Files
ND_Core/client/vehicle.lua

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local vehicleColorNames = {
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[0] = locale("veh_color_black"),
[1] = locale("veh_color_black"),
[2] = locale("veh_color_black"),
[3] = locale("veh_color_silver"),
[4] = locale("veh_color_silver"),
[5] = locale("veh_color_silver"),
[6] = locale("veh_color_grey"),
[7] = locale("veh_color_silver"),
[8] = locale("veh_color_silver"),
[9] = locale("veh_color_silver"),
[10] = locale("veh_color_metal"),
[11] = locale("veh_color_grey"),
[12] = locale("veh_color_black"),
[13] = locale("veh_color_grey"),
[14] = locale("veh_color_grey"),
[15] = locale("veh_color_black"),
[16] = locale("veh_color_black"),
[17] = locale("veh_color_silver"),
[18] = locale("veh_color_silver"),
[19] = locale("veh_color_metal"),
[20] = locale("veh_color_silver"),
[21] = locale("veh_color_black"),
[22] = locale("veh_color_graphite"),
[23] = locale("veh_color_silver"),
[24] = locale("veh_color_silver"),
[25] = locale("veh_color_silver"),
[26] = locale("veh_color_silver"),
[27] = locale("veh_color_red"),
[28] = locale("veh_color_red"),
[29] = locale("veh_color_red"),
[30] = locale("veh_color_red"),
[31] = locale("veh_color_red"),
[32] = locale("veh_color_red"),
[33] = locale("veh_color_red"),
[34] = locale("veh_color_red"),
[35] = locale("veh_color_red"),
[36] = locale("veh_color_orange"),
[37] = locale("veh_color_gold"),
[38] = locale("veh_color_orange"),
[39] = locale("veh_color_red"),
[40] = locale("veh_color_red"),
[41] = locale("veh_color_orange"),
[42] = locale("veh_color_yellow"),
[43] = locale("veh_color_red"),
[44] = locale("veh_color_red"),
[45] = locale("veh_color_red"),
[46] = locale("veh_color_red"),
[47] = locale("veh_color_red"),
[48] = locale("veh_color_red"),
[49] = locale("veh_color_green"),
[50] = locale("veh_color_green"),
[51] = locale("veh_color_green"),
[52] = locale("veh_color_green"),
[53] = locale("veh_color_green"),
[54] = locale("veh_color_green"),
[55] = locale("veh_color_green"),
[56] = locale("veh_color_green"),
[57] = locale("veh_color_green"),
[58] = locale("veh_color_green"),
[59] = locale("veh_color_green"),
[60] = locale("veh_color_green"),
[61] = locale("veh_color_blue"),
[62] = locale("veh_color_blue"),
[63] = locale("veh_color_blue"),
[64] = locale("veh_color_blue"),
[65] = locale("veh_color_blue"),
[66] = locale("veh_color_blue"),
[67] = locale("veh_color_blue"),
[68] = locale("veh_color_blue"),
[69] = locale("veh_color_blue"),
[70] = locale("veh_color_blue"),
[71] = locale("veh_color_blue"),
[72] = locale("veh_color_blue"),
[73] = locale("veh_color_blue"),
[74] = locale("veh_color_blue"),
[75] = locale("veh_color_blue"),
[76] = locale("veh_color_blue"),
[77] = locale("veh_color_blue"),
[78] = locale("veh_color_blue"),
[79] = locale("veh_color_bblue"),
[80] = locale("veh_color_blue"),
[81] = locale("veh_color_blue"),
[82] = locale("veh_color_blue"),
[83] = locale("veh_color_blue"),
[84] = locale("veh_color_blue"),
[85] = locale("veh_color_blue"),
[86] = locale("veh_color_blue"),
[87] = locale("veh_color_blue"),
[88] = locale("veh_color_yellow"),
[89] = locale("veh_color_yellow"),
[90] = locale("veh_color_bronze"),
[91] = locale("veh_color_yellow"),
[92] = locale("veh_color_lime"),
[93] = locale("veh_color_champagne"),
[94] = locale("veh_color_beige"),
[95] = locale("veh_color_ivory"),
[96] = locale("veh_color_brown"),
[97] = locale("veh_color_brown"),
[98] = locale("veh_color_brown"),
[99] = locale("veh_color_beige"),
[100] = locale("veh_color_brown"),
[101] = locale("veh_color_brown"),
[102] = locale("veh_color_beechwood"),
[103] = locale("veh_color_beechwood"),
[104] = locale("veh_color_orange"),
[105] = locale("veh_color_sand"),
[106] = locale("veh_color_sand"),
[107] = locale("veh_color_cream"),
[108] = locale("veh_color_brown"),
[109] = locale("veh_color_brown"),
