local isOpen = false local menuItems = {} function lib.addRadialItem(items) if table.type(items) == 'array' then for i = 1, #items do local item = items[i] menuItems[#menuItems+1] = item end else menuItems[#menuItems+1] = items end end function lib.removeRadialItem(key) for i = 1, #menuItems do local item = menuItems[i] if item.key == key then table.remove(menuItems, i) break end end if isOpen then SendNUIMessage({ action = 'refreshItems', data = menuItems }) end end local function openRadial() isOpen = true SendNUIMessage({ action = 'openRadialMenu', data = { items = menuItems } }) SetNuiFocus(true, true) SetNuiFocusKeepInput(true) CreateThread(function() while isOpen do DisablePlayerFiring(cache.playerId, true) DisableControlAction(0, 1, true) DisableControlAction(0, 2, true) Wait(0) end end) end local function closeRadial() SendNUIMessage({ action = 'openRadialMenu', data = false }) SetNuiFocus(false, false) isOpen = false end RegisterCommand('+ox_lib-radial', openRadial) RegisterCommand('-ox_lib-radial', closeRadial) RegisterKeyMapping('+ox_lib-radial', 'Open radial menu', 'keyboard', 'z')