mirror of
https://github.com/CommunityOx/ox_lib.git
synced 2026-08-17 15:06:02 +01:00
refactor(web/skillcheck): skillcheck mantine rewrite
This commit is contained in:
@@ -1,9 +1,8 @@
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import { Box, Center } from '@chakra-ui/react';
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import { useRef, useState } from 'react';
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import { useNuiEvent } from '../../hooks/useNuiEvent';
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import { debugData } from '../../utils/debugData';
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import Indicator from './indicator';
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import { fetchNui } from '../../utils/fetchNui';
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import { useMantineTheme, Box, createStyles } from '@mantine/core';
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interface CustomGameDifficulty {
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areaSize: number;
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@@ -28,7 +27,46 @@ const difficultyOffsets = {
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hard: 25,
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};
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const useStyles = createStyles((theme) => ({
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svg: {
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position: 'absolute',
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top: '50%',
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left: '50%',
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transform: 'translate(-50%, -50%)',
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},
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track: {
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fill: 'transparent',
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stroke: theme.colors.dark[4],
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strokeWidth: 8,
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},
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skillArea: {
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fill: 'transparent',
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stroke: theme.fn.primaryColor(),
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strokeWidth: 8,
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},
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indicator: {
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stroke: 'red',
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strokeWidth: 16,
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fill: 'transparent',
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},
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button: {
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position: 'absolute',
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left: '50%',
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top: '50%',
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transform: 'translate(-50%, -50%)',
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backgroundColor: theme.colors.dark[4],
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width: 25,
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height: 25,
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textAlign: 'center',
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borderRadius: 5,
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fontSize: 16,
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fontWeight: 500,
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},
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}));
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const SkillCheck: React.FC = () => {
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const theme = useMantineTheme();
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const { classes } = useStyles();
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const [visible, setVisible] = useState(false);
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const dataRef = useRef<GameDifficulty | GameDifficulty[] | null>(null);
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const dataIndexRef = useRef<number>(0);
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@@ -74,31 +112,21 @@ const SkillCheck: React.FC = () => {
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};
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return (
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<Center height="100%" width="100%">
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<>
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{visible && (
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<>
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<svg width={500} height={500}>
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<svg r={50} width={500} height={500} className={classes.svg}>
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{/*Circle track*/}
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<circle
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r={50}
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cx={250}
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cy={250}
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fill="transparent"
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stroke="rgba(0, 0, 0, 0.4)"
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strokeWidth={5}
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strokeDasharray={circleCircumference}
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/>
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<circle r={50} cx={250} cy={250} className={classes.track} strokeDasharray={circleCircumference} />
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{/*SkillCheck area*/}
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<circle
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r={50}
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cx={250}
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cy={250}
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fill="transparent"
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stroke="white"
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strokeDasharray={circleCircumference}
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strokeDashoffset={circleCircumference - (Math.PI * 50 * skillCheck.difficultyOffset) / 180}
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strokeWidth={5}
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transform={`rotate(${skillCheck.angle}, 250, 250)`}
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className={classes.skillArea}
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/>
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<Indicator
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angle={skillCheck.angle}
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@@ -113,27 +141,14 @@ const SkillCheck: React.FC = () => {
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: skillCheck.difficulty.speedMultiplier
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}
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handleComplete={handleComplete}
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className={classes.indicator}
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skillCheck={skillCheck}
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/>
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</svg>
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<Box
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position="absolute"
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left="50%"
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top="50%"
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transform="translate(-50%, -50%)"
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backgroundColor="rgba(0, 0, 0, 0.4)"
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w={25}
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h={25}
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textAlign="center"
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borderRadius={5}
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fontFamily="Inter"
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fontSize={16}
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>
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E
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</Box>
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<Box className={classes.button}>E</Box>
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</>
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)}
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</Center>
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</>
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);
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};
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@@ -1,7 +1,8 @@
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import { useEffect, useRef, useState } from 'react';
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import { useKeyPress } from '../../hooks/useKeyPress';
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import { SkillCheckProps } from './index';
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import { useInterval } from '@chakra-ui/react';
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// import { useInterval } from '@chakra-ui/react';
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import { useInterval } from '@mantine/hooks';
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import { circleCircumference } from './index';
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interface Props {
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@@ -9,31 +10,29 @@ interface Props {
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offset: number;
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multiplier: number;
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skillCheck: SkillCheckProps;
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className: string;
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handleComplete: (success: boolean) => void;
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}
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const Indicator: React.FC<Props> = ({ angle, offset, multiplier, handleComplete, skillCheck }) => {
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const Indicator: React.FC<Props> = ({ angle, offset, multiplier, handleComplete, skillCheck, className }) => {
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const [indicatorAngle, setIndicatorAngle] = useState(-90);
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const [gameState, setGameState] = useState(false);
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const isKeyPressed = useKeyPress('e');
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useInterval(
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() => {
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const interval = useInterval(
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() =>
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setIndicatorAngle((prevState) => {
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return (prevState += multiplier);
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});
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},
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gameState ? 1 : null
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}),
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1
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);
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useEffect(() => {
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setIndicatorAngle(-90);
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setGameState(true);
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interval.start();
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}, [skillCheck]);
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useEffect(() => {
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if (indicatorAngle + 90 >= 360) {
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setGameState(false);
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interval.stop();
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handleComplete(false);
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}
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}, [indicatorAngle]);
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@@ -41,7 +40,7 @@ const Indicator: React.FC<Props> = ({ angle, offset, multiplier, handleComplete,
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useEffect(() => {
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if (!isKeyPressed) return;
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setGameState(false);
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interval.stop();
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if (indicatorAngle < angle || indicatorAngle > angle + offset) handleComplete(false);
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else handleComplete(true);
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@@ -52,12 +51,10 @@ const Indicator: React.FC<Props> = ({ angle, offset, multiplier, handleComplete,
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r={50}
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cx={250}
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cy={250}
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fill="transparent"
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stroke="red"
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strokeWidth={15}
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strokeDasharray={circleCircumference}
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strokeDashoffset={circleCircumference - 3}
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transform={`rotate(${indicatorAngle}, 250, 250)`}
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className={className}
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/>
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);
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};
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