[110] = locale("veh_color_brown"),
[111] = locale("veh_color_white"),
[112] = locale("veh_color_white"),
[113] = locale("veh_color_beige"),
[114] = locale("veh_color_brown"),
[115] = locale("veh_color_brown"),
[116] = locale("veh_color_beige"),
[117] = locale("veh_color_steel"),
[118] = locale("veh_color_steel"),
[119] = locale("veh_color_aluminium"),
[120] = locale("veh_color_chrome"),
[121] = locale("veh_color_white"),
[122] = locale("veh_color_white"),
[123] = locale("veh_color_orange"),
[124] = locale("veh_color_orange"),
[125] = locale("veh_color_green"),
[126] = locale("veh_color_yellow"),
[127] = locale("veh_color_blue"),
[128] = locale("veh_color_green"),
[129] = locale("veh_color_brown"),
[130] = locale("veh_color_orange"),
[131] = locale("veh_color_white"),
[132] = locale("veh_color_white"),
[133] = locale("veh_color_green"),
[134] = locale("veh_color_white"),
[135] = locale("veh_color_pink"),
[136] = locale("veh_color_pink"),
[137] = locale("veh_color_pink"),
[138] = locale("veh_color_orange"),
[139] = locale("veh_color_green"),
[140] = locale("veh_color_blue"),
[141] = locale("veh_color_black"),
[142] = locale("veh_color_black"),
[143] = locale("veh_color_black"),
[144] = locale("veh_color_green"),
[145] = locale("veh_color_purple"),
[146] = locale("veh_color_blue"),
[147] = locale("veh_color_black"),
[148] = locale("veh_color_purple"),
[149] = locale("veh_color_purple"),
[150] = locale("veh_color_red"),
[151] = locale("veh_color_green"),
[152] = locale("veh_color_green"),
[153] = locale("veh_color_brown"),
[154] = locale("veh_color_tan"),
[155] = locale("veh_color_green"),
[156] = locale("veh_color_alloy"),
[157] = locale("veh_color_blue"),
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}
local vehicleClassNames = {
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[0] = locale("veh_class_compact"),
[1] = locale("veh_class_sedan"),
[2] = locale("veh_class_suv"),
[3] = locale("veh_class_coupe"),
[4] = locale("veh_class_muscle"),
[5] = locale("veh_class_sports_classic"),
[6] = locale("veh_class_sport"),
[7] = locale("veh_class_super"),
[8] = locale("veh_class_motorcycle"),
[9] = locale("veh_class_off_road"),
[10] = locale("veh_class_industrial"),
[11] = locale("veh_class_utility"),
[12] = locale("veh_class_van"),
[13] = locale("veh_class_cycle"),
[14] = locale("veh_class_boat"),
[15] = locale("veh_class_helicopter"),
[16] = locale("veh_class_plane"),
[17] = locale("veh_class_service"),
[18] = locale("veh_class_emergency"),
[19] = locale("veh_class_military"),
[20] = locale("veh_class_commercial"),
[21] = locale("veh_class_train"),
[22] = locale("veh_class_open_wheel")
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}
local cruiseSpeedSet = 0
local cruiseSpeedVehicle = 0
local cruiseControlEnabled = false
local playerVehicle = cache.seat == -1 and cache.vehicle
local cloudTime = GetCloudTimeAsInt()
local vehicleLockCheckTime = {
lastCheck = cloudTime,
lastUse = cloudTime
}
local keyCheckTime = {
lastCheck = cloudTime,
hasKey = false
}
local vehicleClassNotDisableAirControl = {
[8] = true, --motorcycle
[13] = true, --bicycles
[14] = true, --boats
[15] = true, --helicopter
[16] = true, --plane
[19] = true --military
}
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local function getVehicleBlipSprite(entity)
if not IsEntityAVehicle(entity) then
return 148 -- circle blip
end
local class = GetVehicleClass(entity)
local model = GetEntityModel(entity)
local classBlip = {
[16] = 423, -- plane
[8] = 226, -- motorcycle
[15] = 64, -- helicopter
[14] = 427, -- boat
[6] = 825, -- sports
[7] = 523, -- super
[2] = 821, -- SUV
[4] = 663 -- muscle
}
local typeBlip = {
[`seashark`] = 471,
[`marquis`] = 410,
[`rhino`] = 421,
[`hydra`] = 424,
[`lazer`] = 424,
[`taxi`] = 198,
[`trash`] = 318,
[`trash2`] = 318
}
return typeBlip[model] or classBlip[class] or 225 -- 255 is default car blip
