RegisterNetEvent('ox_lib:setVehicleProperties', function(netid, data) local timeout = 100 while not NetworkDoesEntityExistWithNetworkId(netid) and timeout > 0 do Wait(0) timeout -= 1 end if timeout > 0 then lib.setVehicleProperties(NetToVeh(netid), data) end end) function lib.getVehicleProperties(vehicle) if DoesEntityExist(vehicle) then local colorPrimary, colorSecondary = GetVehicleColours(vehicle) local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle) if GetIsVehiclePrimaryColourCustom(vehicle) then colorPrimary = {GetVehicleCustomPrimaryColour(vehicle)} end if GetIsVehicleSecondaryColourCustom(vehicle) then colorSecondary = {GetVehicleCustomSecondaryColour(vehicle)} end local extras = {} for i = 1, 15 do if DoesExtraExist(vehicle, i) then extras[i] = IsVehicleExtraTurnedOn(vehicle, i) and 0 or 1 end end if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= -1 then modLivery = GetVehicleLivery(vehicle) else modLivery = GetVehicleMod(vehicle, 48) end local damage = { windows = {}, doors = {}, tyres = {}, } local windows = 0 for i = 0, 7 do if not IsVehicleWindowIntact(vehicle, i) then windows += 1 damage.windows[windows] = i end end local doors = 0 for i = 0, 5 do if IsVehicleDoorDamaged(vehicle, i) then doors += 1 damage.doors[doors] = i end end for i = 0, 5 do if IsVehicleTyreBurst(vehicle, i, false) then damage.tyres[i] = IsVehicleTyreBurst(vehicle, i, true) and 2 or 1 end end local neons = {} local neonCount = 0 for i = 0, 3 do if IsVehicleNeonLightEnabled(vehicle, i) then neonCount += 1 neons[neonCount] = i end end return { model = GetEntityModel(vehicle), plate = GetVehicleNumberPlateText(vehicle), plateIndex = GetVehicleNumberPlateTextIndex(vehicle), bodyHealth = math.floor(GetVehicleBodyHealth(vehicle) + 0.5), engineHealth = math.floor(GetVehicleEngineHealth(vehicle) + 0.5), tankHealth = math.floor(GetVehiclePetrolTankHealth(vehicle) + 0.5), fuelLevel = math.floor(GetVehicleFuelLevel(vehicle) + 0.5), dirtLevel = math.floor(GetVehicleDirtLevel(vehicle) + 0.5), color1 = colorPrimary, color2 = colorSecondary, pearlescentColor = pearlescentColor, interiorColor = GetVehicleInteriorColor(vehicle), dashboardColor = GetVehicleDashboardColour(vehicle), wheelColor = wheelColor, wheels = GetVehicleWheelType(vehicle), windowTint = GetVehicleWindowTint(vehicle), xenonColor = GetVehicleXenonLightsColor(vehicle), neonEnabled = neons, neonColor = {GetVehicleNeonLightsColour(vehicle)}, extras = extras, tyreSmokeColor = {GetVehicleTyreSmokeColor(vehicle)}, modSpoilers = GetVehicleMod(vehicle, 0), modFrontBumper = GetVehicleMod(vehicle, 1), modRearBumper = GetVehicleMod(vehicle, 2), modSideSkirt = GetVehicleMod(vehicle, 3), modExhaust = GetVehicleMod(vehicle, 4), modFrame = GetVehicleMod(vehicle, 5), modGrille = GetVehicleMod(vehicle, 6), modHood = GetVehicleMod(vehicle, 7), modFender = GetVehicleMod(vehicle, 8), modRightFender = GetVehicleMod(vehicle, 9), modRoof = GetVehicleMod(vehicle, 10), modEngine = GetVehicleMod(vehicle, 11), modBrakes = GetVehicleMod(vehicle, 12), modTransmission = GetVehicleMod(vehicle, 13), modHorns = GetVehicleMod(vehicle, 14), modSuspension = GetVehicleMod(vehicle, 15), modArmor = GetVehicleMod(vehicle, 16), modNitrous = GetVehicleMod(vehicle, 17), modTurbo = IsToggleModOn(vehicle, 18), modSubwoofer = GetVehicleMod(vehicle, 19), modSmokeEnabled = IsToggleModOn(vehicle, 20), modHydraulics = IsToggleModOn(vehicle, 21), modXenon = IsToggleModOn(vehicle, 22), modFrontWheels = GetVehicleMod(vehicle, 23), modBackWheels = GetVehicleMod(vehicle, 24), modCustomTiresF = GetVehicleModVariation(vehicle, 23), modCustomTiresR = GetVehicleModVariation(vehicle, 24), modPlateHolder = GetVehicleMod(vehicle, 25), modVanityPlate = GetVehicleMod(vehicle, 26), modTrimA = GetVehicleMod(vehicle, 27), modOrnaments = GetVehicleMod(vehicle, 28), modDashboard = GetVehicleMod(vehicle, 29), modDial = GetVehicleMod(vehicle, 30), modDoorSpeaker = GetVehicleMod(vehicle, 31), modSeats = GetVehicleMod(vehicle, 32), modSteeringWheel = GetVehicleMod(vehicle, 33), modShifterLeavers = GetVehicleMod(vehicle, 34), modAPlate = GetVehicleMod(vehicle, 35), modSpeakers = GetVehicleMod(vehicle, 36), modTrunk = GetVehicleMod(vehicle, 37), modHydrolic = GetVehicleMod(vehicle, 38), modEngineBlock = GetVehicleMod(vehicle, 39), modAirFilter = GetVehicleMod(vehicle, 40), modStruts = GetVehicleMod(vehicle, 41), modArchCover = GetVehicleMod(vehicle, 42), modAerials = GetVehicleMod(vehicle, 43), modTrimB = GetVehicleMod(vehicle, 44), modTank = GetVehicleMod(vehicle, 45), modWindows = GetVehicleMod(vehicle, 46), modDoorR = GetVehicleMod(vehicle, 47), modLivery = modLivery, modLightbar = GetVehicleMod(vehicle, 49), windows = damage.windows, doors = damage.doors, tyres = damage.tyres, leftHeadlight = damage.leftHeadlight, rightHeadlight = damage.rightHeadlight, frontBumper = damage.frontBumper, rearBumper = damage.rearBumper, } end end ---@param vehicle number Entity handle ---@param props table Properties function lib.setVehicleProperties(vehicle, props) if not DoesEntityExist(vehicle) then error(("Unable to set vehicle properties for '%s' (entity does not exist)"):format(entity)) end if NetworkGetEntityOwner(vehicle) ~= PlayerId() then error(("Unable to set vehicle properties for '%s' (client is not entity owner)"):format(entity)) end local colorPrimary, colorSecondary = GetVehicleColours(vehicle) local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle) SetVehicleModKit(vehicle, 0) SetVehicleAutoRepairDisabled(vehicle, true) if props.plate then SetVehicleNumberPlateText(vehicle, props.plate) end if props.plateIndex then SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex) end if props.bodyHealth then SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0) end if props.engineHealth then SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0) end if props.tankHealth then SetVehiclePetrolTankHealth(vehicle, props.engineHealth + 0.0) end if props.fuelLevel then SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0) end if props.dirtLevel then SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0) end if props.color1 then if type(props.color1) == 'number' then SetVehicleColours(vehicle, props.color1, colorSecondary) else SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3]) end end if props.color2 then if type(props.color2) == 'number' then SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2) else SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3]) end end if props.pearlescentColor then SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor) end if props.interiorColor then SetVehicleInteriorColor(vehicle, props.interiorColor) end if props.dashboardColor then SetVehicleDashboardColour(vehicle, props.dashboardColor) end if props.wheelColor then SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor) end if props.wheels then SetVehicleWheelType(vehicle, props.wheels) end if props.windowTint then SetVehicleWindowTint(vehicle, props.windowTint) end if props.neonEnabled then for i = 1, #props.neonEnabled do SetVehicleNeonLightEnabled(vehicle, props.neonEnabled[i], true) end end if props.extras then for id, state in pairs(props.extras) do SetVehicleExtra(vehicle, id, state) end end if props.windows then for i = 1, #props.windows do SmashVehicleWindow(vehicle, props.windows[i]) end end if props.doors then for i = 1, #props.doors do SetVehicleDoorBroken(vehicle, props.windows[i], false) end end if props.tyres then for tyre, state in pairs(props.tyres) do if state == 1 then SetVehicleTyreBurst(vehicle, tyre, false, 1000.0) else SetVehicleTyreBurst(vehicle, tyre, true) end end end if props.neonColor then SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3]) end if props.modSmokeEnabled then ToggleVehicleMod(vehicle, 20, true) end if props.tyreSmokeColor then SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3]) end if props.modSpoilers then SetVehicleMod(vehicle, 0, props.modSpoilers, false) end if props.modFrontBumper then SetVehicleMod(vehicle, 