local isOpen = false local menus = {} local menuItems = {} local currentRadial = nil function lib.registerRadial(radial) menus[radial.id] = radial end local function showRadial(id) local radial = menus[id] if not radial then return error('No radial menu with such id found.') end currentRadial = radial SendNUIMessage({ action = 'openRadialMenu', data = { items = radial.items, sub = true } }) end function lib.hideRadial() if not isOpen then return end SendNUIMessage({ action = 'openRadialMenu', data = false }) SetNuiFocus(false, false) isOpen = false currentRadial = nil end function lib.addRadialItem(items) local menuSize = #menuItems local invokingResource = GetInvokingResource() if table.type(items) == 'array' then for i = 1, #items do local item = items[i] item.resource = invokingResource menuSize += 1 menuItems[menuSize] = item end else items.resource = invokingResource menuItems[menuSize + 1] = items end end function lib.removeRadialItem(id) for i = 1, #menuItems do local item = menuItems[i] if item.id == id then table.remove(menuItems, i) break end end if isOpen then SendNUIMessage({ action = 'refreshItems', data = menuItems }) end end RegisterNUICallback('radialClick', function(index, cb) cb(1) local item = not currentRadial and menuItems[index + 1] or currentRadial.items[index + 1] if item.onSelect then item.onSelect() end if item.menu then return showRadial(item.menu) end lib.hideRadial() end) RegisterNUICallback('radialBack', function(_, cb) cb(1) if currentRadial.menu then return showRadial(currentRadial.menu) end currentRadial = nil SendNUIMessage({ action = 'openRadialMenu', data = { items = menuItems } }) end) RegisterNUICallback('radialClose', function(_, cb) cb(1) if not isOpen then return end SetNuiFocus(false, false) isOpen = false currentRadial = nil end) lib.addKeybind({ name = 'ox_lib-radial', description = 'Open radial menu', defaultKey = 'z', onPressed = function() if isOpen or #menuItems == 0 then return end isOpen = true SendNUIMessage({ action = 'openRadialMenu', data = { items = menuItems } }) SetNuiFocus(true, true) SetNuiFocusKeepInput(true) SetCursorLocation(0.5, 0.5) while isOpen do DisablePlayerFiring(cache.playerId, true) DisableControlAction(0, 1, true) DisableControlAction(0, 2, true) Wait(0) end end, onReleased = lib.hideRadial, }) AddEventHandler('onClientResourceStop', function(resource) for i = #menuItems, 1, -1 do local item = menuItems[i] if item.resource == resource then table.remove(menuItems, i) end end end)