end
local function getVehFromNetId(netId)
local startTime = GetCloudTimeAsInt()
while (not NetworkDoesNetworkIdExist(netId) or not NetworkDoesEntityExistWithNetworkId(netId)) and (GetCloudTimeAsInt() - startTime < 5) do
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Wait(100)
end
return NetToVeh(netId)
end
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local function setVehicleBlip(veh, status, groupVehicle)
local currentBlip = GetBlipFromEntity(veh)
if currentBlip and DoesBlipExist(currentBlip) then
RemoveBlip(currentBlip)
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end
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if not status then return end
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local blip = AddBlipForEntity(veh)
SetBlipSprite(blip, getVehicleBlipSprite(veh))
SetBlipColour(blip, 0)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName(groupVehicle and locale("group_vehicle") or locale("personal_vehicle"))
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EndTextCommandSetBlipName(blip)
end
RegisterNetEvent("ND_Vehicles:blip", function(netId, status, groupVehicle)
local veh = getVehFromNetId(netId)
if not veh then return end
setVehicleBlip(veh, status, groupVehicle)
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end)
RegisterNetEvent("ND_Vehicles:syncAlarm", function(netId)
local veh = getVehFromNetId(netId)
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if not veh then return end
SetVehicleAlarmTimeLeft(veh, 1)
SetVehicleAlarm(veh, true)
StartVehicleAlarm(veh)
end)
RegisterNetEvent("ND_VehicleSystem:setOwnedIfNot", function(netId)
local veh = getVehFromNetId(netId)
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if not veh then return end
setVehicleOwned(veh, true)
setVehicleLocked(veh, true)
end)
AddStateBagChangeHandler("props", nil, function(bagName, key, value, reserved, replicated)
if not value then return end
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local props = value
if type(value) == "string" then
props = json.decode(value)
end
if not props or type(props) ~= "table" then return end
local entity = GetEntityFromStateBagName(bagName)
if not DoesEntityExist(entity) or NetworkGetEntityOwner(entity) ~= cache.playerId then return end
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lib.setVehicleProperties(entity, props)
TriggerServerEvent("ND_Vehicles:propsApplied", DoesEntityExist(entity) and NetworkGetNetworkIdFromEntity(entity))
end)
local function hasBlipGroup(player, groups)
groups = groups or {}
for i=1, #groups do
local group = groups[i]
if player.groups[group] then
return true
end
end
end
AddStateBagChangeHandler("blipGroups", nil, function(bagName, key, value, reserved, replicated)
local entity = GetEntityFromStateBagName(bagName)
if not value or not DoesEntityExist(entity) then return end
local player = NDCore.getPlayer()
if not player then return end
setVehicleBlip(entity, hasBlipGroup(player, value), true)
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end)
local playingKey = 0
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local function playKeyFob(veh)
local keyFob
local ped = cache.ped
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local coords = GetEntityCoords(ped)
if #(coords-GetEntityCoords(veh)) > 25.0 then return end
if not playerVehicle then
playingKey += 1
SetPedCurrentWeaponVisible(ped, false, false)
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ClearPedTasks(ped)
lib.requestAnimDict("anim@mp_player_intmenu@key_fob@")
TaskPlayAnim(ped, "anim@mp_player_intmenu@key_fob@", "fob_click_fp", 8.0, 8.0, -1, 48, 1, false, false, false)
keyFob = CreateObject(`lr_prop_carkey_fob`, 0, 0, 0, true, true, true)
AttachEntityToEntity(keyFob, ped, GetPedBoneIndex(ped, 0xDEAD), 0.12, 0.04, -0.025, -100.0, 100.0, 0.0, true, true, false, true, 1, true)
Wait(700)
