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Update death.lua
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@@ -29,7 +29,7 @@ AddEventHandler("gameEventTriggered", function(name, args)
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local victim = args[1]
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local victim = args[1]
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if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end
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if not IsPedAPlayer(victim) or NetworkGetPlayerIndexFromPed(victim) ~= cache.playerId then return end
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if not IsPedDeadOrDying(victim, true) and GetEntityHealth(victim) > 0 then
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if not IsPedDeadOrDying(victim, true) then
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local hit, bone = GetPedLastDamageBone(victim)
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local hit, bone = GetPedLastDamageBone(victim)
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if hit and usingAmbulance then
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if hit and usingAmbulance then
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local damageWeapon = ambulance:getLastDamagingWeapon(victim)
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local damageWeapon = ambulance:getLastDamagingWeapon(victim)
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