Files
ND_Core/server/functions.lua

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-- For support join my discord: https://discord.gg/Z9Mxu72zZ6
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-- Get an active players character data.
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function NDCore.Functions.GetPlayer(player)
return NDCore.Players[player]
end
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-- Get all active players character data.
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function NDCore.Functions.GetPlayers(getBy, value)
if not getBy or not value then
return NDCore.Players
end
local players = {}
if getBy == "groups" then
for player, playerInfo in pairs(NDCore.Players) do
if playerInfo.data.groups then
local valueGroup = value:lower()
for group, _ in pairs(playerInfo.data.groups) do
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if group and group:lower() == valueGroup then
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players[player] = playerInfo
end
end
end
end
else
for player, playerInfo in pairs(NDCore.Players) do
if playerInfo[getBy] == value then
players[player] = playerInfo
end
end
end
return players
end
local discordErrors = {
[400] = "improper http request",
[401] = "Discord bot token might be missing or incorrect",
[404] = "user might not be in server.",
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[429] = "Discord bot rate limited."
}
-- Used to retrive the players discord server nickname, discord name and tag, and the roles.
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function NDCore.Functions.GetUserDiscordInfo(discordUserId)
local data
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local timeout = 0
PerformHttpRequest("https://discordapp.com/api/guilds/" .. server_config.guildId .. "/members/" .. discordUserId, function(errorCode, resultData, resultHeaders)
if errorCode ~= 200 then
print("Error: " .. errorCode .. " " .. discordErrors[errorCode])
end
local result = json.decode(resultData)
local roles = {}
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local nickname = ""
local tag = ""
if result and result.roles then
for _, roleId in pairs(result.roles) do
roles[roleId] = roleId
end
if result.nick then
nickname = result.nick
end
if result.user and result.user.username and result.user.discriminator then
tag = tostring(result.user.username) .. "#" .. tostring(result.user.discriminator)
end
data = {
nickname = nickname,
discordTag = tag,
roles = roles
}
return
end
data = {
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nickname = nickname,
discordTag = tag,
roles = roles
}
end, "GET", "", {["Content-Type"] = "application/json", ["Authorization"] = "Bot " .. server_config.discordServerToken})
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while not data do
Wait(1000)
timeout = timeout + 1
if timeout > 5 then
break
end
end
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return data
end
-- Get player any identifier, available types: steam, license, xbl, ip, discord, live.
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function NDCore.Functions.GetPlayerIdentifierFromType(type, player)
local identifierCount = GetNumPlayerIdentifiers(player)
for count = 0, identifierCount do
local identifier = GetPlayerIdentifier(player, count)
if identifier and string.find(identifier, type) then
return identifier
end
end
return nil
end
-- This will return the server id and ND player data of a nearby player.
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function NDCore.Functions.GetNearbyPedToPlayer(player)
local pedCoords = GetEntityCoords(GetPlayerPed(player))
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for targetId, targetInfo in pairs(NDCore.Players) do
local targetCoords = GetEntityCoords(GetPlayerPed(targetId))
if #(pedCoords - targetCoords) < 2.0 and targetId ~= player then
return targetId, targetInfo
end
end
end
-- update the players money on the client kinda like a refresh.
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function NDCore.Functions.UpdateMoney(player)
local player = tonumber(player)
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local result = MySQL.query.await("SELECT cash, bank FROM characters WHERE character_id = ? LIMIT 1", {NDCore.Players[player].id})
if result then
local cash = result[1].cash
local bank = result[1].bank
NDCore.Players[player].cash = cash
NDCore.Players[player].bank = bank
TriggerClientEvent("ND:updateMoney", player, cash, bank)
end
end
-- Transfer money from one players bank account to another.
