---@class RadialMenuItem ---@field id string ---@field icon string ---@field label string ---@field menu? string ---@field onSelect? function ---@class RadialMenuProps ---@field id string ---@field items RadialMenuItem[] local isOpen = false ---@type table local menus = {} ---@type RadialMenuItem[] local menuItems = {} ---@type string[] local menuHistory = {} ---@type RadialMenuProps? local currentRadial = nil ---Open a registered radial submenu with the given id. ---@param id string local function showRadial(id) local radial = id and menus[id] if id and not radial then return error('No radial menu with such id found.') end currentRadial = radial -- Hide current menu and allow for transition SendNUIMessage({ action = 'openRadialMenu', data = false }) Wait(100) -- If menu was closed during transition, don't open the submenu if not isOpen then return end SendNUIMessage({ action = 'openRadialMenu', data = { items = radial?.items or menuItems, sub = radial and true or nil } }) end ---Refresh the global menu items or return from a submenu to its parent. local function refreshRadial(menuId) if not isOpen then return end if currentRadial and menuId then if menuId == currentRadial.id then return showRadial(menuId) else for i = 1, #menuHistory do local subMenuId = menuHistory[i] if subMenuId == menuId then currentRadial = menus[subMenuId] for j = #menuHistory, i, -1 do menuHistory[j] = nil end return showRadial(currentRadial.id) end end return false end end table.wipe(menuHistory) showRadial() end ---Registers a radial sub menu with predefined options. ---@param radial RadialMenuProps function lib.registerRadial(radial) menus[radial.id] = radial if currentRadial then refreshRadial(radial.id) end end function lib.getCurrentRadialId() return currentRadial and currentRadial.id end function lib.hideRadial() if not isOpen then return end SendNUIMessage({ action = 'openRadialMenu', data = false }) SetNuiFocus(false, false) table.wipe(menuHistory) isOpen = false currentRadial = nil end ---Registers an item or array of items in the global radial menu. ---@param items RadialMenuItem | RadialMenuItem[] function lib.addRadialItem(items) local menuSize = #menuItems local invokingResource = GetInvokingResource() if table.type(items) == 'array' then for i = 1, #items do local item = items[i] item.resource = invokingResource menuSize += 1 menuItems[menuSize] = item end else items.resource = invokingResource menuItems[menuSize + 1] = items end if isOpen and not currentRadial then refreshRadial() end end ---Removes an item from the global radial menu with the given id. ---@param id string function lib.removeRadialItem(id) local menuItem for i = 1, #menuItems do menuItem = menuItems[i] if menuItem.id == id then table.remove(menuItems, i) break end end if isOpen then refreshRadial(menuItem.menu) end end RegisterNUICallback('radialClick', function(index, cb) cb(1) local item = (currentRadial and currentRadial.items or menuItems)[index + 1] if item.menu then if currentRadial then menuHistory[#menuHistory + 1] = currentRadial.id end showRadial(item.menu) else lib.hideRadial() end if item.onSelect then item.onSelect() end end) RegisterNUICallback('radialBack', function(_, cb) cb(1) local numHistory = #menuHistory local lastMenu = numHistory > 0 and menuHistory[numHistory] if lastMenu then menuHistory[numHistory] = nil return showRadial(lastMenu) end currentRadial = nil -- Hide current menu and allow for transition SendNUIMessage({ action = 'openRadialMenu', data = false }) Wait(100) SendNUIMessage({ action = 'openRadialMenu', data = { items = menuItems } }) end) RegisterNUICallback('radialClose', function(_, cb) cb(1) if not isOpen then return end SetNuiFocus(false, false) isOpen = false currentRadial = nil end) lib.addKeybind({ name = 'ox_lib-radial', description = 'Open radial menu', defaultKey = 'z', onPressed = function() if isOpen then return lib.hideRadial() end if #menuItems == 0 or IsNuiFocused() or IsPauseMenuActive() then return end isOpen = true SendNUIMessage({ action = 'openRadialMenu', data = { items = menuItems } }) SetNuiFocus(true, true) SetNuiFocusKeepInput(true) SetCursorLocation(0.5, 0.5) while isOpen do DisablePlayerFiring(cache.playerId, true) DisableControlAction(0, 1, true) DisableControlAction(0, 2, true) Wait(0) end end, -- onReleased = lib.hideRadial, }) AddEventHandler('onClientResourceStop', function(resource) for i = #menuItems, 1, -1 do local item = menuItems[i] if item.resource == resource then table.remove(menuItems, i) end end end)