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feat(zones): debugBox draw lines on edges
It's an abomination until Doka works his magic.
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@@ -77,6 +77,38 @@ CreateThread(function()
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end
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end)
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local DrawLine = DrawLine
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local function debugBox(self)
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if not self.debugCoords then
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self.debugCoords = {
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self.centroid + vec3(self.size.x, self.size.y, self.thickness) * self.rotation,
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self.centroid + vec3(-self.size.x, self.size.y, self.thickness) * self.rotation,
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self.centroid + vec3(-self.size.x, -self.size.y, self.thickness) * self.rotation,
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self.centroid + vec3(self.size.x, -self.size.y, self.thickness) * self.rotation,
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self.centroid - vec3(self.size.x, self.size.y, self.thickness) * self.rotation,
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self.centroid - vec3(-self.size.x, self.size.y, self.thickness) * self.rotation,
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self.centroid - vec3(-self.size.x, -self.size.y, self.thickness) * self.rotation,
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self.centroid - vec3(self.size.x, -self.size.y, self.thickness) * self.rotation,
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}
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end
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DrawLine(self.debugCoords[1], self.debugCoords[2], 255, 0, 0, 150)
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DrawLine(self.debugCoords[2], self.debugCoords[3], 255, 0, 0, 150)
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DrawLine(self.debugCoords[3], self.debugCoords[4], 255, 0, 0, 150)
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DrawLine(self.debugCoords[4], self.debugCoords[1], 255, 0, 0, 150)
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DrawLine(self.debugCoords[5], self.debugCoords[6], 255, 0, 0, 150)
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DrawLine(self.debugCoords[6], self.debugCoords[7], 255, 0, 0, 150)
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DrawLine(self.debugCoords[7], self.debugCoords[8], 255, 0, 0, 150)
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DrawLine(self.debugCoords[8], self.debugCoords[5], 255, 0, 0, 150)
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DrawLine(self.debugCoords[1], self.debugCoords[7], 255, 0, 0, 150)
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DrawLine(self.debugCoords[2], self.debugCoords[8], 255, 0, 0, 150)
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DrawLine(self.debugCoords[3], self.debugCoords[5], 255, 0, 0, 150)
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DrawLine(self.debugCoords[4], self.debugCoords[6], 255, 0, 0, 150)
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end
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local glm_polygon_contains = glm.polygon.contains
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local function contains(self, coords)
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@@ -108,7 +140,7 @@ return {
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vec3(data.size.x, -data.size.y, 0),
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}) + data.centroid)
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data.remove = removeZone
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data.debug = data.debug and debug
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data.debug = data.debug and debugBox
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data.contains = contains
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zones[data.id] = data
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