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function NDCore.Functions.TransferBank(amount, player, target)
local amount = tonumber(amount)
local player = tonumber(player)
local target = tonumber(target)
if player == target then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You can't send money to yourself."}
})
return false
elseif GetPlayerPing(target) == 0 then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "That player does not exist."}
})
return false
elseif amount <= 0 then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You can't send that amount."}
})
return false
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elseif NDCore.Players[player].bank < amount then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You don't have enough money."}
})
return false
else
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MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ?", {amount, NDCore.Players[player].id})
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, "bank", amount, "remove", "Transfer")
TriggerClientEvent("chat:addMessage", player, {
color = {0, 255, 0},
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args = {"Success", "You paid " .. NDCore.Players[target].firstName .. " " .. NDCore.Players[target].lastName .. " $" .. amount .. "."}
})
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MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ?", {amount, NDCore.Players[target].id})
NDCore.Functions.UpdateMoney(target)
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TriggerEvent("ND:moneyChange", target, "bank", amount, "add", "Transfer")
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TriggerClientEvent("chat:addMessage", target, {
color = {0, 255, 0},
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args = {"Success", NDCore.Players[player].firstName .. " " .. NDCore.Players[player].lastName .. " sent you $" .. amount .. "."}
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})
return true
end
end
-- Give cash from one players wallet to another.
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function NDCore.Functions.GiveCash(amount, player, target)
local amount = tonumber(amount)
local player = tonumber(player)
local target = tonumber(target)
if player == target then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You can't give money to yourself."}
})
return false
elseif GetPlayerPing(target) == 0 then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "That player does not exist."}
})
return false
elseif amount <= 0 then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You can't give that amount."}
})
return false
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elseif NDCore.Players[player].cash < amount then
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "You don't have enough money."}
})
return false
else
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MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ?", {amount, NDCore.Players[player].id})
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, "cash", amount, "remove")
TriggerClientEvent("chat:addMessage", player, {
color = {0, 255, 0},
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args = {"Success", "You gave " .. NDCore.Players[target].firstName .. " " .. NDCore.Players[target].lastName .. " $" .. amount .. "."}
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})
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MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ?", {amount, NDCore.Players[target].id})
NDCore.Functions.UpdateMoney(target)
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TriggerEvent("ND:moneyChange", target, "cash", amount, "add")
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TriggerClientEvent("chat:addMessage", target, {
color = {0, 255, 0},
args = {"Success", " Received $" .. amount .. "."}
})
return true
end
end
-- Give money from a players wallet to a nearby player.
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function NDCore.Functions.GiveCashToNearbyPlayer(player, amount)
local targetId = NDCore.Functions.GetNearbyPedToPlayer(player)
if targetId then
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NDCore.Functions.GiveCash(amount, player, targetId)
return true
end
TriggerClientEvent("chat:addMessage", player, {
color = {255, 0, 0},
args = {"Error", "No players nearby."}
})
return false
end
-- withdraws money from a players bank account to their wallet/cash.
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function NDCore.Functions.WithdrawMoney(amount, player)
local amount = tonumber(amount)
local player = tonumber(player)
if amount <= 0 then return false end
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if NDCore.Players[player].bank < amount then return false end
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MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, "bank", amount, "remove", "Withdraw")
TriggerEvent("ND:moneyChange", player, "cash", amount, "add", "Withdraw")
return true
end
-- deposits money from a players wallet/cash to their bank account.
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function NDCore.Functions.DepositMoney(amount, player)
local amount = tonumber(amount)
local player = tonumber(player)
if amount <= 0 then return false end
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if NDCore.Players[player].cash < amount then return false end
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MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, "cash", amount, "remove", "Deposit")
TriggerEvent("ND:moneyChange", player, "bank", amount, "add", "Deposit")
return true
end
-- Deducts money from the player, "bank" or "cash" needs to be specified.
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function NDCore.Functions.DeductMoney(amount, player, from, description)
local amount = tonumber(amount)
local player = tonumber(player)
if from == "bank" then
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MySQL.query.await("UPDATE characters SET bank = bank - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
elseif from == "cash" then
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MySQL.query.await("UPDATE characters SET cash = cash - ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
end
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, from, amount, "remove", description)
end
-- Adds money from the player, "bank" or "cash" needs to be specified.