SetTimeout(400, function()
playingKey -= 1
end)
SetTimeout(1200, function()
if playingKey > 0 then return end
SetPedCurrentWeaponVisible(ped, true, false)
end)
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end
PlaySoundFromEntity(-1, "Remote_Control_Fob", ped, "PI_Menu_Sounds", true, 0)
SetVehicleLights(veh, 2)
Wait(100)
SetVehicleLights(veh, 0)
Wait(200)
SetVehicleLights(veh, 2)
Wait(100)
SetVehicleLights(veh, 0)
return keyFob and DeleteEntity(keyFob)
end
RegisterNetEvent("ND_Vehicles:keyFob", function(netId)
playKeyFob(getVehFromNetId(netId))
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end)
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local dontLock = {
[8] = true, -- Motorcycles
[13] = true, -- Cycles
[14] = true -- boats
}
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AddStateBagChangeHandler("locked", nil, function(bagName, key, value, reserved, replicated)
local entity = GetEntityFromStateBagName(bagName)
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if entity == 0 or value == nil or dontLock[GetVehicleClass(entity)] then return end
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if value then
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-- SetVehicleDoorsLockedForAllPlayers(entity, true)
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return SetVehicleDoorsLocked(entity, 2)
end
CreateThread(function()
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while GetVehiclePedIsEntering(cache.ped) == entity do Wait(10) end
-- SetVehicleDoorsLockedForAllPlayers(entity, false)
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SetVehicleDoorsLocked(entity, 0)
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end)
end)
local function getProps(veh)
if not veh or not DoesEntityExist(veh) then return end
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local props = lib.getVehicleProperties(veh)
local colorPrimary, colorSecondary = GetVehicleColours(veh)
if not props then return end
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props.colorNamePrimary = vehicleColorNames[colorPrimary]
props.colorNameSecondary = vehicleColorNames[colorSecondary]
props.colorName = props.colorNamePrimary == props.colorNameSecondary and props.colorNamePrimary or ("%s & %s"):format(props.colorNamePrimary, props.colorNameSecondary)
props.className = vehicleClassNames[GetVehicleClass(veh)]
props.makeName = GetLabelText(GetMakeNameFromVehicleModel(props.model))
props.modelName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
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return props
end
lib.callback.register("ND_Vehicles:getProps", function(netId)
local veh = getVehFromNetId(netId)
return getProps(veh)
end)
lib.callback.register("ND_Vehicles:getPropsFromCurrentVeh", function()
local veh = GetVehiclePedIsIn(cache.ped)
return getProps(veh)
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end)
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lib.callback.register("ND_Vehicles:getVehicleModelMakeLabel", function(model)
local make = GetLabelText(GetMakeNameFromVehicleModel(model))
local name = GetLabelText(GetDisplayNameFromVehicleModel(model))
if make == "NULL" then
return name
elseif name == "NULL" then
return make
end
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return ("%s %s"):format(make, name)
end)
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local function hasVehicleKeys(veh, checkEngine)
local state = Entity(veh).state
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if Config.ox_inventory and Config.useInventoryForKeys then
local metadata = {
vehId = state.id,
keyEnabled = true
}
local hasKey = exports.ox_inventory:GetItemCount("keys", metadata) > 0
return hasKey or checkEngine and state.hotwired
end
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local keys = state and state.keys
local player = NDCore.getPlayer()
