Linden
fb2225e373
chore: add copyright notices to each file
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Some people accidentally, mistakenly, and without any malicious intent forget to attribute code from this resource to its source. This change will hopefully assist people, so that they do not make that mistake again.
2025-03-18 18:46:09 +11:00
Geden420
7bd22441ff
feat(client/keybinds): added isPressed state for keybinds ( #643 )
2024-09-16 17:45:46 +10:00
Sergio
6c40dd2889
feat(imports/addKeybind): support secondary keybind ( #450 )
2023-11-28 10:34:53 +11:00
Linden
9d98b9aada
chore: types
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mostly types anyway.
2023-07-31 16:29:27 +10:00
Dolu
b035c5aa56
feat(client/addKeybind): add defaultMapper field ( #219 )
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This allow other mapper input like `MOUSE_BUTTON` for example.
See: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/
2023-04-17 14:11:18 +10:00
Scully
231d1c3c77
feat: improved RedM support ( #162 )
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* Improvements + remove redm keybind system as it's pointless
2022-11-26 13:05:55 +11:00
Linden
f96cb13ff4
refactor(client/addKeybind): save control hash
2022-11-24 17:31:03 +11:00
Linden
ba635b91e7
fix(client/addKeybind): get control button when indexing currentKey
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Changing the key binding for a command invalidates the previous result from
GetControlInstructionalButton. Use an index metamethod for backwards
compatibility and add the getCurrentKey method.
2022-11-24 17:16:57 +11:00
Linden
541e708970
refactor(addKeybind): move RegisterCommand to top
2022-10-25 02:58:39 +11:00
Linden
5b2c74afa0
refactor(addKeybind): improve types
2022-10-16 12:49:47 +11:00
Dominic
63b8afa9ed
refactor(addKeybind): consistency with defaultKey ( #128 )
2022-10-16 12:41:49 +11:00
Dominic
4f71595122
refactor(keybinds): rename module, tweaks ( #127 )
2022-10-15 10:08:20 +11:00