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function NDCore.Functions.AddMoney(amount, player, to, description)
local amount = tonumber(amount)
local player = tonumber(player)
if to == "bank" then
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MySQL.query.await("UPDATE characters SET bank = bank + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
elseif to == "cash" then
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MySQL.query.await("UPDATE characters SET cash = cash + ? WHERE character_id = ? LIMIT 1", {amount, NDCore.Players[player].id})
end
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NDCore.Functions.UpdateMoney(player)
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TriggerEvent("ND:moneyChange", player, to, amount, "add", description)
end
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-- Adds the players character to the NDCore.Players table, this table consists of every players selected character.
function NDCore.Functions.SetActiveCharacter(player, characterId)
if NDCore.Players[player] then
TriggerEvent("ND:characterUnloaded", player, NDCore.Players[player])
end
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local result = MySQL.query.await("SELECT * FROM characters WHERE character_id = ? LIMIT 1", {characterId})
if result then
local i = result[1]
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NDCore.Players[player] = {
source = player,
id = characterId,
firstName = i.first_name,
lastName = i.last_name,
dob = i.dob,
gender = i.gender,
cash = i.cash,
bank = i.bank,
phoneNumber = i.phone_number,
lastLocation = json.decode(i.last_location),
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inventory = json.decode(i.inventory),
discordInfo = NDCore.PlayersDiscordInfo[player],
data = json.decode(i.data),
job = i.job
}
end
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NDCore.Functions.RefreshCommands(player)
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TriggerEvent("ND:characterLoaded", NDCore.Players[player])
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TriggerClientEvent("ND:setCharacter", player, NDCore.Players[player])
end
-- This returns all the characters the player has.
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function NDCore.Functions.GetPlayerCharacters(player)
local characters = {}
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local result = MySQL.query.await("SELECT * FROM characters WHERE license = ?", {NDCore.Functions.GetPlayerIdentifierFromType("license", player)})
for i = 1, #result do
local temp = result[i]
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characters[temp.character_id] = {
id = temp.character_id,
firstName = temp.first_name,
lastName = temp.last_name,
dob = temp.dob,
gender = temp.gender,
cash = temp.cash,
bank = temp.bank,
phoneNumber = temp.phone_number,
lastLocation = json.decode(temp.last_location),
inventory = json.decode(temp.inventory),
discordInfo = NDCore.PlayersDiscordInfo[player],
data = json.decode(temp.data),
job = temp.job
}
end
return characters
end
-- Creates a new character for the player and returns all their characters to the client.
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function NDCore.Functions.CreateCharacter(player, firstName, lastName, dob, gender, cash, bank)
local characterId = false
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local license = NDCore.Functions.GetPlayerIdentifierFromType("license", player)
if not cash or not bank or tonumber(cash) > config.startingCash or tonumber(bank) > config.startingBank then
cash = config.startingCash
bank = config.startingBank
end
local result = MySQL.query.await("SELECT character_id FROM characters WHERE license = ?", {license})
if result and config.characterLimit > #result then
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characterId = MySQL.insert.await("INSERT INTO characters (license, first_name, last_name, dob, gender, cash, bank) VALUES (?, ?, ?, ?, ?, ?, ?)", {license, firstName, lastName, dob, gender, cash, bank})
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TriggerClientEvent("ND:returnCharacters", player, NDCore.Functions.GetPlayerCharacters(player))
end
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return characterId
end
-- Update/edit a character info by character id.
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function NDCore.Functions.UpdateCharacter(characterId, firstName, lastName, dob, gender)
local result = MySQL.query.await("UPDATE characters SET first_name = ?, last_name = ?, dob = ?, gender = ? WHERE character_id = ? LIMIT 1", {firstName, lastName, dob, gender, characterId})
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return result
end
-- Delete a character by character id.
