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https://github.com/CommunityOx/ox_lib.git
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95 lines
1.7 KiB
Lua
95 lines
1.7 KiB
Lua
local points = {}
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local function removePoint(self)
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points[self.id] = nil
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end
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local nearby = {}
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local closest
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local tick
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CreateThread(function()
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while true do
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local coords = GetEntityCoords(cache.ped)
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Wait(300)
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closest = nil
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table.wipe(nearby)
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for _, point in pairs(points) do
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local distance = #(coords - point.coords)
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if distance <= point.distance then
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point.currentDistance = distance
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if distance < (closest?.currentDistance or point.distance) then
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closest = point
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end
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if point.nearby then
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nearby[#nearby + 1] = point
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end
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if point.onEnter and not point.inside then
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point.inside = true
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point:onEnter()
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end
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elseif point.currentDistance then
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if point.onExit then point:onExit() end
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point.inside = nil
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point.currentDistance = nil
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end
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end
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if not tick then
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if #nearby > 0 then
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tick = SetInterval(function()
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for i = 1, #nearby do
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nearby[i]:nearby()
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end
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end)
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end
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elseif #nearby == 0 then
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tick = ClearInterval(tick)
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end
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end
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end)
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return {
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new = function(...)
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local args = {...}
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local id = #points + 1
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local self
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-- Support sending a single argument containing point data
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if type(args[1]) == 'table' then
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self = args[1]
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self.id = id
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self.remove = removePoint
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else
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-- Backwards compatibility for original implementation (args: coords, distance, data)
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self = {
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id = id,
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coords = args[1],
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remove = removePoint,
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}
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end
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self.distance = self.distance or args[2]
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if args[3] then
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for k, v in pairs(args[3]) do
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self[k] = v
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end
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end
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points[id] = self
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return self
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end,
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closest = function()
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return closest
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end
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}
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