export * from './resource'; export const context: 'server' | 'client' = IsDuplicityVersion() ? 'server' : 'client'; // https://www.raygesualdo.com/posts/flattening-object-keys-with-typescript-types/ export type FlattenObjectKeys, Key = keyof T> = Key extends string ? T[Key] extends Record ? `${Key}.${FlattenObjectKeys}` : `${Key}` : never; export function sleep(ms: number) { return new Promise((resolve) => setTimeout(resolve, ms, null)); } export interface VehicleProperties { model: string; plate: string; plateIndex: number; bodyHealth: number; engineHealth: number; tankHealth: number; fuelLevel: number; oilLevel: number; dirtLevel: number; paintType1: number; paintType2: number; color1: number | [number, number, number]; color2: number | [number, number, number]; pearlescentColor: number; interiorColor: number; dashboardColor: number; wheelColor: number; wheelWidth: number; wheelSize: number; wheels: number; windowTint: number; xenonColor: number; neonEnabled: boolean[]; neonColor: [number, number, number]; extras: Record; tyreSmokeColor: [number, number, number]; modSpoilers: number; modFrontBumper: number; modRearBumper: number; modSideSkirt: number; modExhaust: number; modFrame: number; modGrille: number; modHood: number; modFender: number; modRightFender: number; modRoof: number; modEngine: number; modBrakes: number; modTransmission: number; modHorns: number; modSuspension: number; modArmor: number; modNitrous: number; modTurbo: boolean; modSubwoofer: boolean; modSmokeEnabled: boolean; modHydraulics: boolean; modXenon: boolean; modFrontWheels: number; modBackWheels: number; modCustomTiresF: boolean; modCustomTiresR: boolean; modPlateHolder: number; modVanityPlate: number; modTrimA: number; modOrnaments: number; modDashboard: number; modDial: number; modDoorSpeaker: number; modSeats: number; modSteeringWheel: number; modShifterLeavers: number; modAPlate: number; modSpeakers: number; modTrunk: number; modHydrolic: number; modEngineBlock: number; modAirFilter: number; modStruts: number; modArchCover: number; modAerials: number; modTrimB: number; modTank: number; modWindows: number; modDoorR: number; modLivery: number; modRoofLivery: number; modLightbar: number; windows: number[]; doors: number[]; tyres: Record; leftHeadlight: boolean; rightHeadlight: boolean; frontBumper: boolean; rearBumper: boolean; bulletProofTyres: boolean; driftTyres: boolean; } /** * Creates a promise that will be resolved once any value is returned by the function (including null). * @param {number?} timeout Error out after `~x` ms. Defaults to 1000, unless set to `false`. */ export async function waitFor(cb: () => T, errMessage?: string, timeout?: number | false): Promise { let value = await cb(); if (value !== undefined) return value; if (timeout || timeout == null) { if (typeof timeout !== 'number') timeout = 1000; } const start = GetGameTimer(); let id: number; const p = new Promise((resolve, reject) => { id = setTick(async () => { const elapsed = timeout && GetGameTimer() - start; if (elapsed && elapsed > (timeout as number)) { return reject(`${errMessage || 'failed to resolve callback'} (waited ${elapsed}ms)`); } value = await cb(); if (value !== undefined) resolve(value); }); }).finally(() => clearTick(id)); return p; } export function getRandomInt(min = 0, max = 9) { if (min > max) [min, max] = [max, min]; return Math.floor(Math.random() * (max - min + 1)) + min; } export function getRandomChar(lowercase?: boolean) { const str = String.fromCharCode(getRandomInt(65, 90)); return lowercase ? str.toLowerCase() : str; } export function getRandomAlphanumeric(lowercase?: boolean) { return Math.random() > 0.5 ? getRandomChar(lowercase) : getRandomInt(); } const formatChar: Record string | number> = { '1': getRandomInt, A: getRandomChar, '.': getRandomAlphanumeric, a: getRandomChar, }; export function getRandomString(pattern: string, length?: number): string { const len = length || pattern.replace(/\^/g, '').length; const arr: Array = Array(len).fill(0); let size = 0; let i = 0; while (size < len) { i += 1; let char: string | number = pattern.charAt(i - 1); if (char === '') { arr[size] = ' '.repeat(len - size); break; } else if (char === '^') { i += 1; char = pattern.charAt(i - 1); } else { const fn = formatChar[char]; char = fn ? fn(char === 'a') : char; } size += 1; arr[size - 1] = char; } return arr.join(''); }