1, props.modFrontBumper, false) end if props.modRearBumper then SetVehicleMod(vehicle, 2, props.modRearBumper, false) end if props.modSideSkirt then SetVehicleMod(vehicle, 3, props.modSideSkirt, false) end if props.modExhaust then SetVehicleMod(vehicle, 4, props.modExhaust, false) end if props.modFrame then SetVehicleMod(vehicle, 5, props.modFrame, false) end if props.modGrille then SetVehicleMod(vehicle, 6, props.modGrille, false) end if props.modHood then SetVehicleMod(vehicle, 7, props.modHood, false) end if props.modFender then SetVehicleMod(vehicle, 8, props.modFender, false) end if props.modRightFender then SetVehicleMod(vehicle, 9, props.modRightFender, false) end if props.modRoof then SetVehicleMod(vehicle, 10, props.modRoof, false) end if props.modEngine then SetVehicleMod(vehicle, 11, props.modEngine, false) end if props.modBrakes then SetVehicleMod(vehicle, 12, props.modBrakes, false) end if props.modTransmission then SetVehicleMod(vehicle, 13, props.modTransmission, false) end if props.modHorns then SetVehicleMod(vehicle, 14, props.modHorns, false) end if props.modSuspension then SetVehicleMod(vehicle, 15, props.modSuspension, false) end if props.modArmor then SetVehicleMod(vehicle, 16, props.modArmor, false) end if props.modNitrous then SetVehicleMod(vehicle, 17, props.modNitrous, false) end if props.modTurbo then ToggleVehicleMod(vehicle, 18, props.modTurbo) end if props.modSubwoofer then ToggleVehicleMod(vehicle, 19, props.modSubwoofer) end if props.modHydraulics then ToggleVehicleMod(vehicle, 21, props.modHydraulics) end if props.modXenon then ToggleVehicleMod(vehicle, 22, props.modXenon) end if props.xenonColor then SetVehicleXenonLightsColor(vehicle, props.xenonColor) end if props.modFrontWheels then SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF) end if props.modBackWheels then SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR) end if props.modPlateHolder then SetVehicleMod(vehicle, 25, props.modPlateHolder, false) end if props.modVanityPlate then SetVehicleMod(vehicle, 26, props.modVanityPlate, false) end if props.modTrimA then SetVehicleMod(vehicle, 27, props.modTrimA, false) end if props.modOrnaments then SetVehicleMod(vehicle, 28, props.modOrnaments, false) end if props.modDashboard then SetVehicleMod(vehicle, 29, props.modDashboard, false) end if props.modDial then SetVehicleMod(vehicle, 30, props.modDial, false) end if props.modDoorSpeaker then SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false) end if props.modSeats then SetVehicleMod(vehicle, 32, props.modSeats, false) end if props.modSteeringWheel then SetVehicleMod(vehicle, 33, props.modSteeringWheel, false) end if props.modShifterLeavers then SetVehicleMod(vehicle, 34, props.modShifterLeavers, false) end if props.modAPlate then SetVehicleMod(vehicle, 35, props.modAPlate, false) end if props.modSpeakers then SetVehicleMod(vehicle, 36, props.modSpeakers, false) end if props.modTrunk then SetVehicleMod(vehicle, 37, props.modTrunk, false) end if props.modHydrolic then SetVehicleMod(vehicle, 38, props.modHydrolic, false) end if props.modEngineBlock then SetVehicleMod(vehicle, 39, props.modEngineBlock, false) end if props.modAirFilter then SetVehicleMod(vehicle, 40, props.modAirFilter, false) end if props.modStruts then SetVehicleMod(vehicle, 41, props.modStruts, false) end if props.modArchCover then SetVehicleMod(vehicle, 42, props.modArchCover, false) end if props.modAerials then SetVehicleMod(vehicle, 43, props.modAerials, false) end if props.modTrimB then SetVehicleMod(vehicle, 44, props.modTrimB, false) end if props.modTank then SetVehicleMod(vehicle, 45, props.modTank, false) end if props.modWindows then SetVehicleMod(vehicle, 46, props.modWindows, false) end if props.modDoorR then SetVehicleMod(vehicle, 47, props.modDoorR, false) end if props.modLivery then SetVehicleMod(vehicle, 48, props.modLivery, false) SetVehicleLivery(vehicle, props.modLivery) end if props.modLightbar then SetVehicleMod(vehicle, 49, props.modLightbar, false) end end