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local hasKey = player and keys and keys[player.id]
return hasKey or checkEngine and state.hotwired
end
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AddStateBagChangeHandler("owner", nil, function(bagName, key, value, reserved, replicated)
local entity = GetEntityFromStateBagName(bagName)
if not value or not DoesEntityExist(entity) or GetEntityType(entity) ~= 2 then return end
local player = NDCore.getPlayer()
if not player or player.id ~= value then return end
local hasKey = hasVehicleKeys(entity)
setVehicleBlip(entity, hasKey)
end)
local function hasVehicleKeysCheck(veh)
local time = GetCloudTimeAsInt()
if time-keyCheckTime.lastCheck < 5 then
return keyCheckTime.hasKey
end
local hasKey = hasVehicleKeys(veh, true)
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keyCheckTime.lastCheck = time
keyCheckTime.hasKey = hasKey
return hasKey
end
local function getNearestVehicle(hasKeysForOnly)
local coords = GetEntityCoords(cache.ped)
local vehicles = lib.getNearbyVehicles(coords, 25.0, true)
local nearestVeh = {}
local function setNearestVehicle(veh)
if hasKeysForOnly and not hasVehicleKeys(veh.vehicle) then return end
local nearestDist = nearestVeh.dist
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local dist = #(coords-veh.coords)
if not nearestDist or dist < nearestDist then
nearestVeh.dist = dist
nearestVeh.coords = veh.coords
nearestVeh.entity = veh.vehicle
end
end
for i=1, #vehicles do
setNearestVehicle(vehicles[i])
end
return nearestVeh.entity, nearestVeh.coords, nearestVeh.dist
end
local vehicleLockKeybind = lib.addKeybind({
name = "vehicleKey",
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description = locale("keybind_carkey"),
defaultKey = "E",
onPressed = function(self)
local time = GetCloudTimeAsInt()
if time-vehicleLockCheckTime.lastCheck < 1 and time-vehicleLockCheckTime.lastUse > 1 then
vehicleLockCheckTime.lastUse = time
local veh = getNearestVehicle(true)
if not veh then return end
TriggerServerEvent("ND_Vehicles:toggleVehicleLock", VehToNet(veh))
end
vehicleLockCheckTime.lastCheck = time
end
})
NDCore.isResourceStarted("ox_inventory", function(started)
Config.ox_inventory = started
if not started or not Config.useInventoryForKeys then
return vehicleLockKeybind:disable(false)
end
Wait(1000)
vehicleLockKeybind:disable(true)
exports.ox_inventory:displayMetadata({
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vehPlate = locale("veh_plate"),
vehModel = locale("veh_model")
})
end)
-- save wheels steering angle.
CreateThread(function()
local angle = 0.0
while true do
Wait(300)
if playerVehicle then
if GetIsTaskActive(cache.ped, 2) then
SetVehicleSteeringAngle(playerVehicle, angle)
end
angle = DoesEntityExist(playerVehicle) and GetVehicleSteeringAngle(playerVehicle)
end
end
end)
CreateThread(function()
local wait = 500
while true do
Wait(wait)
local reset = true
playerVehicle = cache.seat == -1 and cache.vehicle
local entering = GetVehiclePedIsEntering(cache.ped)
if entering and DoesEntityExist(entering) and IsVehicleNeedsToBeHotwired(entering) then
SetVehicleNeedsToBeHotwired(entering, false)
end
if not playerVehicle then goto skip end
if Config.disableVehicleAirControl and not vehicleClassNotDisableAirControl[GetVehicleClass(playerVehicle)] and (IsEntityInAir(playerVehicle) or IsEntityUpsidedown(playerVehicle)) then
wait = 0
reset = false
DisableControlAction(0, 59) -- disable vehicle air control.
DisableControlAction(0, 60)
end
if Config.requireKeys and not GetIsVehicleEngineRunning(playerVehicle) and not hasVehicleKeysCheck(playerVehicle) then
wait = 0
reset = false
DisableControlAction(0, 59)
DisableControlAction(0, 71)
if DoesEntityExist(playerVehicle) and IsVehicleEngineStarting(playerVehicle) then
SetVehicleEngineOn(playerVehicle, false, true, true) -- don't turn on engine if no keys.
