Files
ox_lib/imports/getNearbyObjects/client.lua
Jag 65a799071a chore: various fix-ups from docs clean-up (#363)
- Add in missing js functions
  - getCurrentRadialId
  - requestScaleformMove
- Change up math.tohex to maintain lowercase `0x` prefix
- Add missing fields
- Removed extra whitespaces

Co-authored-by: Luke <39926192+LukeWasTakenn@users.noreply.github.com>
2023-07-21 13:54:29 +02:00

29 lines
694 B
Lua

---@param coords vector3 The coords to check from.
---@param maxDistance number The max distance to check.
---@return table objects
function lib.getNearbyObjects(coords, maxDistance)
local objects = GetGamePool('CObject')
local nearby = {}
local count = 0
maxDistance = maxDistance or 2.0
for i = 1, #objects do
local object = objects[i]
local objectCoords = GetEntityCoords(object)
local distance = #(coords - objectCoords)
if distance < maxDistance then
count += 1
nearby[count] = {
object = object,
coords = objectCoords
}
end
end
return nearby
end
return lib.getNearbyObjects