local registeredMenus = {} local openMenu = nil local keepInput = IsNuiFocusKeepingInput() function lib.registerMenu(data, cb) if not data.id then return error('No menu id was provided.') end if not data.title then return error('No menu title was provided.') end if not data.options then return error('No menu options were provided.') end data.cb = cb registeredMenus[data.id] = data end function lib.showMenu(id) local menu = registeredMenus[id] if not menu then return error(('No menu with id %s was found'):format(id)) end if not openMenu then CreateThread(function() while openMenu do if not openMenu.disableInput then DisablePlayerFiring(cache.playerId, true) HudWeaponWheelIgnoreSelection() DisableControlAction(0, 140, true) end Wait(0) end end) end openMenu = menu keepInput = IsNuiFocusKeepingInput() if not menu.disableInput then SetNuiFocusKeepInput(true) end SetNuiFocus(true, false) SendNUIMessage({ action = 'setMenu', data = { position = menu.position, title = menu.title, items = menu.options } }) end local function resetFocus() SetNuiFocus(false, false) SetNuiFocusKeepInput(keepInput) end function lib.hideMenu(onExit) if onExit and openMenu.onClose then openMenu.onClose() end openMenu = nil resetFocus() SendNUIMessage({ action = 'closeMenu' }) end function lib.setMenuOptions(id, options, index) if index then registeredMenus[id].options[index] = options else registeredMenus[id].options = options end end function lib.getOpenMenu() return openMenu end RegisterNUICallback('confirmSelected', function(data, cb) cb(1) data[1] += 1 -- selected if data[2] then data[2] += 1 -- scrollIndex end if openMenu.options[data[1]].close ~= false then resetFocus() end if openMenu.cb then openMenu.cb(data[1], data[2], openMenu.options[data[1]].args) end openMenu = nil end) RegisterNUICallback('changeIndex', function(data, cb) cb(1) if not openMenu.onSideScroll then return end data[1] += 1 -- selected if data[2] then data[2] += 1 -- scrollIndex end openMenu.onSideScroll(data[1], data[2], openMenu.options[data[1]].args) end) RegisterNUICallback('changeSelected', function(data, cb) cb(1) if not openMenu.onSelected then return end data[1] += 1 -- selected if data[2] then data[2] += 1 -- scrollIndex end openMenu.onSelected(data[1], data[2], openMenu.options[data[1]].args) end) RegisterNUICallback('closeMenu', function(data, cb) cb(1) resetFocus() if openMenu.onClose then openMenu.onClose() end openMenu = nil end)