end
end
::skip::
if (reset or not playerVehicle) and wait ~= 500 then
wait = 500
end
end
end)
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CreateThread(function()
while true do
Wait(100)
local veh = cache.vehicle
if veh then goto skip end
local ped = cache.ped
local vehEntering = GetVehiclePedIsEntering(ped)
if not DoesEntityExist(vehEntering) or NetworkGetEntityOwner(vehEntering) == cache.serverId then goto skip end
local state = Entity(vehEntering).state
if state.owner or state.locked ~= nil then goto skip end
local driver = GetPedInVehicleSeat(vehEntering, -1)
if DoesEntityExist(driver) and IsPedAPlayer(driver) then
state.locked = false
state.hotwired = true
goto skip
end
if math.random(1, 100) <= Config.randomUnlockedVehicleChance then return end
state.locked = true
::skip::
end
end)
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local function hotwireVehicle()
local state = playerVehicle and Entity(playerVehicle).state
if not playerVehicle or state.hotwired then return end
local finished = false
lib.requestModel(`imp_prop_impexp_pliers_02`)
lib.requestModel(`prop_tool_screwdvr01`)
lib.requestAnimDict("veh@handler@base")
if GetFollowVehicleCamViewMode() > 2 then
SetFollowVehicleCamViewMode(0)
end
CreateThread(function()
while not finished do
Wait(0)
DisableFirstPersonCamThisFrame()
end
end)
local modelWithHandles = {`seashark`, `seashark2`, `seashark3`}
local vehicleModel = GetEntityModel(playerVehicle)
local bikeHandles = GetVehicleClass(playerVehicle) == 8 or lib.table.contains(modelWithHandles, vehicleModel)
local success = lib.progressCircle({
duration = math.random(10000, 20000),
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label = locale("progress_hotwiring"),
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useWhileDead = false,
allowRagdoll = false,
allowCuffed = false,
allowFalling = false,
canCancel = true,
anim = {
dict = bikeHandles and "anim@veh@boat@jetski@front@base" or "veh@handler@base",
clip = "hotwire"
},
disable = {
move = true,
car = true,
combat = true
},
prop = {
{
model = `imp_prop_impexp_pliers_02`,
bone = 0x49D9, -- SKEL_R_Hand
pos = vec3(0.1, -0.05, 0.0),
rot = vec3(-1.5, -15.0, -1.5)
},
{
model = `prop_tool_screwdvr01`,
bone = 0xDEAD, -- SKEL_R_Hand
pos = vec3(0.1, 0.08, -0.03),
rot = vec3(90.0, 0.0, 0.0)
}
}
})
finished = true
if not success then return end
if not playerVehicle then return false, true end
TriggerServerEvent("ND_Vehicles:hotwire", VehToNet(playerVehicle))
return true, true
end
local function lockpickVehicle()
if cache.vehicle then return end
local pos = GetEntityCoords(cache.ped)
local rot = GetEntityRotation(cache.ped, 2)
local veh = lib.getClosestVehicle(pos, 2.5, false)
if not veh then return end
local lockPickResource = GetResourceState("lockpick") == "started" and "lockpick" or GetResourceState("t3_lockpick") == "started" and "t3_lockpick"
if lockPickResource then
local success = exports[lockPickResource]:startLockpick("lockpick_vehicle", 4, Config.lockpickTries)
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if not success or not DoesEntityExist(veh) or #(pos-GetEntityCoords(veh)) > 2.5 then
TriggerServerEvent("ND_Vehicles:lockpick", VehToNet(veh), false)
if success == nil then -- nil would mean the minigame was cancelled
return false, false
end
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return false, true
end
else
local dificulties = {
"easy",
"medium",
"hard"
}
local dificultyTime = {
easy = 500,
medium = 800,
hard = 1000
}
lib.requestAnimDict("veh@break_in@0h@p_m_one@")
for i=1, Config.lockpickTries do
TaskPlayAnimAdvanced(cache.ped, "veh@break_in@0h@p_m_one@", "std_force_entry_ds", pos.x, pos.y, pos.z+0.025, rot.x, rot.y, rot.z, 8.0, 8.0, 1800, 28, 0.1)
local dificulty = dificulties[math.random(1, #dificulties)]
local success = lib.skillCheck(dificulty)
if not success or not DoesEntityExist(veh) or #(pos-GetEntityCoords(veh)) > 2.5 then
TriggerServerEvent("ND_Vehicles:lockpick", VehToNet(veh), false)
return false, true
end
Wait(dificultyTime[dificulty])
end
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end
veh = lib.getClosestVehicle(pos, 2.5, false)
if not veh then return false, true end
TriggerServerEvent("ND_Vehicles:lockpick", VehToNet(veh), true)
