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feat(imports/getClosestPlayer): Implement ignorePlayerId on the server (#11)
Co-authored-by: Edward <24864616+Edward-Bakker@users.noreply.github.com>
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@@ -8,16 +8,19 @@
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---@param coords vector3 The coords to check from.
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---@param coords vector3 The coords to check from.
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---@param maxDistance? number The max distance to check.
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---@param maxDistance? number The max distance to check.
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---@param ignorePlayerId? number|false The player server ID to ignore.
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---@return number? playerId
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---@return number? playerId
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---@return number? playerPed
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---@return number? playerPed
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---@return vector3? playerCoords
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---@return vector3? playerCoords
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function lib.getClosestPlayer(coords, maxDistance)
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function lib.getClosestPlayer(coords, maxDistance, ignorePlayerId)
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local players = GetActivePlayers()
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local players = GetActivePlayers()
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local closestId, closestPed, closestCoords
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local closestId, closestPed, closestCoords
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maxDistance = maxDistance or 2.0
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maxDistance = maxDistance or 2.0
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for i = 1, #players do
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for i = 1, #players do
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local playerId = players[i]
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local playerId = players[i]
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if not ignorePlayerId or playerId ~= ignorePlayerId then
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local playerPed = GetPlayerPed(playerId)
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local playerPed = GetPlayerPed(playerId)
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local playerCoords = GetEntityCoords(playerPed)
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local playerCoords = GetEntityCoords(playerPed)
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local distance = #(coords - playerCoords)
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local distance = #(coords - playerCoords)
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@@ -29,6 +32,7 @@ function lib.getClosestPlayer(coords, maxDistance)
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closestCoords = playerCoords
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closestCoords = playerCoords
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end
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end
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end
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end
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end
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return closestId, closestPed, closestCoords
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return closestId, closestPed, closestCoords
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end
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end
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