feat(imports/getClosestPlayer): Implement ignorePlayerId on the server (#11)

Co-authored-by: Edward <24864616+Edward-Bakker@users.noreply.github.com>
This commit is contained in:
Edward
2025-05-07 20:40:33 +02:00
committed by GitHub
parent 9ec43862a2
commit ba790f9830

View File

@@ -8,16 +8,19 @@
---@param coords vector3 The coords to check from.
---@param maxDistance? number The max distance to check.
---@param ignorePlayerId? number|false The player server ID to ignore.
---@return number? playerId
---@return number? playerPed
---@return vector3? playerCoords
function lib.getClosestPlayer(coords, maxDistance)
function lib.getClosestPlayer(coords, maxDistance, ignorePlayerId)
local players = GetActivePlayers()
local closestId, closestPed, closestCoords
maxDistance = maxDistance or 2.0
for i = 1, #players do
local playerId = players[i]
if not ignorePlayerId or playerId ~= ignorePlayerId then
local playerPed = GetPlayerPed(playerId)
local playerCoords = GetEntityCoords(playerPed)
local distance = #(coords - playerCoords)
@@ -29,6 +32,7 @@ function lib.getClosestPlayer(coords, maxDistance)
closestCoords = playerCoords
end
end
end
return closestId, closestPed, closestCoords
end