import { cache } from '../cache'; const pendingCallbacks: Record void> = {}; const callbackTimeout = GetConvarInt('ox:callbackTimeout', 300000); onNet(`__ox_cb_${cache.resource}`, (key: string, ...args: any) => { if (!source) return; const resolve = pendingCallbacks[key]; if (!resolve) return; delete pendingCallbacks[key]; resolve(...args); }); const eventTimers: Record = {}; export function eventTimer(eventName: string, delay: number | null) { if (delay && delay > 0) { const currentTime = GetGameTimer(); if ((eventTimers[eventName] || 0) > currentTime) return false; eventTimers[eventName] = currentTime + delay; } return true; } export function triggerServerCallback( eventName: string, delay: number | null, ...args: any ): Promise | void { if (!eventTimer(eventName, delay)) return; let key: string; do { key = `${eventName}:${Math.floor(Math.random() * (100000 + 1))}`; } while (pendingCallbacks[key]); emitNet(`ox_lib:validateCallback`, eventName, cache.resource, key); emitNet(`__ox_cb_${eventName}`, cache.resource, key, ...args); return new Promise((resolve, reject) => { pendingCallbacks[key] = (args) => { if (Array.isArray(args) && args[0] === 'cb_invalid') reject(`callback '${eventName} does not exist`); resolve(args); }; setTimeout(reject, callbackTimeout, `callback event '${key}' timed out`); }); } export function onServerCallback(eventName: string, cb: (...args: any[]) => any) { exports.ox_lib.setValidCallback(eventName, true) onNet(`__ox_cb_${eventName}`, async (resource: string, key: string, ...args: any[]) => { let response: any; try { response = await cb(...args); } catch (e: any) { console.error(`an error occurred while handling callback event ${eventName}`); console.log(`^3${e.stack}^0`); } emitNet(`__ox_cb_${resource}`, key, response); }); }