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function NDCore.Functions.DeleteCharacter(characterId)
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local result = MySQL.query.await("DELETE FROM characters WHERE character_id = ? LIMIT 1", {characterId})
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return result
end
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-- Updates the player's data
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function NDCore.Functions.SetPlayerData(characterId, key, value, description)
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if not key then return end
local player = nil
for id, character in pairs(NDCore.Players) do
if character.id == characterId then
player = id
break
end
end
if key == "cash" then
if player then
NDCore.Players[player][key] = value
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TriggerEvent("ND:moneyChange", player, "cash", tonumber(value), "set", description)
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end
MySQL.query("UPDATE characters SET cash = ? WHERE character_id = ?", {tonumber(value), characterId})
elseif key == "bank" then
if player then
NDCore.Players[player][key] = value
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TriggerEvent("ND:moneyChange", player, "bank", tonumber(value), "set", description)
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end
MySQL.query("UPDATE characters SET bank = ? WHERE character_id = ?", {tonumber(value), characterId})
elseif key == "job" then
if player then
NDCore.Players[player].job = value
end
MySQL.query("UPDATE characters SET job = ? WHERE character_id = ?", {value, characterId})
else
if player then
NDCore.Players[player].data[key] = value
MySQL.query("UPDATE characters SET `data` = ? WHERE character_id = ?", {json.encode(NDCore.Players[player].data), characterId})
else
MySQL.query("SELECT `data` FROM characters WHERE character_id = ?", {characterId}, function(result)
if result and result[1] then
local data = json.decode(result[1].data)
data[key] = value
MySQL.query("UPDATE characters SET `data` = ? WHERE character_id = ?", {json.encode(data), characterId})
end
end)
end
end
if not player then return end
TriggerClientEvent("ND:updateCharacter", player, NDCore.Players[player])
end
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-- Get a character by the character id.
function NDCore.Functions.GetPlayerByCharacterId(id)
for _, character in pairs(NDCore.Players) do
if character.id == id then
return character
end
end
end
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-- Generate a random string with letters and numbers.
function randomString(length)
local number = {}
for i = 1, length do
number[i] = math.random(0, 1) == 1 and string.char(math.random(65, 90)) or math.random(0, 9)
end
return table.concat(number)
end
-- Give a player a license.
function NDCore.Functions.CreatePlayerLicense(characterId, licenseType, expire)
local expireIn = tonumber(expire)
if not expireIn then
expireIn = 2592000
end
local time = os.time()
local license = {
type = licenseType,
status = "valid",
issued = time,
expires = time+expireIn,
identifier = randomString(16)
}
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
if character then
local data = character.data
if not data.licences then
data.licences = {}
end
character.data.licences[#character.data.licences+1] = license
NDCore.Functions.SetPlayerData(character.id, "licences", character.data.licences)
return true
end
local result = MySQL.query.await("SELECT data FROM characters WHERE character_id = ?", {characterId})
if result and result[1] then
local data = result[1].data
if not data.licences then
data.licences = {}
end
data.licences[#data.licences+1] = license
NDCore.Functions.SetPlayerData(character.id, "licences", data.licences)
return true
end
end
-- find a players license by it's identifier.
function NDCore.Functions.FindLicenseByIdentifier(licences, identifier)
for key, license in pairs(licences) do
if license.identifier == identifier then
return license
end
end
return {}
end
-- Edit a license by the license identifier.
function NDCore.Functions.EditPlayerLicense(characterId, identifier, newData)
local licences = {}
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
if character then
licences = character.data.licences
else
local result = MySQL.query.await("SELECT data FROM characters WHERE character_id = ?", {characterId})
if result and result[1] then
local data = result[1].data
if not data.licences then
data.licences = {}
end
licences = data.licences
end
end
local license = NDCore.Functions.FindLicenseByIdentifier(licences, identifier)
for k, v in pairs(newData) do
license[k] = v
end
NDCore.Functions.SetPlayerData(characterId, "licences", licences)
return licences
end
-- Set the players job and job rank.
