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feat(imports): getNearbyPlayers
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31
imports/getNearbyPlayers/client.lua
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31
imports/getNearbyPlayers/client.lua
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---@param coords vector3 The coords to check from.
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---@param maxDistance number The max distance to check.
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---@param includePlayer boolean Whether or not to include the current player.
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---@return number[]
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return function(coords, maxDistance, includePlayer)
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local players = GetActivePlayers()
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local nearby = {}
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local count = 0
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maxDistance = maxDistance or 2.0
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for i = 1, #players do
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local playerId = players[i]
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if playerId ~= cache.playerId or includePlayer then
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local playerPed = GetPlayerPed(playerId)
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local playerCoords = GetEntityCoords(playerPed)
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local distance = #(coords - playerCoords)
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if distance < maxDistance then
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count += 1
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nearby[count] = {
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id = playerId,
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ped = playerPed,
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coords = playerCoords,
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}
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end
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end
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end
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return nearby
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end
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