Files
ox_lib/imports/callbacks/client.lua
Linden 2084897785 refactor(callbacks): randomise event callback and fix timer logic
Prevent any possibility of listening for server callback or conflicting event handlers on the client.
2022-01-01 02:26:42 +11:00

55 lines
1.6 KiB
Lua

local ServerCallbacks = {}
---@param event string
---@param delay number prevent the event from being called for the given time
local function callbackTimer(event, delay)
if type(delay) == 'number' then
local time = GetGameTimer()
if (ServerCallbacks[event] or 0) > time then
return false
end
ServerCallbacks[event] = time + delay
end
return true
end
local function startCallback(resource, event, ...)
local id = math.random(0, 100000)
event = ('__cb_%s:%s'):format(resource, event)
TriggerServerEvent(event, id, ...)
return event..id
end
local ServerCallback = table.create(0, 2)
---@param resource string
---@param event string
---@param delay number prevent the event from being called for the given time
--- Sends an event to the server and halts the current thread until a response is returned.
ServerCallback.Await = function(resource, event, delay, ...)
if callbackTimer(event, delay) then
local promise = promise.new()
event = RegisterNetEvent(startCallback(resource, event, ...), function(...)
promise:resolve({...})
RemoveEventHandler(event)
end)
return table.unpack(Citizen.Await(promise))
end
end
---@param resource string
---@param event string
---@param delay number
---@param cb function
--- Sends an event to the server and triggers a callback function once the response is returned.
ServerCallback.Async = function(resource, event, delay, cb, ...)
if callbackTimer(event, delay) then
event = RegisterNetEvent(startCallback(resource, event, ...), function(...)
cb(...)
RemoveEventHandler(event)
end)
end
end
return ServerCallback