone.
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RegisterNetEvent("ND_Jailing:jailPlayer")
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AddEventHandler("ND_Jailing:jailPlayer", function(id, time, fine, reason)
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RegisterNetEvent("ND_Jailing:jailPlayer", function(id, time, fine, reason)
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local player = source
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local players = NDCore.Functions.GetPlayers()
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local dept = players[player].job
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@@ -53,8 +52,7 @@ AddEventHandler("ND_Jailing:jailPlayer", function(id, time, fine, reason)
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end
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end)
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RegisterNetEvent("ND_Jailing:updateJailing")
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AddEventHandler("ND_Jailing:updateJailing", function(time)
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RegisterNetEvent("ND_Jailing:updateJailing", function(time)
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local player = source
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if time == 0 then
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jailedPlayers[GetPlayerIdentifierFromType("license", player)] = nil
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@@ -64,8 +62,7 @@ AddEventHandler("ND_Jailing:updateJailing", function(time)
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end)
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-- Gets all players on the server and adds them to a table.
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RegisterNetEvent("ND_Jailing:getPlayers")
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AddEventHandler("ND_Jailing:getPlayers", function()
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RegisterNetEvent("ND_Jailing:getPlayers", function()
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local players = {}
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for _, id in pairs(GetPlayers()) do
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players[id] = "(" .. id .. ") " .. GetPlayerName(id)
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@@ -73,8 +70,7 @@ AddEventHandler("ND_Jailing:getPlayers", function()
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TriggerClientEvent("ND_Jailing:returnPlayers", source, players)
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end)
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RegisterNetEvent("ND_Jailing:getJailTime")
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AddEventHandler("ND_Jailing:getJailTime", function()
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RegisterNetEvent("ND_Jailing:getJailTime", function()
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local player = source
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local time = jailedPlayers[GetPlayerIdentifierFromType("license", player)]
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if time then
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@@ -90,8 +90,7 @@ Citizen.CreateThread(function()
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end
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end)
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RegisterNetEvent("ND_ShotSpotter:Report")
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AddEventHandler("ND_ShotSpotter:Report", function(street, pedCoords, postal)
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RegisterNetEvent("ND_ShotSpotter:Report", function(street, pedCoords, postal)
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-- if the player isn't a cop then they won't receive the alert.
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if not isCop() then
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return
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@@ -130,8 +129,7 @@ AddEventHandler("ND_ShotSpotter:Report", function(street, pedCoords, postal)
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end)
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-- set route to latest shot spotter location.
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RegisterNetEvent("ND_shotSpotter:setRoute")
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AddEventHandler("ND_shotSpotter:setRoute", function()
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RegisterNetEvent("ND_shotSpotter:setRoute", function()
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while setRoute do
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Citizen.Wait(0)
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if IsControlJustPressed(0, 113) then
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@@ -3,8 +3,7 @@
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NDCore = exports["ND_Core"]:GetCoreObject()
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NDCore.Functions.VersionChecker("ND_ShotSpotter", GetCurrentResourceName(), "https://github.com/Andyyy7666/ND_Framework", "https://raw.githubusercontent.com/Andyyy7666/ND_Framework/main/ND_ShotSpotter/fxmanifest.lua")
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RegisterNetEvent("ND_ShotSpotter:Trigger")
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AddEventHandler("ND_ShotSpotter:Trigger", function(street, pedCoords, postal, zoneName)
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RegisterNetEvent("ND_ShotSpotter:Trigger", function(street, pedCoords, postal, zoneName)
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if server_config.useDiscordLogging then
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local embed = {
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{
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