refactor(web/menu): radial sub menu chaining

still some quirks to figure out but it's working well
This commit is contained in:
Luke
2023-02-04 22:13:12 +01:00
parent d50471052b
commit be99e16e34
2 changed files with 60 additions and 6 deletions

View File

@@ -1,5 +1,25 @@
local isOpen = false
local menus = {}
local menuItems = {}
local currentRadial = nil
function lib.registerRadial(radial)
menus[radial.id] = radial
end
function lib.showRadial(id)
local radial = menus[id]
if not radial then return error('No radial menu with such id found.') end
currentRadial = radial
SendNUIMessage({
action = 'openRadialMenu',
data = {
items = radial.items,
sub = true
}
})
end
function lib.addRadialItem(items)
if table.type(items) == 'array' then
@@ -28,6 +48,29 @@ function lib.removeRadialItem(key)
end
end
RegisterNUICallback('radialClick', function(index, cb)
cb(1)
local item = not currentRadial and menuItems[index + 1] or currentRadial.items[index + 1]
if item.menu then lib.showRadial(item.menu) end
if item.onSelect then item.onSelect() end
end)
-- TODO: fix transition?
RegisterNUICallback('radialBack', function(_, cb)
cb(1)
if currentRadial.menu then
lib.showRadial(currentRadial.menu)
else
currentRadial = nil
SendNUIMessage({
action = 'openRadialMenu',
data = {
items = menuItems
}
})
end
end)
local function openRadial()
isOpen = true
SendNUIMessage({
@@ -38,6 +81,7 @@ local function openRadial()
})
SetNuiFocus(true, true)
SetNuiFocusKeepInput(true)
SetCursorLocation(0.5, 0.5)
CreateThread(function()
while isOpen do
DisablePlayerFiring(cache.playerId, true)
@@ -55,6 +99,7 @@ local function closeRadial()
})
SetNuiFocus(false, false)
isOpen = false
if currentRadial then currentRadial = nil end
end
RegisterCommand('+ox_lib-radial', openRadial)