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GetVehiclePedIsIn isn't working with the latest build. Use GetVehiclePedIsUsing instead. Removed an unused cached value (coords). Removed the num iterator used for cache:getVehicle to slow its frequency.
56 lines
1.1 KiB
Lua
56 lines
1.1 KiB
Lua
local cache = {}
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cache.playerId = PlayerId()
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cache.serverId = GetPlayerServerId(cache.playerId)
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local GetVehiclePedIsUsing = GetVehiclePedIsUsing
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local GetPedInVehicleSeat = GetPedInVehicleSeat
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local GetVehicleMaxNumberOfPassengers = GetVehicleMaxNumberOfPassengers
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function cache:getVehicle()
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local vehicle = GetVehiclePedIsUsing(self.ped)
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if vehicle > 0 then
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self:set('vehicle', vehicle)
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if not cache.seat or GetPedInVehicleSeat(vehicle, cache.seat) ~= cache.ped then
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for i = -1, GetVehicleMaxNumberOfPassengers(vehicle) - 1 do
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if GetPedInVehicleSeat(vehicle, i) == self.ped then
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return self:set('seat', i)
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end
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end
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end
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else
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self:set('vehicle', false)
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self:set('seat', false)
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end
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end
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local update = {}
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function cache:set(key, value)
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if value ~= self[key] then
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self[key] = value
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update[key] = value
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return true
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end
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end
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CreateThread(function()
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while true do
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cache:set('ped', PlayerPedId())
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cache:getVehicle()
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if next(update) then
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TriggerEvent('ox_lib:updateCache', update)
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table.wipe(update)
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end
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Wait(100)
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end
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end)
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function lib.cache(key)
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return cache[key]
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end
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_ENV.cache = cache
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