AddEventHandler.... not needed <3

This commit is contained in:
WLVF
2022-09-01 04:11:48 -04:00
parent 803727e4e0
commit 7f153e72b2
14 changed files with 33 additions and 66 deletions

View File

@@ -19,8 +19,7 @@ function validateDepartment(player, department)
end
-- Creating a new character.
RegisterNetEvent("ND_CharacterSelection:newCharacter")
AddEventHandler("ND_CharacterSelection:newCharacter", function(newCharacter)
RegisterNetEvent("ND_CharacterSelection:newCharacter", function(newCharacter)
local player = source
-- validate that the person has permission to use the department.
@@ -32,8 +31,7 @@ AddEventHandler("ND_CharacterSelection:newCharacter", function(newCharacter)
end)
-- Update the character info when edited.
RegisterNetEvent("ND_CharacterSelection:editCharacter")
AddEventHandler("ND_CharacterSelection:editCharacter", function(newCharacter)
RegisterNetEvent("ND_CharacterSelection:editCharacter", function(newCharacter)
local player = source
-- validate that the person has permission to use the department.
@@ -47,8 +45,7 @@ AddEventHandler("ND_CharacterSelection:editCharacter", function(newCharacter)
TriggerClientEvent("ND:returnCharacters", player, NDCore.Functions.GetPlayerCharacters(player))
end)
RegisterNetEvent("ND_CharacterSelection:checkPerms")
AddEventHandler("ND_CharacterSelection:checkPerms", function()
RegisterNetEvent("ND_CharacterSelection:checkPerms", function()
local player = source
local discordUserId = NDCore.Functions.GetPlayerIdentifierFromType("discord", player):gsub("discord:", "")
local allowedRoles = {}