Files
ox_lib/imports/getNearbyPlayers/client.lua
2023-02-25 18:20:14 +11:00

34 lines
1013 B
Lua

---@param coords vector3 The coords to check from.
---@param maxDistance number The max distance to check.
---@param includePlayer boolean? Whether or not to include the current player.
---@return table players
function lib.getNearbyPlayers(coords, maxDistance, includePlayer)
local players = GetActivePlayers()
local nearby = {}
local count = 0
maxDistance = maxDistance or 2.0
for i = 1, #players do
local playerId = players[i]
if playerId ~= cache.playerId or includePlayer then
local playerPed = GetPlayerPed(playerId)
local playerCoords = GetEntityCoords(playerPed)
local distance = #(coords - playerCoords)
if distance < maxDistance then
count += 1
nearby[count] = {
id = playerId,
ped = playerPed,
coords = playerCoords,
}
end
end
end
return nearby
end
return lib.getNearbyPlayers