Files
ox_lib/resource/cache/client.lua

84 lines
1.5 KiB
Lua

local cache = {}
cache.playerId = PlayerId()
cache.serverId = GetPlayerServerId(cache.playerId)
local GetVehiclePedIsIn = GetVehiclePedIsIn
local GetPedInVehicleSeat = GetPedInVehicleSeat
local GetVehicleMaxNumberOfPassengers = GetVehicleMaxNumberOfPassengers
function cache:getVehicle()
local vehicle = GetVehiclePedIsIn(self.ped, false)
if vehicle > 0 then
self:set('vehicle', vehicle)
if not cache.seat or GetPedInVehicleSeat(vehicle, cache.seat) ~= cache.ped then
for i = -1, GetVehicleMaxNumberOfPassengers(vehicle) - 1 do
if GetPedInVehicleSeat(vehicle, i) == self.ped then
return self:set('seat', i)
end
end
end
else
self:set('vehicle', false)
self:set('seat', false)
end
end
function cache:onFoot()
-- todo
-- print('on foot')
end
function cache:inVehicle()
-- todo
if self.driver then
-- print('driving vehicle')
else
-- print('in vehicle')
end
end
local update = {}
function cache:set(key, value)
if value ~= self[key] then
self[key] = value
update[key] = value
return true
end
end
local GetEntityCoords = GetEntityCoords
CreateThread(function()
local num = 1
while true do
num += 1
cache:set('ped', PlayerPedId())
if num > 1 then
cache.coords = GetEntityCoords(cache.ped)
cache:getVehicle()
-- if not cache.vehicle then
-- cache:onFoot()
-- else
-- cache:inVehicle()
-- end
num = 0
end
if next(update) then
TriggerEvent('ox_lib:updateCache', update)
table.wipe(update)
end
Wait(100)
end
end)
function lib.cache(key)
return cache[key]
end
_ENV.cache = cache