Files
ox_lib/resource/interface/client/menu.lua
Linden 1ea4b16c8b fix(client/interface): set openMenu to nil before triggering callbacks
Callbacks may open another menu, which then gets set to nil after
the callback has returned.
2022-08-23 19:12:50 +10:00

139 lines
2.7 KiB
Lua

local registeredMenus = {}
local openMenu = nil
local keepInput = IsNuiFocusKeepingInput()
function lib.registerMenu(data, cb)
if not data.id then return error('No menu id was provided.') end
if not data.title then return error('No menu title was provided.') end
if not data.options then return error('No menu options were provided.') end
data.cb = cb
registeredMenus[data.id] = data
end
function lib.showMenu(id)
local menu = registeredMenus[id]
if not menu then
return error(('No menu with id %s was found'):format(id))
end
if not openMenu then
CreateThread(function()
while openMenu do
if not openMenu.disableInput then
DisablePlayerFiring(cache.playerId, true)
HudWeaponWheelIgnoreSelection()
DisableControlAction(0, 140, true)
end
Wait(0)
end
end)
end
openMenu = menu
keepInput = IsNuiFocusKeepingInput()
if not menu.disableInput then
SetNuiFocusKeepInput(true)
end
SetNuiFocus(true, false)
SendNUIMessage({
action = 'setMenu',
data = {
position = menu.position,
title = menu.title,
items = menu.options
}
})
end
local function resetFocus()
SetNuiFocus(false, false)
SetNuiFocusKeepInput(keepInput)
end
function lib.hideMenu(onExit)
local menu = openMenu
openMenu = nil
if onExit and menu.onClose then
menu.onClose()
end
resetFocus()
SendNUIMessage({
action = 'closeMenu'
})
end
function lib.setMenuOptions(id, options, index)
if index then
registeredMenus[id].options[index] = options
else
registeredMenus[id].options = options
end
end
function lib.getOpenMenu() return openMenu end
RegisterNUICallback('confirmSelected', function(data, cb)
cb(1)
data[1] += 1 -- selected
if data[2] then
data[2] += 1 -- scrollIndex
end
local menu = openMenu
openMenu = nil
if menu.options[data[1]].close ~= false then
resetFocus()
end
if menu.cb then
menu.cb(data[1], data[2], menu.options[data[1]].args)
end
end)
RegisterNUICallback('changeIndex', function(data, cb)
cb(1)
if not openMenu.onSideScroll then return end
data[1] += 1 -- selected
if data[2] then
data[2] += 1 -- scrollIndex
end
openMenu.onSideScroll(data[1], data[2], openMenu.options[data[1]].args)
end)
RegisterNUICallback('changeSelected', function(data, cb)
cb(1)
if not openMenu.onSelected then return end
data[1] += 1 -- selected
if data[2] then
data[2] += 1 -- scrollIndex
end
openMenu.onSelected(data[1], data[2], openMenu.options[data[1]].args)
end)
RegisterNUICallback('closeMenu', function(data, cb)
cb(1)
resetFocus()
local menu = openMenu
openMenu = nil
if menu.onClose then
menu.onClose()
end
end)