mirror of
https://github.com/CommunityOx/ox_lib.git
synced 2026-08-17 06:56:03 +01:00
fix(progress): prop replication overload (#58)
This commit is contained in:
@@ -11,6 +11,7 @@ local DisableControlAction = DisableControlAction
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local DisablePlayerFiring = DisablePlayerFiring
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local DisablePlayerFiring = DisablePlayerFiring
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local playerState = LocalPlayer.state
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local playerState = LocalPlayer.state
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local createdProps = {}
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local createdProps = {}
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local maxProps = GetConvarInt('ox:progressPropLimit', 2)
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---@class ProgressPropProps
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---@class ProgressPropProps
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---@field model string
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---@field model string
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@@ -34,13 +35,16 @@ local createdProps = {}
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---@field disable? { move?: boolean, sprint?: boolean, car?: boolean, combat?: boolean, mouse?: boolean }
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---@field disable? { move?: boolean, sprint?: boolean, car?: boolean, combat?: boolean, mouse?: boolean }
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local function createProp(ped, prop)
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local function createProp(ped, prop)
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lib.requestModel(prop.model)
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local ok, result = pcall(lib.requestModel, prop.model)
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if not ok then return lib.print.error(result) end
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local coords = GetEntityCoords(ped)
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local coords = GetEntityCoords(ped)
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local object = CreateObject(prop.model, coords.x, coords.y, coords.z, false, false, false)
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local object = CreateObject(result, coords.x, coords.y, coords.z, false, false, false)
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AttachEntityToEntity(object, ped, GetPedBoneIndex(ped, prop.bone or 60309), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true,
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AttachEntityToEntity(object, ped, GetPedBoneIndex(ped, prop.bone or 60309), prop.pos.x, prop.pos.y, prop.pos.z, prop.rot.x, prop.rot.y, prop.rot.z, true,
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true, false, true, prop.rotOrder or 0, true)
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true, false, true, prop.rotOrder or 0, true)
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SetModelAsNoLongerNeeded(prop.model)
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SetModelAsNoLongerNeeded(result)
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return object
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return object
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end
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end
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@@ -90,7 +94,7 @@ local function startProgress(data)
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end
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end
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if data.prop then
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if data.prop then
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playerState:set('lib:progressProps', data.prop, true)
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TriggerServerEvent('ox_lib:progressProps', data.prop)
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end
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end
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local disable = data.disable
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local disable = data.disable
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@@ -137,7 +141,7 @@ local function startProgress(data)
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end
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end
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if data.prop then
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if data.prop then
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playerState:set('lib:progressProps', nil, true)
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TriggerServerEvent('ox_lib:progressProps', nil)
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end
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end
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if anim then
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if anim then
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@@ -225,14 +229,18 @@ end
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local function deleteProgressProps(serverId)
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local function deleteProgressProps(serverId)
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local playerProps = createdProps[serverId]
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local playerProps = createdProps[serverId]
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if not playerProps then return end
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if not playerProps then return end
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createdProps[serverId] = nil
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for i = 1, #playerProps do
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for i = 1, #playerProps do
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local prop = playerProps[i]
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local prop = playerProps[i]
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if DoesEntityExist(prop) then
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if DoesEntityExist(prop) then
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DeleteEntity(prop)
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DeleteEntity(prop)
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end
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end
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end
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end
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createdProps[serverId] = nil
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end
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end
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RegisterNetEvent('onPlayerDropped', function(serverId)
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RegisterNetEvent('onPlayerDropped', function(serverId)
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@@ -248,22 +256,29 @@ AddStateBagChangeHandler('lib:progressProps', nil, function(bagName, key, value,
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local ped = GetPlayerPed(ply)
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local ped = GetPlayerPed(ply)
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local serverId = GetPlayerServerId(ply)
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local serverId = GetPlayerServerId(ply)
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if not value then
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if not value or createdProps[serverId] then
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return deleteProgressProps(serverId)
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return deleteProgressProps(serverId)
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end
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end
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createdProps[serverId] = {}
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local playerProps = {}
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local playerProps = createdProps[serverId]
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if value.model then
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if value.model then
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playerProps[#playerProps + 1] = createProp(ped, value)
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local prop = createProp(ped, value)
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if prop then
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playerProps[#playerProps + 1] = createProp(ped, value)
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end
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else
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else
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for i = 1, #value do
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local propCount = math.min(maxProps, #value)
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local prop = value[i]
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for i = 1, propCount do
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local prop = createProp(ped, value[i])
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if prop then
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if prop then
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playerProps[#playerProps + 1] = createProp(ped, prop)
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playerProps[#playerProps + 1] = prop
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end
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end
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end
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end
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end
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end
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createdProps[serverId] = playerProps
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end)
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end)
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12
resource/interface/server/progress.lua
Normal file
12
resource/interface/server/progress.lua
Normal file
@@ -0,0 +1,12 @@
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local maxProps = GetConvarInt('ox:progressPropLimit', 2)
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---@param props ProgressPropProps | ProgressPropProps[] | nil
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RegisterNetEvent('ox_lib:progressProps', function(props)
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if type(props) == 'table' then
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props = #props > maxProps and { table.unpack(props, 1, maxProps) } or props
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else
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props = nil
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end
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Player(source).state:set('lib:progressProps', props, true)
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end)
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