diff --git a/resource/vehicleProperties/client.lua b/resource/vehicleProperties/client.lua index 5f7c9d3..0445d19 100644 --- a/resource/vehicleProperties/client.lua +++ b/resource/vehicleProperties/client.lua @@ -10,6 +10,8 @@ if cache.game == 'redm' then return end ---@field fuelLevel? number ---@field oilLevel? number ---@field dirtLevel? number +---@field paintType1? number +---@field paintType2? number ---@field color1? number | number[] ---@field color2? number | number[] ---@field pearlescentColor? number @@ -119,6 +121,8 @@ function lib.getVehicleProperties(vehicle) ---@type number | number[], number | number[] local colorPrimary, colorSecondary = GetVehicleColours(vehicle) local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle) + local paintType1 = GetVehicleModColor_1(vehicle) + local paintType2 = GetVehicleModColor_2(vehicle) if GetIsVehiclePrimaryColourCustom(vehicle) then colorPrimary = { GetVehicleCustomPrimaryColour(vehicle) } @@ -191,6 +195,8 @@ function lib.getVehicleProperties(vehicle) fuelLevel = math.floor(GetVehicleFuelLevel(vehicle) + 0.5), oilLevel = math.floor(GetVehicleOilLevel(vehicle) + 0.5), dirtLevel = math.floor(GetVehicleDirtLevel(vehicle) + 0.5), + paintType1 = paintType1, + paintType2 = paintType2, color1 = colorPrimary, color2 = colorSecondary, pearlescentColor = pearlescentColor, @@ -328,15 +334,19 @@ function lib.setVehicleProperties(vehicle, props) ClearVehicleCustomPrimaryColour(vehicle) SetVehicleColours(vehicle, props.color1 --[[@as number]], colorSecondary --[[@as number]]) else + if props.paintType1 then SetVehicleModColor_1(vehicle, props.paintType1, colorPrimary, pearlescentColor) end + SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3]) end end if props.color2 then if type(props.color2) == 'number' then - ClearVehicleCustomPrimaryColour(vehicle) + ClearVehicleCustomSecondaryColour(vehicle) SetVehicleColours(vehicle, props.color1 or colorPrimary --[[@as number]], props.color2 --[[@as number]]) else + if props.paintType2 then SetVehicleModColor_2(vehicle, props.paintType2, colorSecondary) end + SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3]) end end