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fix(points): grid inconsistencies (#37)
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@@ -39,10 +39,14 @@ local function removePoint(self)
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points[self.id] = nil
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end
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local function hasRemovePoint(entry)
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return entry.remove == removePoint
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end
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CreateThread(function()
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while true do
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local coords = GetEntityCoords(cache.ped)
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local newPoints = lib.grid.getNearbyEntries(coords, function(entry) return entry.remove == removePoint end) --[[@as CPoint[] ]]
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local newPoints = lib.grid.getNearbyEntries(coords, hasRemovePoint) --[[@as CPoint[] ]]
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local cellX, cellY = lib.grid.getCellPosition(coords)
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cache.coords = coords
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closestPoint = nil
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@@ -89,9 +93,11 @@ CreateThread(function()
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nearbyCount += 1
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nearbyPoints[nearbyCount] = point
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if point.onEnter and not point.inside then
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if not point.inside then
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point.inside = true
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point:onEnter()
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if point.onEnter then
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point:onEnter()
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end
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end
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elseif point.currentDistance then
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if point.onExit then point:onExit() end
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