## WIP Lua Library ### How to utilise in another resource - fxmanifest.lua ```lua fx_version 'cerulean' game 'gta5' author 'You' version '1.0.0' lua54 'yes' use_fxv2_oal 'yes' shared_script '@pe-lualib/init.lua' files { 'client.lua', 'shared.lua', } ``` - client.lua ```lua local ServerCallback = import 'callbacks' ServerCallback.Async(targetresource, 'eventname', 100, function(result) print(result) -- 'hello there. general kenobi' end, 'hello there') CreateThread(function() local a, b, c = ServerCallback.Await('test', 'testevent', 100, 'hello there') print(a, b, c) -- 'hello there. general kenobi', 'two', nil end) ``` - server.lua ```lua local ServerCallback = import 'callbacks' ServerCallback.Register('eventname', function(source, cb, data) cb(data..'. general kenobi', 'two') end) ``` ##### Target a registered ServerCallback in any resource by setting the first parameter to that resource name, then utilise whatever event name you desire. For my test, I utilised `test` and `testevent`, which registers an event with the name `__cb_test:testevent`. The third parameter sets a delay for how often the client can trigger the callback (to prevent spam in certain situations).