function NDCore.Functions.SetPlayerJob(characterId, job, rank)
if not job then return end
local jobRank = tonumber(rank)
if not jobRank then
jobRank = 1
end
local result = MySQL.query.await("SELECT job FROM characters WHERE character_id = ?", {characterId})
if result and result[1] then
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
if character then
local oldRank = 1
if character.data.groups and character.data.groups[character.job] then
oldRank = character.data.groups[character.job].rank
end
TriggerEvent("ND:jobChanged", character.source, {name = job, rank = jobRank}, {name = character.job, rank = oldRank})
TriggerClientEvent("ND:jobChanged", character.source, {name = job, rank = jobRank}, {name = character.job, rank = oldRank})
end
NDCore.Functions.RemovePlayerFromGroup(characterId, result[1].job)
end
NDCore.Functions.SetPlayerData(characterId, "job", job)
NDCore.Functions.SetPlayerToGroup(characterId, job, jobRank)
end
-- Set a player to a group.
function NDCore.Functions.SetPlayerToGroup(characterId, group, rank)
local groupRank = tonumber(rank)
if not groupRank then
groupRank = 1
end
local group = group:lower()
for groupName, groupRanks in pairs(config.groups) do
if groupName:lower() == group then
group = groupName
break
end
end
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
if character then
local data = character.data
if not data.groups then
data.groups = {}
end
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local rankName = tostring(groupRank)
if config.groups[group] and config.groups[group][groupRank] then
rankName = config.groups[group][groupRank]
end
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data.groups[group] = {
rank = groupRank,
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rankName = rankName
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}
NDCore.Functions.SetPlayerData(characterId, "groups", data.groups)
return true
end
local result = MySQL.query.await("SELECT data FROM characters WHERE character_id = ?", {characterId})
if result and result[1] then
local data = result[1].data
if not data.groups then
data.groups = {}
end
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local rankName = tostring(groupRank)
if config.groups[group] and config.groups[group][groupRank] then
rankName = config.groups[group][groupRank]
end
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data.groups[group] = {
rank = groupRank,
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rankName = rankName
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}
NDCore.Functions.SetPlayerData(characterId, "groups", data.groups)
return true
end
end
-- Remove a player from a group.
function NDCore.Functions.RemovePlayerFromGroup(characterId, group)
local group = group:lower()
for groupName, groupRanks in pairs(config.groups) do
if groupName:lower() == group then
group = groupName
break
end
end
local character = NDCore.Functions.GetPlayerByCharacterId(characterId)
if character then
local data = character.data
if not data.groups then
data.groups = {}
end
data.groups[group] = nil
NDCore.Functions.SetPlayerData(characterId, "groups", data.groups)
return true
end
local result = MySQL.query.await("SELECT data FROM characters WHERE character_id = ?", {characterId})
if result and result[1] then
local data = result[1].data
if not data.groups then
data.groups = {}
end
data.groups[group] = nil
NDCore.Functions.SetPlayerData(characterId, "groups", data.groups)
return true
end
end
-- Update the characters last location into the database.
