Files
ox_lib/package/client/resource/streaming/index.ts
Diogo Manuel Coelho Morais dos Santos e91be47067 feat(streaming): requestWeaponAsset (#264)
2023-04-17 14:21:40 +10:00

56 lines
2.0 KiB
TypeScript

function streamingRequest(
request: Function,
hasLoaded: Function,
assetType: string,
asset: any,
timeout?: number,
...args: any
): Promise<any> {
return new Promise((resolve, reject) => {
if (hasLoaded(asset)) resolve(asset);
request(asset, ...args);
if (typeof timeout !== 'number') timeout = 500;
let i = 0;
setTick(() => {
if (hasLoaded(asset)) resolve(asset);
i++;
if (i === timeout) reject(`failed to load ${assetType} '${asset}' after ${timeout} ticks`);
});
});
}
export const requestAnimDict = (animDict: string, timeout?: number): Promise<string> => {
if (!DoesAnimDictExist(animDict)) throw new Error(`attempted to load invalid animDict '${animDict}'`);
return streamingRequest(RequestAnimDict, HasAnimDictLoaded, 'animDict', animDict, timeout);
};
export const requestAnimSet = (animSet: string, timeout?: number): Promise<string> =>
streamingRequest(RequestAnimSet, HasAnimSetLoaded, 'animSet', animSet, timeout);
export const requestModel = (model: string | number, timeout?: number): Promise<number> => {
if (typeof model !== 'number') model = GetHashKey(model);
if (!IsModelValid(model)) throw new Error(`attempted to load invalid model '${model}'`);
return streamingRequest(RequestModel, HasModelLoaded, 'model', model, timeout);
};
export const requestStreamedTextureDict = (textureDict: string, timeout?: number): Promise<string> =>
streamingRequest(RequestStreamedTextureDict, HasStreamedTextureDictLoaded, 'textureDict', textureDict, timeout);
export const requestNamedPtfxAsset = (ptFxName: string, timeout?: number): Promise<string> =>
streamingRequest(RequestNamedPtfxAsset, HasNamedPtfxAssetLoaded, 'ptFxName', ptFxName, timeout);
export const requestWeaponAsset = (weaponHash: string | number, timeout?: number, p1?: number, p2?: number): Promise<string | number> => {
p1 = p1 || 31;
p2 = p2 || 0;
return streamingRequest(RequestWeaponAsset, HasWeaponAssetLoaded, 'weaponHash', weaponHash, timeout, p1, p2);
}