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fix(points): store all points within range in nearbyZones
Previously this only stored points with the nearby method.
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@@ -33,11 +33,6 @@ end
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CreateThread(function()
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while true do
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if nearbyCount ~= 0 then
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table.wipe(nearbyPoints)
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nearbyCount = 0
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end
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local coords = GetEntityCoords(cache.ped)
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local newPoints = lib.grid.getNearbyEntries(coords, function(entry) return entry.remove == removePoint end) --[[@as CPoint[] ]]
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local cellX, cellY = lib.grid.getCellPosition(coords)
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@@ -45,7 +40,7 @@ CreateThread(function()
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closestPoint = nil
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if cellX ~= cache.lastCellX or cellY ~= cache.lastCellY then
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for i = 1, #nearbyPoints do
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for i = 1, nearbyCount do
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local point = nearbyPoints[i]
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if point.inside then
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@@ -64,6 +59,11 @@ CreateThread(function()
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cache.lastCellY = cellY
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end
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if nearbyCount ~= 0 then
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table.wipe(nearbyPoints)
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nearbyCount = 0
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end
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for i = 1, #newPoints do
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local point = newPoints[i]
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local distance = #(coords - point.coords)
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@@ -78,10 +78,8 @@ CreateThread(function()
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closestPoint = point
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end
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if point.nearby then
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nearbyCount += 1
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nearbyPoints[nearbyCount] = point
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end
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if point.onEnter and not point.inside then
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point.inside = true
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