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tweak(vehicleProperties): allow local entities
Local entities (not networked) would fail the check for NetworkGetEntityOwner. Also fix the error messages, which referenced the wrong variable.
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@@ -171,8 +171,8 @@ end
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---@param vehicle number Entity handle
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---@param vehicle number Entity handle
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---@param props table Properties
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---@param props table Properties
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function lib.setVehicleProperties(vehicle, props)
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function lib.setVehicleProperties(vehicle, props)
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if not DoesEntityExist(vehicle) then error(("Unable to set vehicle properties for '%s' (entity does not exist)"):format(entity)) end
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if not DoesEntityExist(vehicle) then error(("Unable to set vehicle properties for '%s' (entity does not exist)"):format(vehicle)) end
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if NetworkGetEntityOwner(vehicle) ~= PlayerId() then error(("Unable to set vehicle properties for '%s' (client is not entity owner)"):format(entity)) end
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if NetworkGetEntityIsNetworked(vehicle) and NetworkGetEntityOwner(vehicle) ~= cache.playerId then error(("Unable to set vehicle properties for '%s' (client is not entity owner)"):format(vehicle)) end
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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