Some people accidentally, mistakenly, and without any malicious intent forget to attribute code from this resource to its source. This change will hopefully assist people, so that they do not make that mistake again.
* feat(notify): add option to show duration
lib.notify new option
`showDuration?: boolean -- Option to show duration bar`
* fix(notify): allow icon color using hexadecimal values
* chore(notify): show duration to default and added tinycolor2 for supporting available color formats
* feat(notify): define interface for showDuration
* feat(interface/input): useFormat field
* feat(interface/input): useFormat field
* feat(types/dialog): useFormat field
* feat(components/date): format date conversion
* tweak(components/date): forgot other data type
* chore(interface/input): more descriptive name
* chore(interface/input): more descriptive name
* chore(types/dialog): more descriptive name
* tweak(components/date): reset things
* feat(dialog/input): date conversion with returnString
* refactor(web/input): remove unnecessary state
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Co-authored-by: Luke <39926192+LukeWasTakenn@users.noreply.github.com>
* - (FEAT) Added feature to cancel skillcheck
- (FEAT) Added feature to check is any active skillcheck
* - Fix hiding UI
* - return actual boolean
* - Fix focus does not reset properly
* Update skillcheck wrappers
Sending "progressCancel" to NUI will cause a transition and then
trigger "progressComplete" with a slight delay (~100ms).
Should look better when people queue up progress bars.
* update(notify): add warning it's own type
* update(notify): inform > info, change warning default icon to circle
* fix typo
* update(notify): case for def notifs, update icons
use circle icons for all notifs so its more unified, also looks a bit better imo
* fix(progressBar): spamming cancel
spamming cancel would sometimes not interrupt current progbar
* Revert "fix(progressBar): spamming cancel"
This reverts commit b030fddd20f9f2b92a07ce4199c73e3b43f435a3.