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https://github.com/CommunityOx/ox_lib.git
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79 lines
1.3 KiB
Lua
79 lines
1.3 KiB
Lua
local points = {}
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local function removePoint(self)
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points[self.id] = nil
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end
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local nearby = {}
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local closest
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CreateThread(function()
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while true do
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local coords = GetEntityCoords(cache.ped)
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Wait(300)
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closest = nil
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table.wipe(nearby)
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for _, point in pairs(points) do
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local distance = #(coords - point.coords)
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if distance <= point.distance then
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point.currentDistance = distance
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if distance < (closest?.currentDistance or point.distance) then
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closest = point
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end
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if point.nearby then
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nearby[#nearby + 1] = point
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end
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if point.onEnter and not point.inside then
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point.inside = true
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point:onEnter()
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end
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elseif point.currentDistance then
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if point.onExit then point:onExit() end
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point.inside = nil
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point.currentDistance = nil
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end
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end
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end
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end)
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CreateThread(function()
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while true do
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Wait(0)
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for i = 1, #nearby do
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nearby[i]:nearby()
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end
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end
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end)
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return {
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new = function(coords, distance, data)
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local id = #points + 1
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local self = {
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id = id,
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coords = coords,
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distance = distance,
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remove = removePoint,
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}
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if data then
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for k, v in pairs(data) do
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self[k] = v
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end
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end
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points[id] = self
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return self
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end,
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closest = function()
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return closest
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end
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}
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