local isOpen = false local menuItems = {} function lib.addRadialItem(items) if table.type(items) == 'array' then for i = 1, #items do local itemOption = items[i] menuItems[#menuItems+1] = itemOption end else menuItems[#menuItems+1] = items end end -- TODO: Interval canInteract checking and sending new items to NUI local function openRadial() isOpen = true local items = {} for i = 1, #menuItems do local menuItem = menuItems[i] if menuItem.canInteract == nil or menuItem.canInteract() then items[#items+1] = { icon = menuItem.icon, label = menuItem.label } end end SendNUIMessage({ action = 'openRadialMenu', data = { items = items } }) SetNuiFocus(true, true) SetNuiFocusKeepInput(true) CreateThread(function() while isOpen do DisablePlayerFiring(cache.playerId, true) DisableControlAction(0, 1, true) DisableControlAction(0, 2, true) Wait(0) end end) end local function closeRadial() SendNUIMessage({ action = 'openRadialMenu', data = false }) SetNuiFocus(false, false) isOpen = false end RegisterCommand('+ox_lib-radial', openRadial) RegisterCommand('-ox_lib-radial', closeRadial) RegisterKeyMapping('+ox_lib-radial', 'Open radial menu', 'keyboard', 'z')