PlaySoundFromEntity(-1, "Remote_Control_Fob", cache.ped, "PI_Menu_Sounds", true, 0)
if lockPickResource then
return true, false
else
return true, true
end
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end
exports("lockpick", function(data, slot)
local _, used = lockpickVehicle()
if used then
exports.ox_inventory:useItem(data)
end
end)
exports("hotwire", function(data, slot)
local _, used = hotwireVehicle()
if used then
exports.ox_inventory:useItem(data)
end
end)
exports("keyControl", function(action, slot)
for item, data in pairs(exports.ox_inventory:Items()) do
local metadata = data.metadata
if data.slot == slot then
if metadata and not metadata.keyEnabled then
return lib.notify({
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title = locale("no_signal"),
description = locale("veh_key_disabled"),
type = "error",
position = "bottom-right",
duration = 3000
})
end
break
end
end
exports.ox_inventory:closeInventory()
if action == "trunk" then
local veh = getNearestVehicle(true)
if not veh then return end
playKeyFob(veh)
if GetVehicleDoorAngleRatio(veh, 5) > 0.0 then
SetVehicleDoorShut(veh, 5)
else
SetVehicleDoorOpen(veh, 5, false)
end
elseif action == "disable" then
TriggerServerEvent("ND_Vehicles:disableKey", slot)
lib.notify({
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title = locale("veh_key_disabled"),
description = locale("veh_key_disabled2"),
type = "inform",
position = "bottom-right",
duration = 3000
})
end
end)
local function cruiseControl()
cruiseSpeedVehicle = GetEntitySpeed(playerVehicle) * 2.236936
if not playerVehicle then
lib.notify({
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title = locale("cruise_control"),
description = locale("cruise_control_disabled"),
type = "inform",
position = "bottom-right",
duration = 3000
})
return
end
if cruiseSpeedVehicle < cruiseSpeedSet/3 then
lib.notify({
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title = locale("cruise_control"),
description = locale("cruise_control_disabled"),
type = "inform",
position = "bottom-right",
duration = 3000
})
return
end
if cruiseSpeedVehicle < cruiseSpeedSet then
SetControlNormal(0, 71, 0.6)
end
return true
end
lib.addKeybind({
name = "vehicleCruiseControl",
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description = locale("cruise_control_toggle"),
defaultKey = "",
onPressed = function(self)
if cruiseControlEnabled and cruiseSpeedVehicle-1 > cruiseSpeedSet then
cruiseSpeedSet = cruiseSpeedVehicle
return lib.notify({
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title = locale("cruise_control"),
description = locale("cruise_control_increase"),
type = "inform",
position = "bottom-right",
duration = 3000
})
elseif cruiseControlEnabled then
cruiseControlEnabled = false
return lib.notify({
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title = locale("cruise_control"),
description = locale("cruise_control_disabled"),
type = "inform",
position = "bottom-right",
duration = 3000
})
end
if not playerVehicle then return end
local speed = math.floor(GetEntitySpeed(playerVehicle) * 2.236936)
if speed < 10 then return end
cruiseControlEnabled = true
cruiseSpeedVehicle = speed
cruiseSpeedSet = cruiseSpeedVehicle
lib.notify({
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title = locale("cruise_control"),
description = locale("cruise_control_enabled"),
type = "inform",
position = "bottom-right",
duration = 3000
})
CreateThread(function()
while cruiseControlEnabled and cruiseControl() do Wait(0) end
cruiseControlEnabled = false
end)
end
})
lib.addKeybind({
name = "vehicleShuffleSeat",
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description = locale("seat_shuffle"),
defaultKey = "",
onPressed = function(self)
if not cache.vehicle then return end
local seats = {
[-1] = 0,
[0] = -1,
[1] = 2,
[2] = 1,
[3] = 4,
[4] = 3,
[5] = 6,
[6] = 5
}
SetPedIntoVehicle(cache.ped, cache.vehicle, seats[cache.seat])
end
})
lib.onCache("ped", function(value)
SetPedConfigFlag(value, 184, true)
end)
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lib.onCache("vehicle", function(value)
local veh = value or cache.vehicle
local blip = GetBlipFromEntity(veh)
if not blip or not DoesBlipExist(blip) then return end
SetBlipAlpha(blip, value and 0 or 255)
end)
SetTimeout(500, function()
SetPedConfigFlag(cache.ped, 184, true)
end)