function NDCore.Functions.UpdateLastLocation(characterId, location)
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local result = MySQL.query.await("UPDATE characters SET last_location = ? WHERE character_id = ? LIMIT 1", {json.encode(location), characterId})
return result
end
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function NDCore.Functions.AddCommand(name, help, callback, argsrequired, arguments)
local commandName = name:lower()
if NDCore.Commands[commandName] then print("/" .. commandName .. " has already been registered.") return end
local arguments = arguments or {}
RegisterCommand(commandName, function(source, args, rawCommand)
if argsrequired and #args < #arguments then
return TriggerClientEvent("chat:addMessage", source, {
color = {255, 0, 0},
multiline = true,
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args = {"Error", "all arguments required."}
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})
end
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local message = callback(source, args, rawCommand)
if not message then return end
TriggerClientEvent("chat:addMessage", source, message)
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end, false)
NDCore.Commands[commandName] = {
name = commandName,
help = help,
callback = callback,
argsrequired = argsrequired,
arguments = arguments
}
end
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function NDCore.Functions.RefreshCommands(source)
local suggestions = {}
for command, info in pairs(NDCore.Commands) do
suggestions[#suggestions + 1] = {
name = "/" .. command,
help = info.help,
params = info.arguments
}
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end
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TriggerClientEvent("chat:addSuggestions", source, suggestions)
end
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function NDCore.Functions.IsPlayerAdmin(src)
local discordInfo = NDCore.PlayersDiscordInfo[src]
if not discordInfo or not discordInfo.roles then return end
for _, adminRole in pairs(config.adminRoles) do
for _, role in pairs(discordInfo.roles) do
if role == adminRole then return true end
end
end
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end
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function NDCore.Functions.VersionChecker(expectedResourceName, resourceName, downloadLink, rawGithubLink)
if expectedResourceName ~= resourceName then
print("^1[^4" .. expectedResourceName .. "^1] WARNING^0")
print("Change the resource name to ^4" .. expectedResourceName .. " ^0or else it won't work properly!")
StopResource(resourceName)
return
end
PerformHttpRequest(rawGithubLink, function(errorCode, resultData, resultHeaders)
local i, j = string.find(tostring(resultData), "version")
local resultData = string.sub(tostring(resultData), i, j + 12)
local resultData = string.gsub(resultData, "version \"", "")
local i, j = string.find(resultData, "\"")
local resultData = string.sub(resultData, 1, i - 1)
local githubVersion = string.gsub(resultData, "%.", "")
local fileVersion = string.gsub(GetResourceMetadata(expectedResourceName, "version", 0), "%.", "")
local githubVersion = tonumber(githubVersion)
local fileVersion = tonumber(fileVersion)
if not githubVersion and not fileVersion then
print("^1[^4" .. expectedResourceName .. "^1] WARNING^0")
print("You may not have the latest version of ^4" .. expectedResourceName .. "^0. A newer, improved version may be present at ^5" .. downloadLink .. "^0")
elseif githubVersion > fileVersion then
local oldVersion = string.sub(fileVersion, 1, 1) .. "." .. string.sub(fileVersion, 2, 2) .. "." .. string.sub(fileVersion, 3, 3)
local newVersion = string.sub(githubVersion, 1, 1) .. "." .. string.sub(githubVersion, 2, 2) .. "." .. string.sub(githubVersion, 3, 3)
print("^1[^4" .. expectedResourceName .. "^1] WARNING^0")
print("^4" .. expectedResourceName .. " ^0is outdated. Please update it from ^5" .. downloadLink .. " ^0| Current Version: ^1" .. oldVersion .. " ^0| New Version: ^2" .. newVersion .. " ^0|")
elseif githubVersion < fileVersion then
local oldVersion = string.sub(fileVersion, 1, 1) .. "." .. string.sub(fileVersion, 2, 2) .. "." .. string.sub(fileVersion, 3, 3)
local newVersion = string.sub(githubVersion, 1, 1) .. "." .. string.sub(githubVersion, 2, 2) .. "." .. string.sub(githubVersion, 3, 3)
print("^1[^4" .. expectedResourceName .. "^1] WARNING^0")
print("^4" .. expectedResourceName .. " ^0version number is higher than expected | Current Version: ^3" .. oldVersion .. " ^0| Expected Version: ^2" .. newVersion .. " ^0|")
else
local newVersion = string.sub(githubVersion, 1, 1) .. "." .. string.sub(githubVersion, 2, 2) .. "." .. string.sub(githubVersion, 3, 3)
print("^4" .. expectedResourceName .. " ^0is up to date | Current Version: ^2" .. newVersion .. " ^0|")
end
end)
end
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NDCore.Functions.VersionChecker("ND_Core", GetCurrentResourceName(), "https://github.com/ND-Framework/ND_Core", "https://raw.githubusercontent.com/ND-Framework/ND_Core/main/fxmanifest.lua")